Controls were a little confusing for me but I love the atmosphere that you've created. All of the little sfx in the background layered on top of eachother to make you feel like youre in this small scary space is pretty cool!
Play idk
The mouse, The cheese, And the disembodied arm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game feel complete? | #8 | 3.955 | 3.955 |
How engaging was the story? | #19 | 3.182 | 3.182 |
Should this entry qualify for the next round? (Primary) | #24 | 3.500 | 3.500 |
Did the sound and audio fit the style of the game? | #32 | 3.455 | 3.455 |
How well did the audio drive the story? | #35 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
gdevelop
Comments
I remember i hated the controls in the last round, it takes quiet awhile to get use to, and no player health or UI indicating what my health is. and well everything else has been said previous already, by others. i sadly could not beat the snake boss. controls were frustrating as it was, and moving that quickly away from the boss was hard. weirdly the controls grew on me after awhile. otherwise good job!
Like others have said, the controls are the biggest hurdle, but I enjoy the challenge around learning them. (Reminds me of QWOP.) Great use of audio to push the story forward and a wonderful extension of your first round entry. Great work!
Difficult at fist to grasp the controls, but after that it was awesome and fun!
I will beat that third boss! Sorry I had to stop partway through on stream, but glad you could join in. Really impressive how much you added this round. Well done.
It took me a while to embrace the controls hah, but once I embraced them it was fun to play. Creativity at a high level.
Really felt the audio felt just right for most of it. It did almost feel out of place when there was a voice recording, though. Almost felt like the text/beeps used in other places fit better? Really cool game, though.
Alright, this is the hardest game in this jam. I remember seeing it in round 1 but couldn't get a hang of the controls so just gave up immediately.
This time I decided that I will try to kill one boss at least. And yes, I managed to beat the snake by moving and shooting at the same time (using both hands =D).
The second floor wasn't that hard. Just had to deal with those fast drones. Driving that vacuum cleaner robot to hide from drones is a neat mechanic. That segment where you ride one, then move down a bit and suddenly zombies pop out, so you have to eject to shoot them, but then the drones on the side spot you and then you ded was really hard and funny. I managed to get past it and beat the second boss.
The third floor is where I just said no and quit the game. Would have loved to continue and explore more, but having to protect that little guy with these hard controls was a bit too much.
So the main thing that can be improved about this game is the controls. Simple WASD movement (not car movement), left mouse for shooting and right mouse for actions (entering/ejecting robot) would make the gameplay much better.
The second thing would be to make the game more fast-paced. Faster player movement and shooting. But this might be a bit tricky since you will also have to adjust enemies' speed, health and sizes to balance the game.
Overall this is a very good game. I really like how the story is told by recordings scattered around the place. Reminds me of System Shock 2 audio logs. Good job!
Beautiful game. I'm glad you added the trackpad support, though having it be WASD as well would be nice. The snake boss was fun and brutal. Sadly my game froze when I tried to move to the 3rd floor so I didn't get to beat the other boss :(
The save points are cool but I wish there was some indication like a pop up or sound effect that let me know I saved my point, just for confirmation.
This was a really great game! the new additions were super cool and I like the new audio logs. Jason is the best character in video game history. I also really enjoyed the gameplay and the snake boss was super cool.
My desire for a game where you brutally murder people as a mouse has been fulfilled
Show post...
Excellent game, I like the idea, the story and art work very well together. It was hard to tell when the enemies would die but apart from that the gameplay was pretty good too. I didn't finish the game because the snake battle was pretty hard, and I didn't know when it would end. Overall, great job.
Brilliant game, top marks from me, love what you've added to your previous round. The story clips are great, it feels good killing the guards and the snake boss is awesome. I wasn't able to kill the snake but it is such a cool battle and I get about 10 or so shots before I die, don't know if I am close to finishing it? I'd suggest having a health bar for the boss and feedback for each shot landed and maybe head shots do more damage. Also I think the bouncing knives would be better if they didn't bounce as it's already very challenging and maybe snake venom might be a bit better. Anyways sorry for my ramble, I think the game is totally awesome!
The moral of the story is "Let Jason eat his food! No more guards!" Don't want to spoil anything, but on that really cool boss fight on floor 1, was thoroughly enjoyable! Pushing the mechanics in a primal situation. The foreshadowing was greatly appreciated as well, nice use of the audio logs, not only as collectibles but lore-wise as well. Please give my best to all the people involved in the voice overs! Amazing job, brought a smile to my face.
A nice addition to the previous round, SFX, storytelling and nice jokes. Well done again to the actors! Give em cheese!
Leave a comment
Log in with itch.io to leave a comment.