Thanks! In true gamer spirit, you’ve already found other ways to play this game, congratulations.
Although I must say, you’d have to have extreme coordination to be able to pull this strat off 😂. Thanks for taking the time to play my game.
Thanks for taking the time to review my game. I find this aesthetic quite pleasing myself, and I thought it would be a good way to present this type of game thanks for noticing.
Thanks for the feedback as well, I’ve noted everyone’s concerns and suggestions regarding this and if I make a final edit of this game after the jam, I’ll be making this one of my main priorities.
This game is aesthetically pleasing in all things, the art style, the color pallet, the sound design. The experience was fun especially with the retro high score feature. The only feedback I have is to make it more obvious why and when you are likely to spiral out, because it felt to me I was spiraling out very randomly (most likely my own skills issue or lack of observation). Overall I really enjoyed this game.
Thanks, for taking the time to play, and thanks for the suggestions, you must have been frustrated that you couldn’t hit back :D. I can understand the feeling, I did consider adding such a mechanic as well as more diverse enemies, and even more buffs and abilities, but I ran out of time, so your thoughts are very much aligned with the concept of the game.
Thanks. That is some really good feedback, I struggled with that decision myself during development, as the ability to move continuously was introducing a loss of control or anticipation became harder, I was forced to use this method due to time constraints. Thank you for the feedback, in fact I agree, given more time, I’d prefer a more continuous movement or one that doesn’t require that much movement to ensure tactical moves instead of this near frantic headless chicken run it is right now :D.
Very fun puzzle game. The idea is pretty solid. Having to do redo the entire level meant your previous attempts where useless as whatever knowledge you’ve gained from trying it once, is lost in the next attempt. So it ends up being a bit of a lucky draw depending on the arrangements of tile. The game did become a lot easier once I figured out how to go onto platforms, I wonder if this was intended or emergent?
Hey! I’m a software developer with a few years of experience, and I’m relatively new to game jamming. I’ve been tinkering with Unity for a while and have experience with various aspects of game development, like music, sound, 3D modeling in Blender, and 2D art in Photoshop. That said, I’m definitely not an artist! I’ve also released a few games on itch.io, so feel free to check them out if you want to get a sense of what I’ve done.
I’m open to joining any team where I can contribute and add value. This will be my first team project, and I’m excited to collaborate! Also, I’m based in South Africa, so my timezone is SAST (UTC+2). My availability during this game jam should be fairly decent as well.
Congratulations to everyone who made it into the top 20! I think we all had a great time participating, and I look forward to competing with you all again in future game jams. Everyone deserves a pat on the back for the effort, participation, and learning—we’ll carry that growth with us into future jams.
To the first-time releasing devs (myself included) and first-time developers: you’ve taken a huge step, and you should be proud of what you’ve accomplished. Onward to the next one—good luck to everyone, and may we meet at the top someday!
I get the idea, and I think it’s a very interesting one. It’s just it’s very difficult to figure out what each of the apparatus is actually measuring, except for the reactivity beakers which was well explained. So I ended up just guessing I till I got one correctly, perhaps indicators to show what value is actually being measured by the apparatus will reduce the difficulty.
I tried it, but I couldn’t understand the concept or what to do honestly. Perhaps a guide or tutorial introduction to the game would go a long way in reducing this friction, because I’m sure it’s a pretty cool game.
NB.:I had a similar problem with barrier to entry in my game as well, but thanks to everyone who suggested I make changes, I believe I’ve made some considerable improvements.
I’m really sorry you had a rough start with the game, but I truly appreciate you sticking with it—and I’m glad to hear it eventually clicked for you. I’ve taken your feedback to heart and added a tutorial to help ease new players into the experience. Thank you so much for taking the time to rate and review the game. It means a lot, and I’m really glad you enjoyed it in the end.