This game is brief, and absolutely polished. Nice Job!!
Solís
Creator of
Recent community posts
Aaaaw :( , now seeing you playing I realized all the problems. I made it too hardcore, maybe only an OSU player might beat it. The development was really rushed, not all ideas became a reality and there was not much time for playtesting, sorry about that :(
But your adblocker idea was really cool and sure spiked some other ideas in my head. I might revisit this concept in the future.
Thank you so much for taking the time to record your gameplay and thank you for your feedback, truly appreciated!
I was very proud of my 4625 points until I saw the comments and I got demolished by everyone. It would be great to have a scoreboard just with GDKO submitters and make a friendly competition. Sometimes the music glitches and stops (My theory is that it happens when I get hit when the music is about to start but IDK), but for the most part this is a perfect entry and totally replayable. I definetely will come back and improve that score.
Thank you for playing!
The lag is an intentional part of the game. If the boss displays a pink "pause" icon in the eyes it will begin to lag your "pc". The amount of lag suffered is related to the amount of viruses you currently have on your pc. If its clean it won't do anything to you.
If you reached that point tough means that you got really far in the boss battle so congrats on that!
Kind of sad not seeing another part in the mouse, the cheese and the disembodied arm, but at the same time had a lot of fun with this one. Really liked the color palette of the game and the fact that diverges from the classic bullet hell, giving you that difficult collection phase to later reward you with a gigantic gun/bulletspamming beast, to leaving you defenseless again, punishing but rewarding. Great work!
I don't know how you came up with this idea and how you managed to get all of this ready for the jam. But It's clear that a lot of effort and love came with this and that is something that should be praised a lot. I know it might be a lot to ask, but seeing a full game with this concept would be amazing, just saying... Keep it up and congratulations!
This was really cool, never actually seen a game made entirely by LIDAR generated models. The way you used them and the PS1 vibe that you gave to everything, it feels so good and feel so satisfying to watch, and makes you forget about the chaos that this kind of models create. My only issue is that I couldn't find the gun despite having tried everything.
Amazing entry!!
The juice in this game is fantastic! The mechanics introduced with the tiny bot character were cool, the art style was great, and those small details like the grip mechanic and the interaction with the characters, both in terms of mechanics and dialogs, were great. Solid entry! 10/10 Had a lot of fun playing this one!
This was really cool! The music and the art style worked extremely well together. The controls were hard, I managed to get a little far but ended up getting stuck in a wall and having to restart. But the times I did manage to advance felt really satisfying. I would love to see this game in Its full form, so please, don't leave it behind and give us a new release!
So, I actually managed to get to the end of the level with the amazing time of 444 secs, with patience and defying the laws of coop games!
First of all, my congrats for this I had a lot of fun playing it. The smoothness of the zeppelin movement and the music just sets the mood for the trip perfectly, wich shows that the core of the experience is nicely aimed.
Although, the level seems too "encapsulated", not being able to fly a little more freely with the zeppelin got me a little bit sad.
Don't know if this is a test or an experiment or idk, but I really loved it!


















