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Shitsurei

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A member registered Oct 08, 2019 · View creator page →

Creator of

Recent community posts

thanks reviewnya! moko-chan my

thankkk

she qt!!

thankk

Glad you liked it! Yes, its based on the choices. For ending 1, try to choose wrong every time. For ending 3, try to choose right every time!

Glad you enjoyed it!

The gallery option was completely out of my mind when making this lmao, maybe if this game ever get updated

nice game, but the minigame is too long

irtsalus > sulastri

heavy stuffs, awesome! i like the contrast between the two endings, the good end and the true end lmao

yoo this game fire, production value through the roof, sweet visuals, nice story. got all five endings!

well polished game, the mc is a chad

need the aunt's route

cute visuals, cute puzzles, cute story

nice story! a moth is fine too

thank you for playing! oh yeah maybe next update

a nice story though sometimes a little confusing, never got the 1st and 6th ending though

if i'm jonathan, i see this as an absolute win

funky little game

ah, you have 2 more endings to go then. try to guess wrong more lol. if you make some wrong choices, you'll be on track to the true end. also yes, there's a neutral end when you have berfriended her somewhat you but still get your hp to 0

i chose death

great story and cute art but the execution is lacking. the the text of story part at the end is so slow its agonizing

whoaaa a fever dream of a game, its awesome!

the story is not my cup of tea but it's quite good!

lets goo

have you got all of the endings?

wonderful story, nice art! mira a qt

adelia lily did nothing wrong

sweet little game, the unfinished assets unexpectedly added to the charm, it looks like out of a storybook

the loop at the end is a nice touch

adili hoji

absolute cinema

thankss

hey, if you're using the keyboard, PgUp and PgDn controls vertical camera movement

Oh wow thanks for such a detailed review! Yeah I run out of time to timker with the combat and economy, so it definitely has lots of janks and bugs. You can speed up the combat by holding Space though!

I'm planning a post jam update to address those issues!

Hey thanks for playing until the end!

Thanks for the review! I also want to spice up the level art but the plugin I used for the minimap actually reflects what is on the map as is, so too many decorations would clutter it. Maybe for a post jam update...

Thanks for the review and the video! And sorry about the random encounters, that's common complaint haha. I'm planning to do an update post-jam.

I got treated at McDonald's by big tiddy goddess waifu! (by selecting the other option, I think you got the options switched there)

I hate the QTE combat system, though the skill trees are fine. Well I just abuse the priest though lol. The action-style approach to the last boss fight is cool!

The island is too big for my taste, long walks are boring. But it does convey a sense of scale of the island. The dark dungeons gave me a couple of jumpscares.

The dialogues are fun, though! There is a chicken on the roof of a building. I don't know how it got there.

Cool game nonetheless, glad to see a fellow RPG Maker jammer!

Cool vibe, combat is slow though so I just run from enemies. The distance indicator in place of a minimap is cool. I don't think I destroyed any walls.

lmao the expressions are gold

Neat combat but movement needs more polishing.

eyy i found the chicken! only found the hammer tho

I think the genre fusion unexpectedly works better than I thought, both of your hands are moving instead of just one hand hitting WASD on keyboard, leaving the other idle during navigation

spoopy ghosts, the slow turn rate made the jumpscare even jumpscarer

Hey thanks for recording your playthrough, glad you enjoyed it!

Thank you for the review! In hindsight maybe I should've disabled the random encounters haha. Glad to hear the vibe is already spot on, though!

Thanks for the review! Yes, I have been waiting to use this asset pack for so long!