It was fun then challenging with iteresting mechanics.
Good Job!
Rate my game if you have time... thx :3
Criteria | Rank | Score* | Raw Score |
Mechanics | #2 | 4.476 | 4.476 |
Fun | #24 | 4.073 | 4.073 |
Overall | #43 | 3.988 | 3.988 |
Story | #103 | 3.195 | 3.195 |
Music | #312 | 3.171 | 3.171 |
Theme | #355 | 3.146 | 3.146 |
Aesthetics | #413 | 3.171 | 3.171 |
Sound | #479 | 2.329 | 2.329 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Free art assets from UnityAssetStore/Unsplash for background, tileset, and player
It was fun then challenging with iteresting mechanics.
Good Job!
Rate my game if you have time... thx :3
Loved it! It was a bit tricky at first, but once I got it, it was a fun ride. A great entry!
One of the best, the game mechanics are creative and interesting. Great work!
A really great concept. I got stuck after a few levels but I really enjoyed it.
This was really fun. I really enjoy puzzle games - it took me a bit to get it but then I was very absorbed. Nice work on this!
It's implemented quite well, but one thing that could be added is that you can use a button to set the timer to 0 more quickly, because you often have to wait a long time for the timer to run out.
I have seen a game using only this timeline puzzle concept. I myself have implemented in one of my games, so what kind say... brilliant idea! :D
As a tip. Whenever you have to present some text that you want to "keep appearing", put the text you wont want to show with a transparent color, something like: "this is the text[color="00000000"]this is the part that will be shown later[/color]". (I dont remember the exact way to do this in unity, but they have a way, I have done it before). In this way when you show the text it will not "jump the line".
It took me a minute but, once I got the mechanics it's a very cool concept. Tons of potential for story telling.
The game mechanic is really really creative and put to use in a really good way. Everytime I felt like I got a hang of the mechanic you introduced a new way to use it. The last couple puzzles were really difficult but it was such a great idea for a mechanic. Really really strong entry :D
Fun - Definitely fun! Really great puzzles that were quick to solve, but still took a second to think about. The brevity of each level kept the pace high and made me want to keep going!
Theme - Each level was pretty small, so I suppose that fits the theme?
Aesthetics - Nothing too special, but its simplicity is what made it really fun. I wasn't distracted by anything crazy and that helped me focus on the puzzles.
Music - Very nice, set the tone well.
Sound - I didn't notice any sounds in the game, really. All I heard was the music.
Mechanics - Simple controls, but wonderfully thought out and executed puzzle mechanics! Every level was an absolute delight - especially when you hit those AHA! moments. (Mine was the one with 3 switches, but only 1 ghost)
Story - Honestly, I kinda forgot there was a story. I was so wrapped up in the puzzles.
Overall - An amazing puzzle game that I honestly could have easily spent the rest of the night playing. Each level was so perfectly bite sized that it was dangerously easy to say "Just one more." Incredible work - well done!
Wow! One of the best I've seen so far. I loved your game so much that I finished it all!
The mechanics are really entertaining and addictive.
One of the puzzles was really hard for me, but I got through it and finished it! :)
This game's idea is SOOO good! I love it. How did you do the ghosting and overlap to match the previous player's movement? You can do SOOO much with this concept and mechanic.
Nice, the level that is 2 before the end was tough! But managed to complete it, was fun! Good job!
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