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Wacky

38
Posts
1
Topics
28
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30
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A member registered Sep 17, 2016 · View creator page →

Creator of

Recent community posts

There is no end for now, i planned one but  it was too much scope

U

Pressing space makes things go really fast, maybe you forgot some debug settings on

There is an auto save feature, do you have any special setting in your browser that clears data? 

Check https://www.microsoft.com/applied-sciences/projects/anti-ghosting-demo to see if you keyboard allows multiple keys

Thanks for the feedback! 

It can be played on mobile, I made it vertical to avoid making two guis, maybe in the future I make it more responsive, but unity ui toolkit it's very limited

Good game, maybe buildings for a future update would be cool

I need to add a small tutorial, ty for the feedback

That is something I didn't think of but makes a lof of sense

I was thinking on grouping several actions in one button later on the game

The camera movement is on point

Ah, good idea and easy to implement 

Cool effects

Love the sprites

There should be a way to deselect a unit, in mobile it's playable but everything it's small and hard to place precisely. Also a speed up time button will be a nice addition

The volume settings are expected in the next update when I add the setting window, do you think it's loud? So I can set a default value

How would naming work? Maybe a screen before the game starts to set it

Character customization looks cool, but may require more work

Hehe 👀

You have to hold it while also holding run

Users who comment here will be added as a follower in the game 👀

Indeed

Thanks for the recommendation, drawing my own picture will give the game more personality indeed. About B, it's intended that you have to hold several buttons, maybe i can add some upgrades later in the game that lets you toggle button and even automatically press them.

(1 edit)

The enemies appearing before you get defenses is intended, it's a challenge to get the resources while the enemies are trying to stop you. But you should'nt lose hooks, the hooks can be used to interecept bullets but you get the hook back. Aren't you getting the hook back? If so, how can i reproduce it to fix it?

A temporal solution can be restartarting the game.

Try the mobile version at https://play.google.com/store/apps/details?id=com.zdvdev.fugospace 

As far as I know itch.io + unity Web doesn't allow resizing the view so I set the resolution to an standard one

ZDV - The Viral JAM community · Created a new topic A

😁

You have to beat it in less than 45 seconds

Fixed, in the webgl version there was an error, it was sending multiple taps at the same time.

Thanks for the report, i'am looking into it. You can play the app from the playstore meanwhile.

what level are you on? Do you have enough energy?

Coincidence

Nice

Enemies shouldn't remove circuits or crystals I will check that

Ty for the feedback, I have to lower the amount of enemies when the notoriety is high. Did you manage to get the wasp missile?

I like the graphics

There is an autosmelt upgrade later in the game, meanwhile you can upgrade the storage to smelt less times.

Just tried and still stuck, i forced chrome to reload without cache.  This is in the console output.

vue.js:634 [Vue warn]: Error in render: "TypeError: Cannot read property 'toFixed' of undefined"

(found in <Root>)
warn @ vue.js:634
logError @ vue.js:1893
globalHandleError @ vue.js:1888
handleError @ vue.js:1848
Vue._render @ vue.js:3553
updateComponent @ vue.js:4067
get @ vue.js:4478
Watcher @ vue.js:4467
mountComponent @ vue.js:4074
Vue.$mount @ vue.js:9044
Vue.$mount @ vue.js:11944
Vue._init @ vue.js:5012
Vue @ vue.js:5078
newVue @ newvue.js:4
(anonymous) @ script.js:10
vue.js:1897 TypeError: Cannot read property 'toFixed' of undefined
    at Proxy.eval (eval at createFunction (vue.js:11649), <anonymous>:3:539)
    at Vue._render (vue.js:3551)
    at Vue.updateComponent (vue.js:4067)
    at Watcher.get (vue.js:4478)
    at new Watcher (vue.js:4467)
    at mountComponent (vue.js:4074)
    at Vue.$mount (vue.js:9044)
    at Vue.$mount (vue.js:11944)
    at Vue._init (vue.js:5012)
    at new Vue (vue.js:5078)

Got stuck at 106.35 m/s.


{"lastTick":1614543052280,"sinceLastSave":5.434999999999997,"firstStartDelay":3.0469999999999984,"speed":106.35111168374448,"maxSpeed":1000,"nitro":true,"rocketBooster":true,"speedCap":106.35111168374448,"capUpgrades":13,"speedUpgrades":14,"brakes":17,"airbags":8,"seatbelts":true,"testDummy":1,"milestones":[0,1],"progress":[0,1,2,3,4,5,7,8,9],"impatience":0,"roadRage":1,"traffic":1,"temperTantrum":false,"gameOver":false,"tab":1,"layerSubtab":[1,1,1]}