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A jam submission

Zero AtmospheresView game page

This spaceship crashed a long time ago....
Submitted by Kai Salmon — 1 day, 2 hours before the deadline
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Zero Atmospheres's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#64.1384.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Sinking ship: You are on a spaceship that's been destroyed, and you have limited oxygen as you try and escape!

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Very good game, I really enjoyed playing it. The starting area was clearly identifiable which really helps me navigate its maze-like structure, the areas looked and felt unique, and the oxygen was well-placed. I find the game very hard and that's 100% a compliment. Each year I hope I'll find a game where I need to break out a map, this might be game for that this year.

Developer

Thanks for your kind words! I tried very hard to make sure each area felt and looked unique – I think you were even helping me on Discord when we were discussing ways to achieve exactly that for one the of the rooms!

You don’t happen to still have that map to hand, do you?

Submitted

Watched your progress in discord and played this as soon as you published it, but just now came back to rate/comment. Super solid entry, very well executed mechanics. I'm not usually a fan of gravity puzzles but I think these were spot on, not too brainbending and well suited for the scope of the jam. The game was straight to the point and the visual settings also added to the value. I'm quite impressed.

Submitted

Very lovely entry, perfect style and audio combined with visual effects and very smooth experience crawling it.

I’d say though with that polish, I’d almost expected an even more grandiose final scene while escaping. Also perhaps some interaction with the chicken. “How did you get here” and some answer.

I did find a logical bug in the code which forced me to replay and also, not sure why stopped the O2 from depleting so I couldn’t try out how that was.

I think some short prompts for locked doors and their cards like “Blue keycard” “Blue door” would have been very good as well as well as a name for the suit thingy that you pick up in the first room.

But for a game jam, very good length, and very near perfect execution of a vision. Very well done!

Playthrough: https://youtu.be/leBzqELZHC8

HostSubmitted(+1)

Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*

The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.

+1 for boomer mode :)

Developer

Absolutely valid – the original concept involved more features which involved antagonists and more tactics (was gonna have scary robots who you could throw into space or away from you with well timed gravity switches), but I realised that the length I could create a polished product with every feature (textlessly) tutorialized and executed on whilst keeping to the 15-30min game time I wanted for maximum accessibility… So it got left on the cutting room floor. Its a shame because I wanted to reuse elements of this animation from an unfinished pico8 project: https://www.lexaloffle.com/bbs/?pid=159985&tkey=nR95ntMnNWV6Uhi4V3Th

I appreciate that the oxygen leaking putting a timer on puzzles and the single source of environmental damage is toeing the line of what counts as a DC for the purposes of the jam – I know we discussed this in the discord. I’m already planning next year’s entry and I’m going to make it combat focused to make up for it!!

Submitted

Wow, winner right here! Absolutely love the eerie atmosphere. The music and visuals are top-notch. I got quite some doom vibes from it. I really like the gravity change part and that the scene reacts to it. That’s quite some clever puzzle mechanics and so well done. I didn’t manage to finish as I somehow bugged out a gravity change switch as I activated it by accident through a wall and got stuck :( (some place on the outside if that helps) - But it’s a very nice game. When Steam?

I’m quite interested in how you build the movement and gravity systems and did you use Unity or Godot? Are you willing to share some technical insights, maybe a postmortem devlog, that would be awesome?

Developer(+1)

Ah, I’m sorry you managed to find an out-of-bounds glitch! There is some bugginess where people can interact with elements they’re not directly facing. I do the “are you facing an object” code with vectors and dot products, when a simple ray would both have been easier, less buggy, and would be prevented you from being able to interact with objects through walls! Oh well, we live and we learn!

I used godot, but did not use any of the Godot physics, instead building all the movement logic from scratch – something I’m very used to doing with my experience with PICO-8 which gives you nothing out the box! The advantage to building things from scratch is that they work exactly how you want them to!

What would you want to know from a post mortem? I’d be happy to write one, but I don’t know what people would care about?

