"How are the chicken breathing?" is a pretty haunting question. I really like the gravity mechanic. The puzzles are fun - at times it feels like you need a free look button to know where gravity will put you. The elevators generous. I like the color/boomer options. It feels like the game is missing a system - either combat, or a different type of puzzle, or an engaging story. I really enjoyed my time with it anyway.
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Super fair feedback! I feel what you mean, I’d have loved to put an extra “thing” in, but I made the tactical choice to have something polished but leave ’em wanting more, than something bloated or unpolished.
I did my best to design the puzzles without the need of free-look, to keep the jam’s dungeon crawler roots. I think for the most part, I succeeded, with maybe the one section out in space which is a lot of leaps of faith!