Recent community posts
Thanks for playing and thanks for the feedback.
For the tasks we did struggle on how much information to give to the player. We Didn't want them so lost that they get frustrated and didn't know where to go, on the underhand we didn't want to make it so simple with something like way-points and insult the intelligence of the player. Striking the balance of information allowing the player to find stuff for themselves is hard to get right and it seems we still need a little more fine tuning to do.
Without giving away too much about the game, we have plans on indicating to the player when they have been *caught* and when they are in danger of losing to prevent player confusion.
And for the "RED ZONE" sorry bought that, that was me who made it so bright on the eyes (it used to be worse). I'll be sure to tone it down a bit. I think a good feature of a good game would be to not blind the player.
Thanks again for taking time to give feedback, we are taking all criticism on board for the full game.
thanks for playing. Balancing is something we struggled with in the game-jam, some people found it too easy some people found it annoyingly hard. That's why there is a hard mode to be unfairly cruel to the player.
I think the bone zone is a bit of trail and error in an effort to complete, I'd would of liked to be more clear on what to do but time constraints and all left it the way it is now. It is Complete-able, which it originally wasn't (for some reason that level in particular kept crashing unity making it very impossible).
Anywho thanks for the feedback
Such a stylized and cool looking game, but actually controls and feels great to play as well. I do find myself mashing space to move around which is prolly not faster but is funny. It gets proper cathodic with so much on screen which what I was looking for. My god do I feel like a god stock pilling a bunch of abilities then cowering in fear after the 10 seconds are up. Though near the end of my play through my computer started to sound like a blender but that's more of a me problem.