Not exactly what I was anticipating but funny and a good environment nonetheless!
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Boxing Day Sim (GDKO 2023 Round 2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game feel complete? | #40 | 2.623 | 3.000 |
Did the sound and audio fit the style of the game? | #43 | 2.960 | 3.385 |
Should this entry qualify for the next round? (Primary) | #46 | 2.354 | 2.692 |
How well did the audio drive the story? | #50 | 2.287 | 2.615 |
How engaging was the story? | #51 | 1.883 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Construct 3
Comments
TY for the feedback :) I just wanted the "Scoring" in the UI to feel good. I wanted the Numbers to be high enough to feel rewarding, but not so high that they seemed to arbitrary or so big they felt meaningless and hard to keep track of. TY for the encouraging and kind words. :) ~ Hope its enough to get me to Round 3.
I'm probably going to be the only person to say this but I actually prefer the first version for the gameplay as I felt it had a more fun challenge to it but the sounds which is more important for this round I really like in this Boxing Day version. The characters say some funny lines and really glad you kept the welcome to Costco intro
Fun little game. I really like the new sound effects, they are fun to listen to while you are going through the store, and the controls felt really nice.
The game feels a lot better from round 1, small changes like UI, arrow pointing to the next gift, and zoomed out a bit more, really made the difference. The audio had me laughing. Love the Idiocracy reference.
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