Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Short and sweet, this was a wonderful entry.

The super chunkiness of the pixels couple withe the square aspect ratio helped create an almost claustrophobic experience.

The gameplay is very engaging, and I really enjoyed the bloody comment about the chickens.

I think the real star of the show, however, is the level design. Everything fits together perfectly, and it’s obvious that you took your time trying to get the flow of the “dungeon” down.

Very well done, and bonus! You support gamepads. Between you and me, I think gamepads are the best way to play dungeon crawlers, but that’s just my opinion.

(+1)

Hi, thanks for your kind words.

I don’t know if you’re in the discord, but I put a lot of effort into the level design – both at the detail level and at the structural level.

I did the first pass of each of the main rooms separately, and once I was happy with them, I worked out a flow diagram with how I wanted everything to interconnect, and played through the game in my head about what order things should come, and where I could put the keys to allow different branches whilst still ensuring each possible branch was still engaging.

It was only after a handful of attempts where I was happy with it, I tried to figure out how that flow could work as a 3d space, which was kind mind bending as I was figuring out how all these 3d spaces interconnected with each other!

I’m really glad I put this effort in, and it’s clear it’s being appreciated it! I also think it was healthy for me to think so deeply about the project away from the screen, in a nice cafe.

Once I then put the rooms in the right place, I then expanded/modified/edited them to fit properly, and created the handful of new rooms and content I needed in my plan in the spaces left between the already made scenes!

Thanks for playing

/Kai