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Every single piece of this games visuals feel interconnected, they all drive the idea that you are on a retro spaceship, starfox style! I also found most pieces to be well made and really impressive, like the save system and damage system. My only issue, and I’m sure it was chosen because of the genre, but not being able to move and rotate felt somewhat clunky. Overall, great project!

Yep, gotta have grid movement in a dungeon crawler jam!

That said, I did turn on free movement at the very end to get the screenshots, and it actually felt really off. I put a lot of effort making sure everything felt good on the grid, so as soon as you could run around like an FPS everything felt too big and too hollow and too boxy!

Thanks so much for your kind words!

/Kai