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(2 edits) (+1)

Thanks, for taking the time to play, and thanks for the suggestions, you must have been frustrated that you couldn’t hit back :D. I can understand the feeling, I did consider adding such a mechanic as well as more diverse enemies, and even more buffs and abilities, but I ran out of time, so your thoughts are very much aligned with the concept of the game.

I completely understand the "lack of time" problem; I experienced the same thing. For example, my game doesn't work on devices that aren't widescreen. This is because a canvas I added at the last minute doesn't scale properly on these devices and blocks people from clicking to the game :)