Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shitsurei

115
Posts
84
Followers
84
Following
A member registered Oct 08, 2019 · View creator page →

Creator of

Recent community posts

Tried 3 times, only got as far as the 2nd area. Hiding a key item inside an erratic moving enemy is devious. Turning speed is too slow, so you can take another step while still turning, making movement janky. Player height is too high so tiles feels too narrow, I have a hard time misjudged the distance to the item barrels. Combat is too unforgiving, with lots of misses and no damage hits. Health and especially resolve restoration are too far and few between. Had some minor analysis paralysis at the start with all the shop items, also I didnt realize those items have their own different slots so I first ended up with more weapons than I could equip the party.

That said the graphics and the portraits are gorgeous and the theme is hilarious.

My MZ3D plugin setting parameters personally are Turn Speed 300, Base Height 0.33 or 0.25. Shoutout to fellow RPG Maker users!

Old school style dungeon crawler with instant movement is not my jam honestly, too disorienting. But I'm glad I stick through to the end. Nevertheless I feel cheated out at the end to be honest lmao. 

If you end up making an update let me know, I'll play it!

Defeated Dad! The yielding mechanic is cool, and with the restoring backtrack makes NOT overkilling a concern. The voice acting is cute, what a brat. The cartoony visuals are a treat. What I didn't like maybe the Fire dungeon first floor, its so confusing lol. Awesome game!

I played the game and my experience and bugs found is largely the same as NikaKh, plus the potion from inventory doesnt work. With more tweaking, and more info at the start on how the game works, this could be a fun game!

Thanks as always for playing!

YOU'RE WINNER! Its like Doom but you're on a grid.

Got to floor 6 or so before I game over and the game got stuck. Also after go up and down stairs quickly multiple times, my view became skewed, the monitor is facing left when i'm facing up on the map. Excellent game if not for the bugs! Tile stepping + Dungeon Encounters combat is fascinating!

Cleaned it all up! Some of the hints are hard to spot, but the puzzles are clever! Good job!

Human Warrior, Human Barbarian, Human Monk, Human Bard. The white male party sealed the dungeon.
A solid entry, I enjoyed some old school dungeon crawling!

Escaped to Bliss hill! I can't play with transition effect on, that stuff's too disorienting. Also I feel some of the room transitions doesnt track, like sometimes there's a door in front of me but I can't move forward. Cool little game!

Cool visuals but yeah this is unfinished. Moving around feels snappy but the grids are misaligned. There is no clear goal / exit, as it is this is just a walking simulator not a game.

Played for a bit. I'm disoriented by the map, I think giving the player time to explore layout of the dungeon and the locations of doors and monsters before the adventurers barge in would be great. The walk-through-walls mechanic is great, and the sprites are cute!

I think the combat will be better if it isn't limited to only 5 rounds but until death. Doing pure random RPS is annoying but turns out there's a pattern, I guess each monster is supposed to have a unique pattern? Maybe having a cue for each monster will make the combat more engaging.

Beat the game! I love the backroom aesthetic. The graphics and the mall music are awesome. But the map could be improved, I have a hard time noticing the glass and concrete walls. Also the sigil drawing shape detection could use some work especially for the Anarchy sigil, I have difficulties drawing those. Awesome game!

Okay I finally got to the reactor, but interacting with it does... nothing? Oh yeah, I'd love it if you can hold down keys to continue walking without repeatedly pressing. The computer code manual enter is a nice touch, can you really unlock the doors with that?  I think if you keep working at this time loop concept it would be really cool!

Hey thanks for playing! Appreciate you keep playing even though its not to your taste.

Thanks for playing!

thanks for playing!!

you can upload it here if you don't mind!

Thanks for playing!! OMG flattered you're loving it enough to draw fanart!

thanks reviewnya! moko-chan my

thankkk

she qt!!

thankk

Glad you liked it! Yes, its based on the choices. For ending 1, try to choose wrong every time. For ending 3, try to choose right every time!

Glad you enjoyed it!

The gallery option was completely out of my mind when making this lmao, maybe if this game ever get updated

nice game, but the minigame is too long

irtsalus > sulastri

heavy stuffs, awesome! i like the contrast between the two endings, the good end and the true end lmao

yoo this game fire, production value through the roof, sweet visuals, nice story. got all five endings!

well polished game, the mc is a chad

need the aunt's route

cute visuals, cute puzzles, cute story

nice story! a moth is fine too

thank you for playing! oh yeah maybe next update

a nice story though sometimes a little confusing, never got the 1st and 6th ending though

if i'm jonathan, i see this as an absolute win

funky little game

ah, you have 2 more endings to go then. try to guess wrong more lol. if you make some wrong choices, you'll be on track to the true end. also yes, there's a neutral end when you have berfriended her somewhat you but still get your hp to 0

i chose death

great story and cute art but the execution is lacking. the the text of story part at the end is so slow its agonizing

whoaaa a fever dream of a game, its awesome!