Submitted

I feel you and Godot is a very nice choice too! I also like to build stuff from scratch even tho using Godot as a framework for all the stuff that is boring to build and you just want to start building a game and not an engine ;)

Well what I’m particular interested in is, is like how do you build the map, plan out the puzzles, like how did you map out all the possible gravity changes, that would be quite a challenge to get it right. And furthermore how did you get the “grid controller -> Player” be able to work in all 3 dimensions so nicely. Did you use some form of grid based movement or “just” position snapping with animations in between and some raycast checks if the player is able to move in one specific direction?

Developer(+1)

Oh, and the game does let you continue from your last oxygen tank, so if you wanted you will be able to restart, and select “continue” from the main menu, and lose almost no progress! You’re so close to the end, I’d love you to experience it

Submitted

Oh wow, that’s very nice and thoughtful. I will try that ofcs :)

Submitted

Okay I played were I was left ofd and it un-stuck me, which was very nice. Then I tried to solve the level but got stuck as I had some trouble with the orientation and where to go or what to do. But still loving the gravity flip mechanics. I guess with a little more orientational help, like a 3d map (little cube built out of smaller cubes from the actual near-by surroundings in one edge of the view) it could add to the sense of space! :)

Submitted(+1)

A fantastic puzzle entry! I loved everything about this game. Thanks for sharing it!

If you would like to rewatch my playthrough, you can find it here: https://youtu.be/hHr9D2aedfs?si=FB1tpHb_aytoBkdp&t=664

Developer

Thanks, you’re very kind!

I really enjoyed your play through, I’m glad you didn’t lose patience in that one room!

Submitted

Nice game. I got lost over and over when playing the game but eventually I found myself completing it. Took me about 12 min in total.

Graphics and feel are awesome. Puzzles are a bit all over the place, pun intended. It was hard to figure the puzzles out since you cant get a good overview of the layout. Now I mostly just took a path and hoped for the best. Having it more in a narrow area might make this easier, but maybe that would change the entire vibe.

Very nice entry!

Developer

Hi wolfheat,

It was interesting in playtesting how players found the space very easy to navigate – one even told me to make it harder – whilst since release I’ve been a real mix of those who navigate easily and those who get disorientated quickly! I think this really comes down to how well people can visualise 3d spaces in their heads without the ability to free look, which seems to be something some people can do without trouble and other’s struggle with.

My desire to create an accessible entry did mean that a lot of the puzzles are brute-strength-able, and can sometimes be solved without intentionality. It was an intentional decision that every puzzle you will eventually solve if you just keep doing something. I understand that the game loses out in something there, but I think there’s a place for a game that everyone can complete (even if it takes some people a lot longer than others!!)

Thanks for playing

/Kai

Submitted

Well someone mentioned there being a gravity change game in this years jam, and I guess this is it. I remember 2022 winner game Labyrinth which is based on that principle and I didn't have any trouble navigating that game. Maybe I'm just getting old, who knows. I Usually have good spatial abilities, but then I do have bad memory...

Submitted

Realy quick and fun game. I like the artstyle.

Developer

Thanks!

(+1)

Really glad to get my hands on this again; and the first thing I want to say is that the small refinements to the puzzles and little quality of life improvements have really elevated this game from the version I tested.

I think it being short and non-abrasive is a real strength of this game. Making it abritratily longer wouldn't add much at all. It's a strong, polished and accessible entry, really awesome. Well done.

Developer (1 edit) (+1)

Thanks so much for your help throughout the jam – I don’t know if Godot 4.4.1 actually helped at all, but I’m glad you encouraged me to do it anyway even if it was just a 5% speed boost on mobile!

Don’t forget to leave a rating!

Submitted (1 edit) (+1)

This entry is just dripping with atmosphere. The PS1-ified graphics (as CaptainCoder put it) and design of the broken ship are fantastic, the grid movement is perfect and the gravity mechanic is really clever and made for some fun puzzles, I didn't encounter any bugs or any issues and to be honest, my only complaint is I want more! The gravity puzzles were a lot of fun and easily one of my top entries so far.

Check out my gameplay here around the 47 minute mark

Developer(+1)

Having jammed in the past, and having played a bunch of Jam games, it was a very intentional decision to have a short game but one which I could be confident that every single section was well polished and as fun/engaging as I could make it.

The result of that is a game that feels short, but I’d rather keep them wanting more than have them get bored and Alt-F4 half way through!

Thanks for playing, the stream was a lot of fun!

