A potion has bitten you? A plant has run away when you water it? Use this section to report it!
Note: For not repeat the info, please before posting a bug, you can check the Known Issues post.
First time we know about that. Does it happen on Windows or Mac version?
I am having the exact same problem, at first i could pick up everything, then all of a sudden i could only pick up the water can and axe. Will play again if this can be fixed. I barely got to play :(
Hey Bad Aches! Are you playing the 0.0.14 version of Alchemy Garden or an older one?
I also have this problem usually after I pick up the water can I can't pick anything up. I have to start a whole new game.
I'm also dealing with this issue. I just d/led the game for the first time 2 days ago, and am running Windows 7. It's really frustrating because the game is cute and I have to keep restarting.
When you water the plants they become too small but not disappear, we know this bug and we will fixing it soon. Try to water them even if you do not see them, you will see how they grow ^^
-We will check the cauldron colliders.
-Yep, watering small flowers is hard because a known bug of the plant size, we will fix it as soon as possible.
-As you say, the ladder (and the all house) is in a modelling stage yet, we are designing the house distribution.
-For the recipes tutorial, we have planned adding books with the recipes distributed in the outdoor area for search and collect them.
-Relating to the elimination of flowers issue, the main idea is, when a flower complete his grow stage, you can collect his petals and use it as components to make new potions. This feature is not included yet but soon we will work on it.
Thank your for you detailed feedbak Miriak, that is exactly what we need for the game development progress.
Thanks for your feedback on my feedback! Your plans are pretty interesting. I love books. This actually reminds me about a game that has unlimited resource of touchable 3D books (Hustle Hobo) but lacks order to them (well, they are destined to be sold, but I didn't want to). About the order, I totally love how neatly potions stay at shelves and that old screenshot when there are a lot of seeds on shelves. But with 3D physics it's very hard to place stuff accurately if not impossible. There is a way to do this - inventory. That would make seed and planks replacing easier, also that would be very fine to can place an item to the inventory on the shelf or a crate. That is a pretty massive suggestion on your stage of development, but this feature can be very useful (and beautiful).
Hi Miriak! We avoid using a inventory system for the moment because we want to offer you a 100% inmersive experience.
We are working on a weelbarrow for putting a lot of things inside (tools, seeds, potions etc...) and carry them at the same time. What do you think about it? Cheers!
Seems a itch.io market software issue. Have you tried to download the game through a web browser?
We have realized that we have made the petals with a small colliders, our bad, the next update will be fixed.
PD: Petals are useless in this version, they are only decorative.
PD2: You are brautiful too!
Haha, I didn't check the spelling. I have a really bad computer. Can you make a lower tweakable graphics just so I can run at decent FPS on 720p. My computer run this game at 25 FPS on 800x600 Min setting. Anyways, keep up the brautiful game!
EDIT: I love how we can carry our box to put stuff we got. It is very realistic non like Minecraft or many other games. But when I put the box under the ore/tree. When the stuff falls in, it kinds of bounce away. IDK if it is my graphics card bad? Because it is burning while playing every games
We will dedicate an update to improve performance soon. I regret that the game does not run smoothly, we are at an early stage of development.
Your graphic card its ok, we have to work a lot on physics, when we fix one bug 2 more wild bugs appear -_-
Yep, we have to work very hard on physics, we know it's uncomfortable to carry and plant the seeds.
Hello 360! How are you?
Yeah, the physics are in a very early stage, we need more time to tweak the scripts and make carrying things more fun.
Glad to see the game running better on 720x480, when we include the graphical options will you have more options to run the game more smooth.
Thank you bro!
Thanks for the video 360.
We have tested the game at all resolutions, and fullscreen/ window mode and the glitch has not been appear. Maybe its a optimization and performance issue. We will still investigating why this glitch appears in some computers.
Hey, will it be easier for you if I send the game log to you?
Thank you for your report Chase22,
We are working on this bug, hope to have it fixed this week.
What is your PC specs? The game is not optimized yet (a performance update will come soon) and maybe wont run on an old computers.
What version are you playing?
Hey Goji! Sorry for the delay.
Yeah, its a wild collision bug, free mortars for everyone! I will fix that on the next update.
Thanks for your comment!
Thank you for your toughts ^^
As you know, the game is currently on a development stage so a lot of new things like these will come on the future.
Hi Parcivalplays! Thank you for your post.
Do you have pressed the "E" button on the recipe slot in your workbench?
wait till the energy bar turns red and i think it has to be night but im not sure of that part
Hey! Thanks for playing ^^
You can get some fibers gathering plants outside.
Currently I'm working on a BIG update that fixes the issues with duplicated objects.
Thank you for your patiente.
Hey Sokrazydude! Thank you for your report. Have you tried putting wood on the bottom of the Cauldron?
Thank you very much for playing Alchemy Garden ^^, Yes! It is a somewhat funny bug, the tables are made of boards, so if you put an object in the space between boards, the game interprets that there is no table and therefore spawn a new item.
This spawn is because if you remove the table with things on it (alchemy table or mortar) with the hatechet, the objects become items so you do not lose them.
Regarding the updates, yes, I am working on a VERY big update that includes many graphics improvements, remodeled alchemy mechanics, a small town and the possibility of managing your own potions store to sell them to NPC.
I wish I could develop faster, but at the moment I can only work in Alchemy Garden for 3 or 4 hours a day. I have to continue in my boring office job to be able to pay the bills hehe. If you want to support me with the project, please add the game to your wishlist on Steam!
I know all about boring jobs :) thank you for the quick reply. I read your recent post and greatly thank you for the work you are doing. I don't know anything about game development, but I know working alone means things will take time. Keep up the good work!
Hi Nocturn! Thanks for your report and sorry for the delay.
I'm aware of the white water bug, this has been fixed for the upcoming version.
I'm working on a new crafting system because the current has a lots of bugs -_-