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(+1)

Super polished and perfectly executed! The visuals and atmosphere, controls, sound, pace - all just *chef's kiss*

The only thing for me is that it's missing something that resembles a combat mechanic or some other event which require some decision making or tactical maneuvers. That being said - the puzzles are brilliant and just right difficult level for a jam game. Perfect length too.

+1 for boomer mode :)

Absolutely valid – the original concept involved more features which involved antagonists and more tactics (was gonna have scary robots who you could throw into space or away from you with well timed gravity switches), but I realised that the length I could create a polished product with every feature (textlessly) tutorialized and executed on whilst keeping to the 15-30min game time I wanted for maximum accessibility… So it got left on the cutting room floor. Its a shame because I wanted to reuse elements of this animation from an unfinished pico8 project: https://www.lexaloffle.com/bbs/?pid=159985&tkey=nR95ntMnNWV6Uhi4V3Th

I appreciate that the oxygen leaking putting a timer on puzzles and the single source of environmental damage is toeing the line of what counts as a DC for the purposes of the jam – I know we discussed this in the discord. I’m already planning next year’s entry and I’m going to make it combat focused to make up for it!!