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StayTuned!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the audio drive the story? | #14 | 3.577 | 3.688 |
How engaging was the story? | #22 | 3.092 | 3.188 |
Did the sound and audio fit the style of the game? | #30 | 3.517 | 3.625 |
Should this entry qualify for the next round? (Primary) | #30 | 3.274 | 3.375 |
Did the game feel complete? | #33 | 2.971 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Very nice fourth wall breaking, well done!
Really charming and interesting little game, awesome work!
This was very fun.
Really interesting experience. Got some good Stanley Parable/Beginner's Guide vibes. I think the pace could have been quicker, though. Something bizarre like this can feel slow at times.
asmr gamedev experence
Really interesting concept. Love the playing with player psychology and breaking the 4th wall. I was waiting for a jump scare most of the time. Would like to see a little more gameplay. Not much to do aside from moving and reacting to the instructions. But overall, I like where this is going. Looking forward to seeing it progress. Nice job.
Visually very well done. The narrative is interesting, but I wish it had a more defined start and end though. It doesn't feel like there was a conflict or resolution. Although I do think the voicing was pretty well done.
Really cool intro! I loved the meta commentary and enjoyed the aesthetic and narration. Great work!
I missed the start of the narration because I had my sound off- only because you nailed the horror aesthetics so strongly at the start! The rest of it was a nice exploration that didn't outstay it's welcome. Great work on this Round 2!
I just finished looking at your playthrough and I ugly laughed when you thought you broke the game lmao
Believe it or not, I took some inspiration from your game The Time We Have for the white room haa. I'm so happy you enjoyed my little meta-horror game, your words really mean a lot to me! :)
I'm still thinking about you saying you were inspired by The Time We Have.... the first time someone's said they were inspired by a game I made. That's a very humbling thing to hear <3 thanks for that!