Cool game. The concept is fun, but the difficulty curve of the enemies is a bit too punishing. Overall good game.
TributeGames
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Very fun puzzle game. The idea is pretty solid. Having to do redo the entire level meant your previous attempts where useless as whatever knowledge you’ve gained from trying it once, is lost in the next attempt. So it ends up being a bit of a lucky draw depending on the arrangements of tile. The game did become a lot easier once I figured out how to go onto platforms, I wonder if this was intended or emergent?
Hey! I’m a software developer with a few years of experience, and I’m relatively new to game jamming. I’ve been tinkering with Unity for a while and have experience with various aspects of game development, like music, sound, 3D modeling in Blender, and 2D art in Photoshop. That said, I’m definitely not an artist! I’ve also released a few games on itch.io, so feel free to check them out if you want to get a sense of what I’ve done.
I’m open to joining any team where I can contribute and add value. This will be my first team project, and I’m excited to collaborate! Also, I’m based in South Africa, so my timezone is SAST (UTC+2). My availability during this game jam should be fairly decent as well.
Congratulations to everyone who made it into the top 20! I think we all had a great time participating, and I look forward to competing with you all again in future game jams. Everyone deserves a pat on the back for the effort, participation, and learning—we’ll carry that growth with us into future jams.
To the first-time releasing devs (myself included) and first-time developers: you’ve taken a huge step, and you should be proud of what you’ve accomplished. Onward to the next one—good luck to everyone, and may we meet at the top someday!
I get the idea, and I think it’s a very interesting one. It’s just it’s very difficult to figure out what each of the apparatus is actually measuring, except for the reactivity beakers which was well explained. So I ended up just guessing I till I got one correctly, perhaps indicators to show what value is actually being measured by the apparatus will reduce the difficulty.
I tried it, but I couldn’t understand the concept or what to do honestly. Perhaps a guide or tutorial introduction to the game would go a long way in reducing this friction, because I’m sure it’s a pretty cool game.
NB.:I had a similar problem with barrier to entry in my game as well, but thanks to everyone who suggested I make changes, I believe I’ve made some considerable improvements.
I’m really sorry you had a rough start with the game, but I truly appreciate you sticking with it—and I’m glad to hear it eventually clicked for you. I’ve taken your feedback to heart and added a tutorial to help ease new players into the experience. Thank you so much for taking the time to rate and review the game. It means a lot, and I’m really glad you enjoyed it in the end.
Great suggestion, the only reason I added the gold was to create an end goal and a bit of a challenge for the player. Perhaps I can something like a playground where you can play around as much as you like, or increase your starting gold to give players more chances at the start. I think for now I’ll go with the increasing of the gold, which should be easier to implement first.
Thank you very much for playing my game.
Interesting mechanic. I mostly wondered around since there is no real consequence to not grabbing the hexagon points or at least I didn’t see any consequence. I played it more like an exploration game.
It’s really fun to see the switching between the different coloured maps. Overall really great effort.


