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Time Survivor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.291 | 4.291 |
Audio | #19 | 3.709 | 3.709 |
Overall | #44 | 3.567 | 3.567 |
Innovation | #72 | 3.364 | 3.364 |
Graphics | #90 | 3.600 | 3.600 |
Theme | #254 | 2.873 | 2.873 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An excellent game that I really enjoyed. It was a fun game with beautiful graphics, music that suited the game, and very cool ideas. Well done!
I'd really appreciate it if you could try out my game too, rate it, and share your feedback. It would mean a lot!
Thank you so much!
I am currently away from home, but as soon as I find time I will definitely try it out!
Really polished game that deserves to be developed into a bigger title! I liked the minimalistic art and the sounds (especially sound of the shattering glass when the character dies)
Thank you so much!
We just published the Steam page, stay tuned for updates!
Its fun and I really like the visual style. The energy consumption during the boss fight feels too high tho
Thank you so much!
Did you manage to beat it in the end? Btw I agree, I like the fact that you basically have 10 seconds of time if you don't actively recover energy with kills or energy orbs collection, but especially without the last upgrade it is very very hard to do so, I have to think of a fix maybe some more upgrades :D
nope
mb it would be much simpler with last dmg update, but its very expensive. (500 red ones) . I think I would’ve tried and/or farmed more under regular circumstances, but since it’s a jam, I’m trying to make time to check out other games too.
I see, it makes sense, yeah with that upgrade it gets much much easier because you only need one dash and not two, so this means faster energy recover thanks to dash lifesteal etc...
If you liked the game consider joining our Discord for updates, we plan on making this into a full release on Stea, :D
Really cool game! I love 2D shooters with a top-down view, and this game is incredibly cool for me! Good graphics and music and a leveling system. Game over, unexpected, but no, it's just level up and we continue playing. 50 seconds is my best time! Is any body has more!
Thank you so much!
You are probably missing some key upgrades! Have you tried killing some dashers? :D
I think I got all upgrades. From top side (on top of the play button), it literally say I can kill. But honestly I didn't understand how exactly I can do it. I was trying mouse buttons, and keys like space, e, q.
update: Oh, I didn't get all upgrades, just now I saw preview images. So, how I can kill?
Well you got an upgrade which is called "Dash Damage" so maybe dashing through enemies will do something XD
Thanks!
Now I have finished the game
Final time: 1:57:08
Trials count: 251
Final boss was extremely hard relatively to the first part of the game.
Probably something wrong with life calculations. Player die but the energy exists (line that displays the energy amount), maybe energy drain animation is lagging behind the real energy amount.
And pointer position is not visible. This is very important. I bad understand where exactly the pointer and how much I need to move mouse and in which direction. This lead to incorrect movement, what is very important with such fast game pace.
Super fun! The mechanics are simple and easy to grasp, yet the game delivers a tense and exciting experience in under a minute. Dodging enemies feels incredibly satisfying and gives a strong sense of accomplishment—great job!
If there’s one small area for improvement, it might be the connection to the theme of "balance," which didn’t come through as strongly. Maybe adding elements of balance or mirrored controls could help reinforce that aspect.
I really think this game has great potential, and I’d love to see a full version in the future. The skill tree, especially, could open up a lot of interesting possibilities if expanded. Looking forward to what comes next!
Thank you so much!
Yeah initially the core idea was all about the economy upgrades, in those the theme of balance is central as you get a bonus but also the enemies do.
Then we of course needed upgrades to spend those resources gained by the economy bonus, and then at that point the connection with the theme was lost a bit as it got more diluted.
We realized it, but we did not want to be limited by it, and let the game evolve on its own, as it was fun to us regardless, even though I agree that the connection with the theme is not clearly evident.
Anyways, yeah we definitely are working on the game, and we plan to fully release it on Steam soon, I would love if you joined our Discord to receive updates if you liked the game :D
Excellent production here! Everything is juicy and consistent, and the level of detail in the upgrade system was a real surprise.
Thank you so much! The Game Designer spent restless nights balancing the numbers in the upgrade tree ahahah so he definitely appreciates you liked the amount of detail it has :D
Incredible game. Well designed. The upgrade tree is well done. Great game and concept. I love the art and the music.
Thank you very much!
Really solid game, and I loved the upgrade system. Nice job!
Thank you! We wanted to deliver a smooth experience focusing on the balancing of the upgrade system, glad you liked it!
Pretty solid game with nice upgrades tree.
I dont know how the enemies killed my character without bumping into me. Lol!
I wish the blue circles would appear right after I consume the last one so that I dont have to roam aimlessly.
Thanks for making this.
Thank you!
The enemies are not the only way to die, there is a continuous energy drain that increases as the time goes by.
The energy orbs (blue circles) spawns every X seconds, you can increase the max amount of them appearing at the same time in the map and decrease the spawn time with the upgrades. The idea is that you have to be careful and not take them too early, wasting energy recover potential.
Amazing game! I got to unlock most of the upgrades before I stopped playing because it started lagging during the boss fights (the Chrome tab was using 3GB of RAM lol).
