Yeah, I guess I should have ignored some sections and sorted the inventory by value, since it decays from the back and doesn't drop the actual items XD
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Very interesting take on the topic. Attempting to actively forget will only make you remember what has been and could have been.
Really well done^^
The only thing the game could need is a "restart" button :D
It's fun :D, maybe a little bit buggy (coins not counting, despite being rendered after being attacked, able to get "infinite" coins by attacking a goblin during it's death animation, in some cases very low amount of chest spawning in unreachable areas (pockets at the very top or at the very bottom and instantly covered in lava. Goblins seem to miss one or two sprites and turn invisible in combat at times. It is possible to "fall out of the map" at the sides, delivering the coins is finicky, would probably be a bit easier, if the time machine would attract the coins on short range.)
Still pretty nice :D
This is pretty awesome! Would love to see more of this. Great use of pixel normal maps, good choice of ambience and an interesting interpretation of the topic and use of the torch for puzzles.
Only thing I noticed so far, was that the text in the menu is hard to read (white on pale green) and also the "Press R to ready"text would improve in readability with a frame :D
It looks really good, maybe I get to play it with someone else later^^
A hand full of things you could consider, if you plan on fixing/patching :D
If you read the note before checking the door, you are reminded to read it, to be able to get out.
The arrows on the attacking shards at the village are not always oriented correctly towards the screen.
Ending the fight close to where your grandfather is afterwards might make it impossible to read what he has to say.
There is one typo in the text with the bird at the colorful wood with bolts. "ou're" instead of "You're".
It won't register more than 2 key inputs at once, so moving diagonally and jumping is not possible.
The lower ring in the cave renders above the bars.
Other than that it is really wonderful <3
Still needs a few bugfixes :D
You can charge your shield even when the energy is depleted. (Energy allows for negative values?) Any energy pickup you then collect will not replenish enough of the bar to be able to shoot again.
Else pretty enjoyable for what it is XD
Only made it to wave 8, but with proper energy management it should be possible to get a bit further^^