The "issues" with camera were already noted...
I'd probably make inventories work with mouse hover + E to move items between inventories and hover + 1~0 for hotbar and maybe as alternative drag and drop. That would speed up inventory management to some degree. Especially since you'll need to think of splitting stacks more efficiently at a later point. Right now moving stuff to a chest and back requires you to move the inventory highlight to the chest and back manually.
The ways to close menus also already were mentioned...
Jumping would be great. That way you could keep chasing eg. fallen logs or stones without needing to chop down other things. (of course it would also open up possibilities to go past barricades...)
Currently you loose stamina upon tool swings you miss. That might be a concern for some people, especially with the currently mobile game UI, it makes a missed swing weigh heavier.
Pinnable recipes would be a great QoL addition to be able to keep track of one's current project(s).
Also a little hint that you can use "equipped" ore on the smeltery would make it easier for people to notice how to get copper ingots. I was initially expecting them to have an inventory that would smelt through what is in there.
After that it's probably mostly about balancing. Amount of health(?) and stamina regained from food/crops vs. the market value vs. the time it takes to grow them. Also viability of crops vs. trees.
Good luck with further development :D