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A jam submission

Defend the Tiny King!View game page

A vertical tower defense game where you must protect the king by collecting resources and recruiting units.
Submitted by Álvaro Villa — 2 hours, 16 minutes before the deadline
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Defend the Tiny King!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1063.6393.639
Mechanics#1093.5283.528
Overall#1333.6943.694
Aesthetics#1343.9173.917
Music#1373.5563.556
Story#2092.6672.667
Theme#2393.5563.556
Sound#3472.8062.806

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Every asset, including BGM and SFX are from UnityAsset or itch.io in free license. Casual FX Shot, Casual Game Sounds U6, Demo Ancient Weapon Pack Sound, Voices - Essentials

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

Really fun game, I like the arto style and I hope you'll expand on it :D

Submitted(+1)

Fun game. I didn't like the warriors running into battle by themselves. Maybe restricted them to a specific distance. Otherwise really fun! Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think!

Developer

Thank you for your feedback! You mean that the warrior should be static? (I mean, dont running into fight, just waiting the enemy to get close and attack).

Submitted (1 edit) (+1)

Nothing to say, good game

Developer

Hahaha thank you for your screenshot, Ivan! So glad you liked it and made it all the way to day 41—awesome!!

Submitted(+1)

Fun game play love those sprites been wanting to figure out how to use them for ages. fun game

Submitted(+1)

Great job, solo dev! Love the gameplay mechanics and music, though sfx could be better utilized given some time here. Thanks for submitting, I enjoyed my experience. 

(+1)

I had so much fun, this is a really great demo! Made it to day 5, but I also had a bug that forced me to skip two of my planning phases. I recorded my game play and thoughts here: 

Developer(+1)

Thank you so much for your comment and your video review! I had a lot of fun watching you play the game. I also saw the bug you encountered—it's an issue that happens sometimes, and I need to figure out why. I think it might be related to the game not detecting the last goblin to kill, which causes it to skip the phase and jump to the next one, but I still need to investigate further.
Again, thank you so much for your comment, video, and feedback! I'm really glad to hear you had fun.

Submitted(+1)

Quite a nice game. The art style is lovely.

Submitted(+1)

This was fun! A simple to understand and interesting to play defense game idea. It took me a couple of tries to get over the difficult first couple of rounds! Looks and feels very polished, great choice with the art assets especially!

Submitted(+1)

Very funny, and i'm waiting to see the campaign mode!

Submitted(+1)

Had fun playing this game! overall good , good job

Submitted(+1)

Polished, fun and really nice mechanics. Reckon could take this one far. Overall great game.

Developer

Thank you very much for your comment ^^

Submitted(+1)

Cool game. The concept is fun, but the difficulty curve of the enemies is a bit too punishing. Overall good game.

Developer

Thank you ^^! I know, I've launched a patch to fix curve difficulty, trully it was so hard :(

Submitted(+1)

Really like the art style! Fun game 
The starting camera is a bit off from the hole map

Developer

Thank you for your feedback ^^! I realized a patch to fix also the camera.

Submitted

very fun game.  Great art style, fun mechanics. really loved this one. Nice Work!

Submitted(+1)

Good game, maybe buildings for a future update would be cool

Developer

Thank you! I will add buildings in the future for sure :)

Submitted

Feels quite polished and I love the style. Got smashed on the second day already, but had lots of fun and want to continue playing.

Submitted(+1)

best one i have played so far! get the campaign up for this ASAP, with some more content you can easily get this up on steam! my only recommendation is  making the enemies as tad bit faster so its not as long of a wait for them to get there! 

Developer

Thank you so much for your kind words! I’ll also keep in mind what you said about the enemies—it's true that it feels a bit slow.

Submitted(+1)

The map was zoomed in so I wondered why it took so much time for the enemies to arrive. Then they attacked my gatherers and the knights just stood there. I was broke for the next wave. It was just wave 1 and I was catjamming in front of my screen. There are maybe a couple of things to adjust in term of progression on the first level but it's a good one !

Submitted(+1)

Lovely style. Slightly confused on my 1st run but I worked it out more quickly. Good job.

Submitted(+1)

A very good idea but it is dificult to understand, i think the first level have to be more easy but very good

Developer

Thank you so much ^^! I know it is a little bit confusing at the very first time, I ran out of time and I have had to add that simple tutorial... T_T 

Viewing comments 20 to 1 of 33 · Previous page · First page