
Vandervas Generator
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A member registered Nov 08, 2017 · View creator page →
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Grow your very own chicken farm in this hand-drawn farming simulator.
Simulation
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these llamas just cannot stop eating the grass.
Simulation
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The Tale of the Wind and it's friend the Ladybird
Visual Novel
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the definitive Leaper experience
Platformer
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The power to create the game of your wildest dreams is right here.
Simulation
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Son, I wish for a gift. Collect all 54 coins and bring me a gift.
Platformer
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Hack doors, destroy documents - save the world!
Puzzle
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An interactive map that guides you through the creation of a 10240 stud mosaic, accompanied by soothing beach ambience.
Run in browser
An ancient fight, of ancient foe, of snake and mongoose-kind...
Action
To escape is to reject the endless cycle - the Cage is all around you.
Simulation
A quiz show without questions! Test your powers of deduction and/or luck.
Educational
Constellations illuminate memories. Memories illuminate constellations.
Puzzle
Recent community posts
Great start! I wonder if it's better to introduce the sharks before or after the object collection mechanic, so that the water is first this place of good things, and THEN the bad things to balance it out. Maybe that was just my experience with the game but the sharks already taking apart my boat almost made me too anxious to try and grapple with the mechanics of navigating the UI. Strong start though, would be interested to see what else could happen. Maybe the radio can play some music perhaps????
Really nice art and progression of mechanics here. I do think the game could switch vibe when the watchers are introduced, like having the boppy music loop switch up to a dark, ambient one would be amazing. To me it would become a game of two halves almost, like the first bit is a tutorial and then the world almost opens up to much more...
Having a separate sprite for the watcher when the shark is on it would be nice too! the eye being squished closed by the weight of the shark...
Overall though super nice!
The description for this game really draws you in... but I wasn't quite sure how it mapped onto the game. Tried a few times and did end up with a victory screen but didn't know how I got there! The button in the right corner is still a mystery to me... other than that, the gamescreen seems to be set up well, although going full screen would really allow visibility of the text elements. Perhaps if there were more music states that matched the anxiety of the scene too!
Bonus points for Construct 3, goated engine.
I adore the unexplainted reality of a human swinging around a shark! From a gameplay perspective, having one of the pair used for movement and the other for attacking is such a great start - I hope that you feel proud of what you have made so far and continue to make things!
Adding a sound effect for the swoosh and hit would really make the demo pop.
Thanks for listening, and for giving some feedback! There is definitely a story going on here that I'm not doing a particularly great job of getting across - and the soundtrack suffers in exactly the way you have described. I was writing this while developing a game for a concurrent game jam, so I was operating on the game itself giving the context for these tracks - but failing to remember that the soundtrack itself is being presented alone. Again, thanks for checking out the soundtrack!
Strand of Red Liquid - very nice beginning (LABS is great), i do feel like the main synth melody could have used some reverb or delay to fill in the abrupt silences in?
Yawning Black Infinity - I'd have to know in context why we're swapping between these delicate ambiences and the energetic beats. If there was a good reason I'd love it! Personally I could have had a whole track of just the ambient beginning!
Dream Emulator - Always love sound effect work
En's Theme - I love most of this! I feel like the panned knocking sound through the start is a bit too bassy though, it would draw my ear less if it was pitched up an few tones. Cool synth lead choice
Sunmeadow - I reckon throwing a slow auto pan on those arpeggios would be sick, really leaning into the "in the head" themes of the story
'of dew' - once it gets to about 90 seconds in, I get it. Personally think it could have taken less time in the intro to get the point across.
Betweem Dreams - Love the rhythm of the bass, I wonder if at the start you could gradually introduce all the rhythmic elements of it so it gradually becomes busy? Some of these instruments could have slow moving pans around the head again I think!
Secrets of the Baker's Hat - Uh I need to know the secrets immediately please, it's urgent. Love this one a lot.
