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A member registered Apr 24, 2025 · View creator page →

Creator of

Recent community posts

Thanks! In true gamer spirit, you’ve already found other ways to play this game, congratulations.

Although I must say, you’d have to have extreme coordination to be able to pull this strat off 😂. Thanks for taking the time to play my game.

Thanks for taking the time to review my game. I find this aesthetic quite pleasing myself, and I thought it would be a good way to present this type of game thanks for noticing.

Thanks for the feedback as well, I’ve noted everyone’s concerns and suggestions regarding this and if I make a final edit of this game after the jam, I’ll be making this one of my main priorities.

Thanks for playing. That’s a really high complement you’ve offered, I appreciated it.

Wow, you actually finished the game. Truly admirable. Thanks for taking the time and effort.

Creative definition of the slick theme. I loved the art and vibe of the game. Also I admire that this is inspired by something personal, which makes the game more interesting to play.

This game is aesthetically pleasing in all things, the art style, the color pallet, the sound design. The experience was fun especially with the retro high score feature. The only feedback I have is to make it more obvious why and when you are likely to spiral out, because it felt to me I was spiraling out very randomly (most likely my own skills issue or lack of observation). Overall I really enjoyed this game.

Polished experience.

Polished experience.

ABAAFF. This was a fun little experience, everything was so satisfying, the spray, the slide, the sound effects. I really enjoyed this game.

The soundtrack is fun. I had a hard time controlling the snowmobile, but I did retire 47 agents.

Nostalgic. A I liked the presentation on this one.

Cool concept, but the bouncing mechanic is a bit detrimental, most likely a skill issue on my part. Overall quite fun. The only suggestion I have would be to increase the immunity frames after taking damage.

Thanks, for taking the time to play.

Thanks, for taking the time to play. That’s a decent level to reach. Max is 10, but the later levels are way harder. you’d need to either be lucky or very meticulous, slick basically :D.

I’m glad the game is compelling enough to ignore physical discomfort even for a little while :D. Thanks for playing

Very polished experience, and more ambitious then most. I could not get the hang of the stone smashing, but I enjoyed the experience all the same. Nice menu music and presentation.

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Thanks, for taking the time to play, and thanks for the suggestions, you must have been frustrated that you couldn’t hit back :D. I can understand the feeling, I did consider adding such a mechanic as well as more diverse enemies, and even more buffs and abilities, but I ran out of time, so your thoughts are very much aligned with the concept of the game.

This was really fun. Got lost in a little mayhem, I wasn’t even trying for objectives anymore, just trying to cause as much damage as possible :D. Really enjoyed this one.

Fun idea, but a little hard to tell which puck will go next. The music is nice, as well as the feedback when the ball is kicked or scored.

Thanks. That is some really good feedback, I struggled with that decision myself during development, as the ability to move continuously was introducing a loss of control or anticipation became harder, I was forced to use this method due to time constraints. Thank you for the feedback, in fact I agree, given more time, I’d prefer a more continuous movement or one that doesn’t require that much movement to ensure tactical moves instead of this near frantic headless chicken run it is right now :D.

I loved the aesthetic of the game. The simple mechanic was well flashed out to create interesting puzzling situations

This was a very fun puzzle game. I really enjoyed getting unstuck on a stage once I’ve figured out how to use a mechanic. Stopped because of a minor bug where I got stuck on a block.

Cool game. The concept is fun, but the difficulty curve of the enemies is a bit too punishing. Overall good game.

Fun tower Defense game. The endless mode does end though since your upgrades are limited. Overall enjoyed the game.

This was a very relaxing game. Casual and fun to play. The only feedback I can provide is the arrows are not clear at first, also enemies are not indicated using arrows either, so I spent most the time flying around the map trying to figure out where the enemy was, the sound did help a lot though.

Very fun puzzle game. The idea is pretty solid. Having to do redo the entire level meant your previous attempts where useless as whatever knowledge you’ve gained from trying it once, is lost in the next attempt. So it ends up being a bit of a lucky draw depending on the arrangements of tile. The game did become a lot easier once I figured out how to go onto platforms, I wonder if this was intended or emergent?

Thanks for everyone considering joining this team, but we are currently at full capacity.

Hi Karma, thanks for reaching out. Would love to have you. I am already in a team. You can direct message me and I’ll invite you. Currently on 3 members possibly 4 soon. you’ll be the 4th/5th if you are interested,

Hi there, happy to work with you. Let’s make something fun together.

Yeah sure, my discord username is: tributegames

Hey! I’m a software developer with a few years of experience, and I’m relatively new to game jamming. I’ve been tinkering with Unity for a while and have experience with various aspects of game development, like music, sound, 3D modeling in Blender, and 2D art in Photoshop. That said, I’m definitely not an artist! I’ve also released a few games on itch.io, so feel free to check them out if you want to get a sense of what I’ve done.

I’m open to joining any team where I can contribute and add value. This will be my first team project, and I’m excited to collaborate! Also, I’m based in South Africa, so my timezone is SAST (UTC+2). My availability during this game jam should be fairly decent as well.

Thank you for taking the time to play my game, and for pointing out this bug. Will definitely include it in my next update.

Congratulations to everyone who made it into the top 20! I think we all had a great time participating, and I look forward to competing with you all again in future game jams. Everyone deserves a pat on the back for the effort, participation, and learning—we’ll carry that growth with us into future jams.

To the first-time releasing devs (myself included) and first-time developers: you’ve taken a huge step, and you should be proud of what you’ve accomplished. Onward to the next one—good luck to everyone, and may we meet at the top someday!

I get the idea, and I think it’s a very interesting one. It’s just it’s very difficult to figure out what each of the apparatus is actually measuring, except for the reactivity beakers which was well explained. So I ended up just guessing I till I got one correctly, perhaps indicators to show what value is actually being measured by the apparatus will reduce the difficulty.

I really enjoyed this game. At first I was struggling to figure out what each different type of equipment did, but once you do, it’s just a matter of optimization. This is a very well made game, and loved the concept as well.

Very interesting idea, I would have loved to see a more fleshed out or completed version of this game. The mechanic seems to allow for some really creative puzzle making.

I tried it, but I couldn’t understand the concept or what to do honestly. Perhaps a guide or tutorial introduction to the game would go a long way in reducing this friction, because I’m sure it’s a pretty cool game.

NB.:I had a similar problem with barrier to entry in my game as well, but thanks to everyone who suggested I make changes, I believe I’ve made some considerable improvements.

This was a fun puzzle game, I really had fun playing it. The last mechanic you introduced was a bit tricky for me to understand, do you keep the last 2 colours you’ve switched to, or is it something else?

Thanks for playing my game.

I’m really sorry you had a rough start with the game, but I truly appreciate you sticking with it—and I’m glad to hear it eventually clicked for you. I’ve taken your feedback to heart and added a tutorial to help ease new players into the experience. Thank you so much for taking the time to rate and review the game. It means a lot, and I’m really glad you enjoyed it in the end.