Cool idea but it just boils down to only being able to hold one weapon at a time at this stage. Add in more mechanics that you have to switch out (look in other metroidvanias for inspiration) and I think you've got an interesting puzzle going.
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Best execution of platformer without platforming that I've seen. Feels good to control the characters yet not too easy because of the time limit with the wisp. The (short) story fits perfectly and the graphics match it well. Great job!
Hmmm... if it gets taken down/disqualified from the gamejam I'll upload a new (less fun) version with royalty free music. I do not have monetization set up and do not plan to set it up on this account. Thanks for the heads up for the future.
Was doubting the potential of this game but the pusher guys changed my mind. Come up with more mechanics like that that would only ever exist in a game like this and the game would be really cool. A bit short now but promising.
I like the idea, can lead to some interesting memory situations. Execution could have been better, the physics are too floaty and the jumps get way too hard way too fast, not because of the darkness mechanic but because of the physics.
Good idea, could use some fine tuning, though. The visible areas don't stay lit for nearly long enough, making the game just a bunch of flashing lights and blind jumping around (which I guess is what was intended...).
You literally press the F button when the game starts and you win. Your bullet travels faster than the enemy's so you have to try on purpose to lose. The screenshot is the only level. Irrelevant to the theme of the jam as well.
Feels good to move but the mechanic/theme doesn't make much intuitive sense. You randomly shoot around and randomly change your weapon until you either get points or die. Suggestion: make ships much larger and easier to hit, make combos more intuitive by having (for example) only 3 elements