This is such a cool idea! I love the seed of this game. Great job for such a short period of time!
Play game
Wizard vs Mechapead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you feel rewarded for playing? | #14 | 3.243 | 3.357 |
How fun was the game? | #16 | 3.243 | 3.357 |
Overall | #17 | 2.981 | 3.086 |
Did the game feel fair and well balanced? | #18 | 2.760 | 2.857 |
How well implemented were the mechanics? | #18 | 2.760 | 2.857 |
How good was the aesthetics and polish? | #19 | 2.898 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Godot
Will you continue if you get picked as the wild card?
yes
Who do you think will win GDKO 2023?
Jebouin duh!
Comments
First off, I'm glad you're feeling better and still submitted! Considering you were down most of the time, it's still impressive you got this off in 3 days.
I would like to see it end the turn automatically if you used all your moves.
You seem to have a real knack for turn-based games. Would love to see what you could do with this if you had the full 2 weeks. Great work!
I love Turn Based Games! And honestly before GDKO 2023 I didn't have a clue on how I could make a proper turn base game...this was my goal for GDKO 2023 to learn this, I can now successfully say I made one! And for bonus a card game! If I do get eliminated in this round I won't be upset one bit. I learned 2 major skills that will help me get 1 step closer to making my first STEAM game! Which is my 2023 goal: to getting started on that project. I do wanna thank Xanderwood for GDKO I've learned so much, I've meet so many great Devs. I do hope we stay in touch afterwards.
This was great for three days. I really liked the turn based take on the game. The upgrades were great but I felt a little OP after a few of them. I would have loved to see where you would have taken this concept if you had more time.
This game left me wanting more, which is a good thing! I bought the monkey and I was very happy about it.
If you ever come back to this idea in the future id love more challenging enemies that move around (atm it feels like movement count is redundant without the enemies moving at all). Also, a counter for how many turns you took to complete would be a nice incentive to play as strategically as possible, it would also add replay value. Maybe even have limited turns?!
Anywho this game was great, especially since you put it together in 3 days?!
these are all amazing ideas! I definitely do what to challenge myself in the future and continue this and properly release it. And I am writing down all those great ideas. Thanks for playing and yes it was made in 3 days I lost a lot of sleep 😁 but worth it
PS: The monkey upgrade was a super last minute addition, one that I am happy I squeezed in
glad you were able to submit and as everyone else said this was amazing for 3 days! i liked the mechanics and The shop and would have loved to see a more complete version if you had more time :)
I think you did well for just 3 days and I like the idea of using the mushroom as a shield and the shop for upgrades
Very well done for submitting despite the sickness, impressive for 3 days. Good job!
Ok I know you threw this together quick but I still really liked the concept! I would have really loved to see a more fleshed out version of this. Turn-based centipede is something I thought a lot about doing so it was great to see it!
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