Submitted(+1)

Short and sweet, this was a wonderful entry.

The super chunkiness of the pixels couple withe the square aspect ratio helped create an almost claustrophobic experience.

The gameplay is very engaging, and I really enjoyed the bloody comment about the chickens.

I think the real star of the show, however, is the level design. Everything fits together perfectly, and it’s obvious that you took your time trying to get the flow of the “dungeon” down.

Very well done, and bonus! You support gamepads. Between you and me, I think gamepads are the best way to play dungeon crawlers, but that’s just my opinion.

Developer(+1)

Hi, thanks for your kind words.

I don’t know if you’re in the discord, but I put a lot of effort into the level design – both at the detail level and at the structural level.

I did the first pass of each of the main rooms separately, and once I was happy with them, I worked out a flow diagram with how I wanted everything to interconnect, and played through the game in my head about what order things should come, and where I could put the keys to allow different branches whilst still ensuring each possible branch was still engaging.

It was only after a handful of attempts where I was happy with it, I tried to figure out how that flow could work as a 3d space, which was kind mind bending as I was figuring out how all these 3d spaces interconnected with each other!

I’m really glad I put this effort in, and it’s clear it’s being appreciated it! I also think it was healthy for me to think so deeply about the project away from the screen, in a nice cafe.

Once I then put the rooms in the right place, I then expanded/modified/edited them to fit properly, and created the handful of new rooms and content I needed in my plan in the spaces left between the already made scenes!

Thanks for playing

/Kai

Submitted

Every single piece of this games visuals feel interconnected, they all drive the idea that you are on a retro spaceship, starfox style! I also found most pieces to be well made and really impressive, like the save system and damage system. My only issue, and I’m sure it was chosen because of the genre, but not being able to move and rotate felt somewhat clunky. Overall, great project!

Developer

Yep, gotta have grid movement in a dungeon crawler jam!

That said, I did turn on free movement at the very end to get the screenshots, and it actually felt really off. I put a lot of effort making sure everything felt good on the grid, so as soon as you could run around like an FPS everything felt too big and too hollow and too boxy!

Thanks so much for your kind words!

/Kai

Submitted

Awesome visuals! Cool chicken! The gravity switching is great!

The chicken not needing oxygen makes me want to try going out without a spacesuit too (like what if oxygen is just a social construct? hmm) but nope, when I tried again I died immediately lmao

Submitted

I really like the visual style of the game, and I've always loved a good puzzle game, nice mechanic!.

Submitted

it's really nicely made. I had the same problem with chicken, well it might be a feature) 

Submitted (1 edit)

Really cool graphics and gameplay!

I only found the purple floppy disk the second time I played. The first time, the chicken was blocking the door and wouldn't move. It just wouldn't let me in. I thought it was just an easter egg XD

Awesome jam submission!

Developer(+1)

I put almost everything I wanted into the game, the only two things left on my TODO list at the end of the jam was “Credits screen” and “Punch Chicken”!

Thanks for playing twice to find all the content!

Submitted

The atmosphere was really nice both the graphics and level design really immersed me in the game. The gravity switching was a really cool feature and you made good use of it with the puzzles. Great work! 

Developer

Thanks scy4!

Submitted(+1)

"How are the chicken breathing?" is a pretty haunting question. I really like the gravity mechanic. The puzzles are fun - at times it feels like you need a free look button to know where gravity will put you. The elevators generous. I like the color/boomer options. It feels like the game is missing a system - either combat, or a different type of puzzle, or an engaging story. I really enjoyed my time with it anyway.

Developer

Super fair feedback! I feel what you mean, I’d have loved to put an extra “thing” in, but I made the tactical choice to have something polished but leave ’em wanting more, than something bloated or unpolished.

I did my best to design the puzzles without the need of free-look, to keep the jam’s dungeon crawler roots. I think for the most part, I succeeded, with maybe the one section out in space which is a lot of leaps of faith!

(+1)

Really fun and enjoyable game!

Submitted(+1)

This was a fun puzzle, very atmospheric and with the right length and difficulty I was looking for just before going to bed. The game looks great and the controls are snappy as well.

Developer(+1)

Thanks CryptRat!

Viewing comments 20 to 1 of 30 · Previous page · First page