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A member registered Apr 24, 2025 · View creator page →

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Cool game. The concept is fun, but the difficulty curve of the enemies is a bit too punishing. Overall good game.

Fun tower Defense game. The endless mode does end though since your upgrades are limited. Overall enjoyed the game.

This was a very relaxing game. Casual and fun to play. The only feedback I can provide is the arrows are not clear at first, also enemies are not indicated using arrows either, so I spent most the time flying around the map trying to figure out where the enemy was, the sound did help a lot though.

Very fun puzzle game. The idea is pretty solid. Having to do redo the entire level meant your previous attempts where useless as whatever knowledge you’ve gained from trying it once, is lost in the next attempt. So it ends up being a bit of a lucky draw depending on the arrangements of tile. The game did become a lot easier once I figured out how to go onto platforms, I wonder if this was intended or emergent?

Thanks for everyone considering joining this team, but we are currently at full capacity.

Hi Karma, thanks for reaching out. Would love to have you. I am already in a team. You can direct message me and I’ll invite you. Currently on 3 members possibly 4 soon. you’ll be the 4th/5th if you are interested,

Hi there, happy to work with you. Let’s make something fun together.

Yeah sure, my discord username is: tributegames

Hey! I’m a software developer with a few years of experience, and I’m relatively new to game jamming. I’ve been tinkering with Unity for a while and have experience with various aspects of game development, like music, sound, 3D modeling in Blender, and 2D art in Photoshop. That said, I’m definitely not an artist! I’ve also released a few games on itch.io, so feel free to check them out if you want to get a sense of what I’ve done.

I’m open to joining any team where I can contribute and add value. This will be my first team project, and I’m excited to collaborate! Also, I’m based in South Africa, so my timezone is SAST (UTC+2). My availability during this game jam should be fairly decent as well.

Thank you for taking the time to play my game, and for pointing out this bug. Will definitely include it in my next update.

Congratulations to everyone who made it into the top 20! I think we all had a great time participating, and I look forward to competing with you all again in future game jams. Everyone deserves a pat on the back for the effort, participation, and learning—we’ll carry that growth with us into future jams.

To the first-time releasing devs (myself included) and first-time developers: you’ve taken a huge step, and you should be proud of what you’ve accomplished. Onward to the next one—good luck to everyone, and may we meet at the top someday!

I get the idea, and I think it’s a very interesting one. It’s just it’s very difficult to figure out what each of the apparatus is actually measuring, except for the reactivity beakers which was well explained. So I ended up just guessing I till I got one correctly, perhaps indicators to show what value is actually being measured by the apparatus will reduce the difficulty.

I really enjoyed this game. At first I was struggling to figure out what each different type of equipment did, but once you do, it’s just a matter of optimization. This is a very well made game, and loved the concept as well.

Very interesting idea, I would have loved to see a more fleshed out or completed version of this game. The mechanic seems to allow for some really creative puzzle making.

I tried it, but I couldn’t understand the concept or what to do honestly. Perhaps a guide or tutorial introduction to the game would go a long way in reducing this friction, because I’m sure it’s a pretty cool game.

NB.:I had a similar problem with barrier to entry in my game as well, but thanks to everyone who suggested I make changes, I believe I’ve made some considerable improvements.

This was a fun puzzle game, I really had fun playing it. The last mechanic you introduced was a bit tricky for me to understand, do you keep the last 2 colours you’ve switched to, or is it something else?

Thanks for playing my game.

I’m really sorry you had a rough start with the game, but I truly appreciate you sticking with it—and I’m glad to hear it eventually clicked for you. I’ve taken your feedback to heart and added a tutorial to help ease new players into the experience. Thank you so much for taking the time to rate and review the game. It means a lot, and I’m really glad you enjoyed it in the end.

Thanks for taking the time to play and recommend some changes. I’ve made some changes to add a tutorial, hopefully this addresses some of the issues you’ve pointed out.

Thanks for bringing this up. I’ve made some changes to add a tutorial. I’m glad you liked the game, and appreciate you taking the time.

Thanks for playing my game.

Great suggestion, the only reason I added the gold was to create an end goal and a bit of a challenge for the player. Perhaps I can something like a playground where you can play around as much as you like, or increase your starting gold to give players more chances at the start. I think for now I’ll go with the increasing of the gold, which should be easier to implement first.

Thank you very much for playing my game.

Thanks for playing my game. Yep, Some of those mixtures are quite tricky, and I’m embarrassed to say that even I as the creator struggle at time.

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Fun game overall. I did not enjoy the shield breaking stage though, grenades don’t activate often enough to make that feel fun. But great game all the same.

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Cool game. Quite fun as well. The tells mechanic adds some spice to the entire experience, even though it may seem like the tells are obvious, you still need to make a judgement.

I just entered numbers tbh. But the game has got a cool vibe to it, the art and music work well. It felt like guessing but with some clues. If I have the time I’ll probably come back to understand the calculations part to try again.

Fun game. At first I didn’t realize what the catch was, as it seemed quite easy to get the colour references in the instructions, but then I realized you have to be as quick as possible to get more orders in a day. I love the concept.

Enjoyed the puzzles. The concept is simple, but it works really well. I’d love to see an extended version of this game someday.

Simple but very fun game. Really enjoyed playing this.

Update:

  • Added tutorial.

Thanks to: @Teitoku Lowliet, @stressed game dev, @StarBee, @Hikamii, @GrumpyPoo, @Evan Martin, @ztier

for pointing out one of the greatest flaws in my game. I’ve added a tutorial (Something basic) which will hopefully lower the games barrier to entry.

Thank you for playing.

Oh, I somehow missed it on the rules. Let me make an improved version of this for other players as well. Thank you for bringing this to my attention.

Wait… We can modify the game after it has been submitted?

Wow! what a fun game. Thank you for making it.

Very good. Polished, and a very fun concept.

Interesting mechanic. I mostly wondered around since there is no real consequence to not grabbing the hexagon points or at least I didn’t see any consequence. I played it more like an exploration game.

It’s really fun to see the switching between the different coloured maps. Overall really great effort.

Game is well made and easy to understand. I was able to pick it up immediately, but I feel like the lore aspects of the game really require you to dig in for a couple of hours to get the best experience with this game. Cool concept, and great work on the gameplay and visuals.

Great atmosphere. Easily one of the most complete looking games in this jam that I have seen so far. The story telling can be done a little better, so that it doesn’t feel so random, but achieving something of this level in 3 days is a great accomplishment.

Simple but very fun game.

Instructions aren’t too clear at first.

Quick thinking and awareness are the name of the game. My highest score was 1614464.

Design is cool and music choice was catchy, but game is pretty random/hard, I’m not sure which one it is exactly. Only managed to get to the second level after more then 10min.

Pretty good. The jump feels floaty, but it sort of works with the platforming and wall running mechanics involved. I like the aesthetic as well, I thought I’d be bothered by the blockiness, but it helps with focusing as well.