Windless - I think if this one had a strong cutscene or cinematic moment tied to it, it would work really well. For me it's a bit too abstract to listen to on it's own, though all of texture work is great, the organ (?) fading in and out
'of stone' - some of these interjections are a little to loud for my taste relative to the percussion and bass. I had to wait a while for that upper melody but it was worth the wait, really nice processing on that sound!
Places - for me, this was the most tiring listen so far. I think you could have condensed these elements down into 45 looping seconds and still gotten the vibe across. Cool vibe, for me too long!
'of stars' - i have really mixed feelings about this one, but only because the opening is perhaps my favourite thing in this soundtrack. Grimy, purposeful, immense. The rest of it just doesn't live up to the promise of the opening for me!
No Longer Lone String - Ugh tasty, so tasty, love the choices at the start. I do feel like there are a few mistimed arpeggio runs in the middle section that sound not perfect enough to be perfect, but then not out of time enough to sound casual, if that makes sense?
Static Waves - ah I see, this was Bioshock the whole time. I was unfamiliar with your game. This is a looooong one though, a tiring listen after the rest of the album
Domingo En la Playa - a nice cleanser to bring the experience to a close
Wow! Great effort to see this entire project through. Some of the tracks could have benefitted from cutting down to really show what the point of them was, but overall I had a nice time listening to many of these.
Echoes of Aeos - IX - Soundtrack jam comments · Posted in Echoes of Aeos - IX - Soundtrack jam comments
Wow! Some great instrument choices here, although I feel like Whispers Beneath the Canopy could have benefitted from stripping back to fewer instruments, to let the melody shine? It's almost hitting the same "epic" notes as the main theme, which feels a bit wrong (to me!). Your main theme itself, very well planned and structured - was thinking about where a human singer would breath though! And that last note, I'd definitely consider having lower harmonies to support how naked that high note sounds in context.
My heart was crying out for some filthy acid synth in the boss battle, and would have loved a cheeky solo woodwind in the piano reprise, or at least a growing and shrinking amount of reverb to tell more of a story through the piece.
But well done on completing this for the jam! Hope you enjoyed your time with it :)
Thanks for the feedback. Many of the first tracks are meant to be barely louder than the atmos, kind of a blurring between sound design, music and atmosphere. But I agree with Sequitur - it needed another pass of levelling. This period of writing was very short as I was developing the game alongside it over a weekend... if I had a whole week of time to spare then the tracks would definitely have benefitted. Appreciate the thoughts!
Just to follow up, the VOD is now up on youtube. The video is timestamped, these are the games we managed to get to!
Chicken Chicken
Chicken!
Chicken, Up!
Chicken Champ
Chicken Defense
Bok Hop
Poultry Rampage
Chousting
Nervous Chickens
Chickenelly
Egg Game
BEBE CHICKEN
Portrait of a Chicken
The Bloody Chicken Escape
CHEKKEN
Where are my Chickens?!
Chickens: Free Range!
We had a blast with them all :D
great aesthetic, really polished retro feel. Some unforgivingly fast and tight movement that demands time spent with the game. would be interesting to add a button that pulls the chick a little tighter to you in tense moments. we gave up as soon as the escorted chick bonked the ceiling and fell to it's death. a level of stress that we don't need in our lives. otherwise awesome work!
Hello Jammers!
Firstly, congrats on submitting and thanks for your lovely comments on our chicken farm!
The Vandervas Generator team will be streaming playthroughs of all these wonderful games in a few days, we hope to see you there.
If you would like any specific feedback or opinions either let us know live in chat, or here in the forum replies.
The stream will be at roughly 0830 on Sat 24th (UTC) at this link, an unfriendly time for some but for us a necessary compromise - hence why the recording will be uploaded and made available here!
We will also be rating the games but not as part of the live stream, that would feel weird.
Anyway, we think that's all
*concluding chicken noises*

























