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Heartsong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #9 | 4.108 | 4.108 |
How well did the audio drive the story? | #16 | 3.568 | 3.568 |
Should this entry qualify for the next round? (Primary) | #18 | 3.649 | 3.649 |
Did the game feel complete? | #24 | 3.541 | 3.541 |
How engaging was the story? | #24 | 3.027 | 3.027 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
I don't have a single doubt that this game will not make it to round 3
I'd say you knocked it out of the park with this one! I was super engaged, the music was awesome, the post-processing effects were vaporwave-y, the particle effect for getting the orbs was super cool, and everything was just well put together! One little gripe would be to make the controls snappier and make the text appear more gradual and paced out throughout the levels but other than that you did an awesome job. Would love to see more of this!
Couldn't have said it better myself! Great work Mitchel!
The text had a nice feeling, and the level design was great!
You have a great game here and you won the hearts of your players. Well done and congratulations!
Definitely a fellow fan of trying to layer in the music to represent progression, and likely that there were visual color themes to match what entered the picture.
Minor tics (that are not related to the grading criteria!) is that it felt the player would slide to much, felt it should come to a stop sooner, kept sliding off after landing the jump. Also as someone who struggled with this in my own entry, would have been nice to have a little cross fade of the prior track when you collect the orb.
I struggled to get very far because of the controls, but this is a very beautiful game, the music and sound effects are great and I love the art style!
I love the audio and effects of the environment. The controls were a bit difficult to handle though, but I am not good at platformers.
good game but really slippery controls made it hard to jump on moving platforms, also idk if the end was the end but i waited for a while and nothing happened so i am just going to assume that it was, good job!
Glad you were there to see this one on stream. I left a lot of feedback then, but just to reiterate one point, I think the art style works really well, but you could squeeze even more out of it by adding some effects the player character/box. Squash and stretch, image angle rotation depending on movement. Juice it up a little more. Felt great to control and look forward to seeing more from you.
Cool game! The music was amazing. And the ending was awesome lol.
I like the minimalist style and the ambient music. Like someone else said, the movement was a bit slippery but otherwise felt good. I liked the particle effects too.
I also thought it was an interesting choice to display the character's thoughts.
The controls feel great and the design, while simple, is also good. Great job :)
Nice sound design! I was very frustrated with how slippery the character was though. nice simple art direction that works well for the game :)
A door that goes nowhere... what a useless developer LOL - nice an atmospheric. I liked how you tied the mechanics into the coloured orbs.
man, I forgot how bad I am at platformers. Easy to play, has great audio, nice general aesthetic.
loved it!, will not say how many times I fell on the first jumping skill area... lol
The game is really great. I really enjoy it. The game has the ability to draw you in and the movement is much improved from the first version. The controls are intuitive and the graphics are sharp and detailed. The sound design is also excellent, adding to the immersive experience. The game is challenging, but not impossible, making it a great choice for players of all skill levels.
Hey, thanks for the kind words, Lucky! I spent more time than I have in the past just thinking, planning, and actually, you know, designing the game. Hopefully that paid off.
Thanks for playing and for the feedback. I really appreciate it!
The movement is much better than in your round 1 entry and the audio fit perfectly. I just wish the game was a bit longer!
That makes me feel really good. Getting that movement controller taken care of was a huge goal of mine this round. Will take the more gameplay suggestion into account for next round. Thanks for playing and for all the feedback!
Nice neon effect on the elements and the music layers ... good job
Great audio to complement the fun game play. Ended way too soon for me. I would love to see more from this game combining all the different obstacles into new challenging puzzles. Felt great to control and I always appreciate the controller support for platformers.
Definitely wanted more puzzle elements. With the focus on sound, I decided to keep them simple and focus on the music. We'll see if that was the right call.
Thanks for all the feedback and for taking the time to play. I really appreciate it!
Beautiful sounds and music, with some nice platforming. Simple yet effective!
really good game! simple and fun, not much of a story though