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The Artificer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Should this entry qualify for the next round? | #21 | 3.292 | 3.556 |
Was the game free from bugs | #22 | 3.600 | 3.889 |
How fun was the game | #23 | 3.086 | 3.333 |
Overall | #23 | 3.024 | 3.267 |
Would you come back to this game again and again | #24 | 2.623 | 2.833 |
Was the game well balanced | #26 | 2.520 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
Unity
Do you want to be considered for the wildcard if you miss the cut?
yes
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Comments
Your art is incredible. I just love it. There were so many great things about the game, but I really liked the attention and care in the dialogue scenes. The character popping up and having a more detailed portrait was so nice. I left feedback throughout my play on stream. I only really have one nitpick, and it's more about preference for controls. I just suck at games when I have to use arrow keys for movement and my left hand for actions. I think adding a WASD for movement and right side of the keyboards for actions would be appreciated by folks like me. Outside of that, such an epic series of fights with unique and interesting bosses along the way. One of the top entries.
The beginning platforming felt really good! Really enjoyed the speed of the game at that point. The boss at the end was pretty frustrating though. Not being able to see the projectiles made it feel like it was just random luck if you survived or not. Other than that, I really enjoyed it. Nice work!
The art and music looks cool. I was always on the verge of going insane. But the checkpoints saved me HA HA!
Really fun mechanics, I managed to fully beat it after a lot of attempts! Funnily enough, I think the dash would feel better if it was a shorter distance, as that would give a little more control over the movement of it. As others have mentioned too, the last fight is especially tough because you can't see the projectiles coming right away until it's sometimes too late. The overall feel of the game though is fantastic, and that's what is most important! Moving, attacking, etc. all feel great!
Tried this on stream very nice art, great to see the clock towers! (but it lagged too much for me.)
https://www.youtube.com/watch?v=cSUIomK5BB0 2:04:00
trying it now I really enjoyed the use of checkpoints and see the Celeste inspirations :D
still think it's too brutal for me, maybe would have enjoyed that dash giving invulnerability, managed to reach the level with the sun and the cheese meteors. felt a bit and fair how you had no visual indication when the bullets would drop especially that ring of bullets starting from the right all the way to the left. Still a great work on this one! Nice to see the improvements!
I had a lot of fun with the runner phase, but once i got to the boss fight, despite trying a lot i couldn't make it. But overall I had fun playing it so good job there!
I really like the pixel art style and color palette for this game. I would love for some controller support, as I’m terrible with keyboard controls for a platformer. Overall great entry for this round.
Platforming is amazing, but the controls are horrifically janky (but idk that might just be me)
Art was great! Movement was great! Fire rate felt a little slow but that's kind of a personal preference more than anything haha. Solid entry!
This was a fun game, very challenging at the end where I think I only made it through by luck.
This was a lot of fun! Felt really cohesive. Did find a pretty big bug. On the 2nd platforming phase (the bat), you could go to the left at the beginning, fall off, and just go to the right indefinitely to pass it. Might need a death pit there to stop people like me. Mwahaha! Seriously though, really great entry all around on this. Would love to see you continue this (even outside of GDKO). Nice job!
I can't seem to run the game :( must be a problem with my browser :/
Really like this game, it's a lot of fun. I also managed to get to the end which was quite a challenge particularly towards the end. I appreciate the checkpoints, it helped a lot. Your boss is awesome!