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"Boss" Fight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game free from bugs | #26 | 3.035 | 3.278 |
Should this entry qualify for the next round? | #27 | 2.263 | 2.444 |
How fun was the game | #28 | 2.315 | 2.500 |
Overall | #28 | 2.325 | 2.511 |
Was the game well balanced | #28 | 2.212 | 2.389 |
Would you come back to this game again and again | #29 | 1.800 | 1.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Unity
Do you want to be considered for the wildcard if you miss the cut?
Yes
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Comments
Z Only One! Thank you for putting it on the page, I'll pronounce it correctly on all future streams. Had fun playing on stream and left feedback during the playthrough. I like the setup and the concept. Good balancing of the shield by taking away movement. Still a fun game if you weren't able to put in everything you'd hoped. Great job.
Fun game! Movement felt smooth, and I really liked the shield ability and that it made you stop moving; that gave it a good tradeoff for using it, in addition to the limited duration of it. I do wish the boss had at least one more attack for a little bit of variety, but otherwise very solid and enjoyable!
Nice voice acting! Not super difficult, but no so easy that I could stand still and win. Some feedback on being being hit and hitting the boss would go a long way. The shield was a great addition and came in clutch when I got over confident! Nice work!
That's a nice start, I hope you get to continue working on this! I didn't have too much trouble beating the boss but I found it a bit disorienting, maybe adding some detail to the ground would make it easier to see in which direction things are moving.
beat the boss! i liked the voice acting in the beginning, nice job
oh btw i streamed your game: https://www.twitch.tv/videos/1769376612 TIMESTAMP - 32:40
Thanks for playing! I'm sorry you didn't like the camera controls. It's a loose follow of your mouse bounded by the player object. I'll keep that feedback in mind if I push this mechanic further. Thanks again!
The memes!
Staple gun vs? Papers on fire? I believed the furniture would stop bullets, nice addition of the shield to get through those pesky wave attacks!
The animations are cool, the voice acting is fun. Also the different bullet patterns were nice. The games feels a little prototype-y though. Also, the shield didn't seem to work sometimes, even when I had charge left.
It's possible you used too much charge? If your shield has less than half charge it can't activate, and that's by design. Sorry I didn't get in a feedback sound effect on that one.
Why am I being punished by so many bullet hell games. The boss fight seems like a good start and interesting. I was able to get the boss halfway down by running circles around him until the spread shot. I wish there wasa little more space between the spread shots as they were quite hard to dodge. Unfortunately, I was unable to defeat the boss as my bullet hell skills on a keyboard are completely lacking. Solid start to your game, I wish you had more time to finish.
Great Voice acting :D
nice submisison! I wish the legs and arms weren't almost the same shade of grey as the background, just to see them flail around <3
Well done ! The running animation was funny, and I liked the voice over at the start. Also thanks for the shield, I am usually really bad at this sort of game so it was handy x)
funny running animations haha, simple and easy to play, maybe needs a little more variety in attack patterns
Yeah, I had 4 planned, including a melee-dash attack to move the boss around more, but couldn't make the time for those. Thanks for playing!
We both had very similar ideas for shooting and shielding haha. Really loved how the music and voiceovers got the boss fight vibes going!
Nice run and gun mechanics for the boss fight.
Really love the music and the voice overs. Did so much to make it feel like a boss fight. The circular pattern didn't leave a ton of room to get through. Maybe just a touch more room there. Movement and aiming felt pretty good, though. Good job.
Thank you! Are you referring to the scattershot attack, or the pathfinding? The feedback is much appreciated.
The scattershot. It looks like a one bullet maybe every 5-7 degrees all around in a circle? With the character size, it doesn't leave much room to get through. Maybe every 10-15 degrees? Or lower player size? Just my opinion, of course.