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Interesting concept but confusing in practice. Only having 9 tiles to go to is too big of a design constraint to make good levels.

Hi, thanks for rating
I was hoping that hints and level design would help with confusion, or do you mean it as in constantly trying to use numpad as arrow keys instead of pointing device? Then I don't really have solution for that, but snakepass was basically the same.  Could you also tell me how far did you get? It would help a lot.

To solve only nine tiles problem I have teleoprts, so basically you could have levels as big as you want. Now there's also a problem that those nine tiles take up the whole screen and everything  looks super big making it feel empty, but that's just a camera tweak and some nice backgrounds for which I didn't have time. 

Having said that, did you manage to go through some of the later levels? They are pretty challenging(but fair), even the ones without telports, and for this type of platformer challenging level==good level(I was aiming for super meat boy kind of platformer).