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A jam submission

Don't Shoot the Engineers!View game page

A top-down shooter where you can't move or stop shooting! You're gonna need help from the engineers!
Submitted by OptionSelect — 1 day, 19 hours before the deadline

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Don't Shoot the Engineers!'s itch.io page

Results

CriteriaRankScore*Raw Score
Design#5372.6842.684

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

The visuals for this is fantastic but gameplay-wise, it could use some more polish, and definitely more time for it to come into fruition. There are small glitches and bugs, like how if you move the laser, you'll kill engineers who have entered your 'body', There's also no real fail state as far as I've played, and the game has no proper ending yet.

Developer(+1)

Absolutely. The gameplay needs a lot of work and the "game" as a whole is in a barebones state. Just functional enough to qualify and meet the deadline. We plan on revisiting the game once the jam is over to make it into an actual, playable game. Thanks for checking it out all the same!

Submitted(+1)

I played a bit, and then I stopped shooting. 

WHAT?

Developer

The color of the player indicates how many engineers have grabbed on to the suit to fix it (we have sprites to show each individual engineer, but they didn't make it into the build). So once the suit turns blue, then you've pretty much met the win condition (survive until the engineers fix your suit).

So my guess is that, unless you encountered one of the many bugs, you likely "won" haha

Submitted

Really enjoyed the aesthetics of the game and the backstory got me engaged. I like the idea of a non-lethal shooter. The flow was a bit slow for my liking and there were times were I felt it was easier to not do anything. I think it would've made the game a blast if the engineer were stupid in a way that they always popped in/around/near your line of fire and made their way to the robot close to its path. That would made me yell "Stop, you idiots! I'm trying not to shoot you, you fool!" lol and really would have sold the concept even more for me. Nicely done :D

Developer(+1)

We definitely agree with that. The fun of the game is supposed to stem from the frantic nature of the situation -- too many engineers trying to do their job and you're just trying to get out of their way. Unfortunately, what we have to show currently is far from what we want the final game to be and a lot of the ideas you suggested are in line with what we want to add. Thanks for trying it out and for the feedback!

Submitted

Great idea and goes with the jam's theme! However, the execution on the gamplay didn't quite work out as all I had to do was set the mouse off to one corner of the room. More spastic movement patterns could have done the trick.

https://itch.io/jam/gmtk-2018/rate/298998

Developer

Definitely agree with your assessment. In its current state, the game just isn't fun to play -- too many bugs and no playtesting can do that haha. We're going to take some time after the jam concludes to work on making it what we wanted.

Submitted

This is a good idea with some phenomenal animation,  but it needs to flesh out the concept more before it turns into a complete game. I'd love to see more work on this though, it could be great!

Developer

Thanks for the kind words. You can follow our account and get notified of whenever we make an update. We're definitely planning on getting our core vision fleshed out and making the game fun.

Really cool idea and decent presentation.  Could use some meat but it's a really cool idea

Developer

Definitely. Right now it's just potatoes :P

Submitted (1 edit)

The concept is not bad, but the execution is kinda meh. Theres not much of a challenge since the game was kinda easy for me and uh, well, it just lacks that "game juice". Maybe raise the challenge abit, although I dont really know what to say to help improve it, sorry.

Maybe im just playing it wrong.

Developer

Haha, nah, you're probably playing it right. This is just one of those situations where there were so much bugs popping up that we didn't have anytime to play test the game or add the features that really make it fun -- so we settled for functional. We learned a lot working on this, which is really the most you can hope for in a game jam :P

Submitted

Gameplay isn't good. The concept could be really cool if there were some friendlies and some enemies and you had to selectively aim.

Developer

"Gameplay isn't good" is actually a compliment given the current build haha. The gameplay is pretty horrendous at the moment without play testing and with just the bare bones functionality. Thanks for trying out the game though, half of the fun is seeing what people think and we're glad so many people understood what we were trying to do.

Submitted

It's cool but it would be better if there was something to force you to keep moving, otherwise you pretty much can stay still

Developer(+1)

The concept was that the walls would take damage quickly and the doors for the engineers would break. That would force you to move around more, but we didn't have time to play test the game outside of seeing if it actually runs. We're just happy everyone seems to kinda get what we were going for.

(+1)

while the concept seems quite interesting I think the execution is not really good as I was always able to beat the game by literally doing nothing. 3 engeneers would climb on me and I simply wait until they are finished. All other engeneers came in and stood still unless I started moving. It definetivly needs an insentive for you to start moving

Developer

With the amount of bugs we came across every time we tested a feature, I'm surprised we even managed to make the game functional, haha. But you're right, when we first tried it out, we noticed that the optimal way to win, is to do nothing. We're planning on revisiting this game once the jam is done to see if our initial concept could eventually be fun to play.

Submitted

Fairly fun game. Could do with a couple of bars to show your progress and the doors health though.

Developer(+1)

Absolutely. The walls and doors, in this current build, don't have any damage indicators, so it kinda makes it hard to know what's actually happening. We're really glad to hear you had some fun!

Submitted

I need a password to view the game...

Developer

Oh right. We haven't uploaded a build yet, so we had it password restricted. I've removed the password so you can read and view everything.