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Awake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the sound and audio fit the style of the game? | #7 | 4.240 | 4.240 |
Did the game feel complete? | #22 | 3.600 | 3.600 |
Should this entry qualify for the next round? (Primary) | #23 | 3.520 | 3.520 |
How well did the audio drive the story? | #29 | 3.240 | 3.240 |
How engaging was the story? | #37 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Me: I'm gonna rush this! Watch that speed grooow!
Me: oh wait, lets go a bit slower now.
5 m/s thats the legal limit. Can't be speeding now, its illegal. I'll just got to sleep again thanks officer.
The audio for this is perfection! I've played it the last couple of rounds and love what you've added to the end.
If I could suggest anything Id try to make the beginning a bit stronger. That way you can immerse the player n the story right away.
The music fits the atmosphere well! Wish there was more story in the beginning though. But the gameplay was challenging and interesting!!
I can't believe I beat it on my second try!!
Loved it, even if I'm not the best at it. Gave me those "oh, sh--" moments that make for great gaming. Glad you could join the stream.
Even thought I've already played this before, I still got a jumpscare when I played it again haha. I'm glad that there was more story this round too! I love this game, it's super fun and I've enjoyed playing it even more this round!
Massively great improvements on this. Great music and sounds!
I like the choice of music here, I think it really fits. I was interested in seeing where this would go, and I like the bits of story added near the end. I will say though, at first I didn't realize there was an end until I saw a comment that said to go faster, so I agree with what some others have said about having more story near the beginning.
Tons of fun to play! Music was great and the difficulty was balanced. If I lost, it felt like I made a mistake, which is exactly what you want. Nice work!
The music and story really fit together great and create a fitting atmosphere. The game was also quite hard.
I really love the boss fight and the music is very apt, it gets really fun once you find a good speed for yourself. Would have loved more audio and story! I hope you get the opportunity to develop this even further.
You can see that the game is a little more developed than in the previous round. At the beginning there is only one mention of the plot, "Huh, where am i?", I think you could have given it a little better plot. Otherwise a nice addictive game.
Very good point and I honestly hadn't considered that, I definitely agree though I could fit in more story elements towards the beginning of the game. Thanks for playing!
That was fun, I like how fast you can go and how the story progresses with it. At first I didn't realize you were supposed to accelerate, I was moving slowly to make sure to not hit anything and I thought that was the whole game haha.
Lol I admit I didn't test too much for going at a slower pace, I had hoped to encourage playing at whatever speed the player wants, but I may have slightly missed the mark on that. Regardless, glad you enjoyed it and thanks for playing!
The gameplay feels much better from Round 1. Some fun new mechanics in there as well. Took me a while to make it all the way through, but I had plenty of "one more try" moments. The audio was spot on, too. Super ominous. Great job!
Thank you for playing, very happy to hear from you and others that it seems to be more fun than round 1!
This feels a lot better than round 1. I was able to make it much further this time around and it was fun instead of frustratingly difficult. I enjoyed the additional audio.
Glad to hear all around, thank you for playing!
really challenging and yet fun to play! the ominous sound was really fitting and it felt good dodging the attacks! I missed a lot of text and completely missed the pressing spacebar to stay awake the first time, because the text was top the top and bottom and I was too focused on not losing haha.
Thank you for playing, glad you enjoyed it! I'll have to see if I can make it easier to cruise along while reading the dialogue, I had hoped that no attacks emerging during that time would be enough but I may have to rebalance that a bit.
Staying awake was challenging and I got a victory with 25 times falling asleep, which I'm sure I could improve on with another playthrough. I really liked playing the game and the sounds are still awesome. I also like the changes you've made and having to press space to stay awake near the end is really cool. One little thing I noticed was that the text can overlap at the bottom on rare occasions
Congrats on the victory, glad you enjoyed it! Also thank you for the feedback on the text, I'll revisit and see if I can pinpoint that
513.12 seconds. It was a huge improvement over your round 1 version imo. Really great use of sounds, that sting when the thing comes up over the horizon and when the red line of spikes shoots is really effective. Awesome work!
I still got tripped up by some small spikes, or trapped here and there but the gameplay is fun so I really wanted to reach the end.
Thank you for playing, and very glad to hear that it was more enjoyable than the round 1 version!
I appreciate the feedback on the small spikes, that's something I toned back a bit from round 1 but I might have to tone it back even further, or at least make them more noticeable.