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MiDoMi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the audio drive the story? | #12 | 3.632 | 4.154 |
Should this entry qualify for the next round? (Primary) | #21 | 3.565 | 4.077 |
How engaging was the story? | #25 | 2.960 | 3.385 |
Did the sound and audio fit the style of the game? | #34 | 3.363 | 3.846 |
Did the game feel complete? | #35 | 2.892 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
The environment is awesome and I love the entire vibe of the world. I'm not musically-inclined, so the main mechanic was tough for me to use effectively. I think like Patrick said below, if you let me store a phrase once I successfully played it then it would make advancing some of the conversations easier.
Really unique take on the task. Well done.
Wow, inventing a whole language here! I thought it was super interesting - just hard to keep track of all the combination, and hard to tell if I was making any progress. Might be nice that you have a dictionary or something of recent phrases, and also visually show which keys align to each staff position, any kind of crutch to help us along a little bit more and enjoy the rest of this wonderful entry.
Dope art and super unique mechanics :) Had the same problem as others with figuring out what to do next but nonetheless still a good experience
great idea and execution but as others have said i wish there was a way to remember what codes meant or like a guide to help with what emotion words a person wanted but either way great submission!
I really love this concept, I got a bit confused but I liked playing around and figuring out which combination of notes made what words. I agree about adding a reference that shows which combos you have unlocked, that would have really helped me. I loved the story and talking to all the characters!
It's a good concept of combining music with story but for me it was rather confusing on what to do. Maybe more feedback from the people you talk to could help.
Love this idea so much! This was originally what I was planning but thought it was too big of a scope haha. Really enjoyable, I love the element of discovery and how open and non-rigid it felt (even if that's just an illusion) Great job!
Had to give up playing after a while but it was what I managed to get through was fun - the little girl character has some great lines! I wish there was journal or list of phrases you've discovered that could be referred back to, to save repeating through the conversation trees over and over. But the core mechanic is great and has a lot of room for interesting developments! Good job <3
I thought your idea was fantastic, especially for the game jam prompt.
Interesting game, I spent a lot of time here messing around before getting to the story,
Very cool idea, honestly I'm mostly just intrigued by how you determined which chords translate to different emotions/phrases. I was trying to figure out if there was a pattern that you set up, such as major chords being happy, minor being sad, or something like that, but that didn't seem to be the case.
Really interesting concept. The musician in me really likes the idea of using music as a literal language. I think I'd like to see certain notes have their own "meaning" so you could control responses a little. But definitely on the right track. Would love to see this idea developed more. Great work!
Hi Mitchell!
That was the original idea but went out of scope for this project. Altough it is absolutely doable and the game is ready for it. If I end up doing another iteration that will be my objective. Thank you so much for playing it and for your feedback!