The game in general felt very similar to Nodebuster, but the gameplay in this one is way more active and engaging, so great job!
Thank you!
Nodebuster is one of the inspirations, but our game aims in another direction.
I'm sorry you were not able to defeat the boss because of the lag, we have for sure to optimize the game a little bit, even though the game is not intended to be played in the browser.
Thank you for playing!
The game is great, looks and sounds really polished. I had a lot of fun playing it until I had to grind hard to get the expensives power ups... I found the boss hard as hell, in part because sometimes I got hit without seeing any direct contact. Said so the game is really fun, the power ups feels worth and the gameplay is simple but challenging. Nice work! (I don't see any real connection with the theme thou...)
Thank you very much, we are glad you liked it!
As for the theme, our original idea was to incorporate it in the upgrade tree, you should purchase them carefully balancing the greed of the economy branch (that makes you farm faster but also powers up the enemies) and the necessity of energy/movement/combat branch to survive.
We know it's not the best interpretation but we saw some potential of a game like this and as we progressed the development we diverted a bit from the theme, focusing on the gameplay, because we didn't want to get limited by it.
This was really fun to play. I love the music, and the progression of unlocking new abilities feels really smooth. Well done.
Thank you! We bet everything on the gameplay, we are glad the experience was smooth as intended!
You beat it congrats!
We are very glad you liked it! If you want you can join us on Discord (https://discord.gg/HWhDVbYHGx), we are planning on making this to a full game, adding more content, eventually (if you want to rage again xD)!
Game with strict strategy. Love it's challenging ! Maybe more speed could be unlocked after maxing out the other attributes. I can only make it to the 40s with all the skills
Thank you very much!
It's supposed not to be easy, but it's beatable with the current upgrades, we plan to add more content after the jam!
If you stopped at 40seconds you missed some other hidden upgrades that you can unlock reaching the 1 minute mark, but I don't want to spoil you anything xD
Simple shapes and mechanics but super smooth and addictive! Loved how the meta upgrades kept the progression feeling really rewarding.
Thank you!
Our goal was to make a minimal game, visually speaking, focused on the gameplay, we are glad you like it!
this is extremely good. from every aspect this is just more than a prototype. well done!Thank you very much! We are a team of four, and we pretty much went all-in during the jam xD.
Gameplay is addictive. Sound and music are great. One of games I spent time in this jam. Good job :)
Thank you so much! I hope you had a fun Time (eheh)
This is EPIC! Awesome soundtrack, the graphics are simple but catching retro-vibes which I very much like. The upgrade system is great, and the urge to push retry again and again after each failure is not suppressible.
This could keep me entertained for a very long time. Great Job!
Thank you so much!
We know it is quite addictive, we ourselves lost a lot of development time because we were just playing the game instead of developing, and when another team member would scold him he would just label it as "playtesting for bug searching" XD
For now I think there is at least a solid hour of content, and you can already play it more and more to beat your Time (as well as beating Time itself :wink: :wink:)
But we are already planning on adding more content, after a bit of polishing, expect an update after the jam ends!
Consider joining our Discord server to receive updates if you liked the game :D
Wow this game is amazing! Lots of depths, simple but effective graphics and gameplay, cool upgrades, funny texts, well-chosen soundscape...
I'm desperately trying to find some construtive criticism but man it's hard :P
Only thing i would say is that killing the dashers is really hard, but that might just be because i suck at aiming with the mouse
Wow! Thank you so much!
For the aiming, we changed the dashing system a lot of times, first it was using spacebar (in fact you can still use that old version by changing an option in the settings) which was very simple to use as you just dashed where you were moving, but it has some flaws
1. you could only dash where you were moving, limiting your options (maybe I want to move into a direction and dash into another)
2. you could only move in the 8 directions of wasd, so if there was a dasher at a 22.5 angle you had to make some tiny adjustment movements to align with it so you could dash on it (very hard to do especially since you have so little time to do that)
So we moved to the classic aim and click, which we created on our own, and we iterated on it multiple times, we wante both precise aiming if changing the angle by just a little, but also fast movement if for example I want to do a 180 turn in my aim, we are okay with the current implementation, but we still feel there is something off which we could improve, even though we are not exactly sure what that could be.
Maybe that is why you found it hard, it may not be a skill issue XD
anyways I am really glad you liked the game, we are considering developing it much further and make it into a full game release on Steam!
Consider joining our Discord to receive updated if you liked the game :D
Yeah, I also thought WASD aiming would be limiting. One thing that might help is to simply include a cursor once dashing is unlocked, because if i got it right the aim is decided by the mouse position relative to the player, and since i can't see the mouse it's not always clear how far i need to move it to change direction, so i ended up making bigger movement than needed.
Also, i tried to joing your discord server from the link on your profile page but it seems the invite is invalid/expired?
Good ability upgrades. Playing with the upgrades is much more enjoyable. Even though I couldn't defeat the boss, I had fun playing. 👍
Thank you so much! Was it because of bug or just too hard? There is a player who made a guide in the comments already XD
I found it hard to tell where the enemy was aiming and where the damage line was. Because of that, I died a bunch of times.😅
I see how could we improve it to make it more clear?