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Super Fever Sand Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Visuals | #55 | 3.625 | 3.625 |
Theme Interpretation | #101 | 3.125 | 3.125 |
Overall | #119 | 2.859 | 2.859 |
Gameplay/Fun | #120 | 2.688 | 2.688 |
Sound/Music | #193 | 2.000 | 2.000 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
The core mechanic of the game is to move forwards as fast as possible in this easy to learn hard to master movement game.
What premade assets did you use if any?
Some of our assets from https://al3al3.itch.io/jama-office
What are the Discord usernames of everyone on your team?
sasha.3d, rosariodipasta, smallnavy, domuspopuli
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
Great game! The only downside is that Ctrl+D saves the tab to favourites in Chrome, so my playthrough was interrupted several times at first, but overall it’s so much fun and feels good to play.
Thank you so much!! And yeah the key binds choices were unfortunate lol... Happy you enjoyed it!!
Thank you! Thank you for bringing back the vibes and super fun gameplay of the 90´s flash snowboarding games I used to play after school in the tech lab hehehe <3 This was a pure nostalgia hit for me, absolutely loved it.
Hello! Congrats on this work! I was really impressed by the world-building / Visuals in this game, it’s really clean and smooth. The gameplay is easy to pick up, and once I figured out how to gain speed, I had a lot of fun. It fits the jam’s theme 100%.
As a minor improvement, maybe adding a line at the beginning of the game to indicate the crouch key (CTRL for me) could help players go faster more easily.
Once again, great job!
Agree!
A mini tutorial was definitely needed lol... But still thank you so much for your words!! As part of the Art team it's a pleasure to read about appreciation for that side of the game too :))
The visuals are quite stunning! Sometimes, I lose speed for seemingly no reason, and I did have a bit of trouble with the controls as I kept closing the tab by accident (which happens in my game, too, haha), but overall, it is quite fun and satisfying especially when you hit the ground at the right angle and gain a massive boost. Nice job! :)
Thank you so much for your kind words and your feedback!!
WOW, big fan of the graphics! also a very enjoyable game :) Although I did struggle with the controls at the start but I believe that was a skill issue.
Thank you!! Not a skill issue, every experience is different, what matters is that in the end you got the hang of it :D (a tutorial from our side could've helped too lol)
I really enjoyed the game, a little bit of SFX would be the cherry on top. Good game.
Cheers!
Fun game, would be nice to have more speed, I think if you spam the jump you do move a bit faster which is nice. Also beautiful world
nevermind, I missed the main mechanic of the game :D
Glad to see that you found the way to build and maintain speed :)
The idea is really good, I liked how it feels but it's a little hard to keep the momentum
Have you tried using the hopping technique as described in the description of the game? Its a good way to keep momentum
It's a cool game, very cool idea, it's a little frustrating by moment, maybe some tweaks to the player controller like rotation of the model to adapt to the slopes to give more feedback to the player would be a great addition, but definitely a good game idea for speedruning. Good work !
Thank you!! Your game is very fun btw, even though i suck at it (i already can't drive irl, imagine with 20 gears)
really fun, and sick visuals. maybe a few sound effects and tweaking of the controls, and it could become a great game
Thank you for your feedback!!
It is very satisfying surfing downhill! Very hard to keep up that momentum, but when you do, you can go zooming across the map. Cool cool!
Thank you!! :))
Nice sense of speed once you get going but I agree with Veras Studios, the map was a little congested. Nice work though!
Thanks for the feedback :))
I liked the idea but I felt like the map was a little too congested to feel like I could ever go really fast. And I wish there was like a personal leaderboard of some sort. But I think it looked good :)
Good point on the leaderboard... Thank you for your feedback!!
nice game! i really liked the first person POV made me really feel the moment!
Thank you! :))
Pretty cool :O
Thanks! ˙ ͜ʟ˙
I like the vibe and aesthetic a lot but holding ctrl for faster movement and pressed W while holding ctrl closes a tab, and pressed D tries to bookmark it, so i would just rework the controls to faster moving being on shift. Otherwise rlly good
Yeah this has slipped our mind and is totally valid. in the future well be sure to add an options screen where you can rebind your inputs to your liking. The nature of the beast when doing a jam is that there is not enough time for everything
I would make move automatically and toward the mouse curser instead of pressing buttons but cool always
Really liked the feel of the game, only thing I'm missing is an indicator for what button to press for the crouch, besides that pretty nice.
This game gives off a really cozy feel with the graphics and the mechanics, and I like it quite a bit. I think what might help is to provide more onscreen feedback and indicators for what is going on. Like for example, you can show how much distance the player still has to go in order to reach the exit or if the player for example hits something they aren't supposed to the game can let them know on the screen. Stuff like this usually helps the player and makes them feel rewarded especially if they know they are getting closer to the goal.
I also think it might help to add some music to add to the feel of the game like some lofi instrumental maybe, but this is more of my own personal preference than anything. But overall, this game was pretty neat and I think you did a good job.
Thank you for your feedback! :)
Hi Randgamer,
Thanks for taking the time to write up a review with this much depth. While the distance from the goal would have been nice with a map where there is only 1 goal. Our vision for the jam was that the player can explore the map, hence that 10 minute timer instead of 2minutes or something. And find the fastest path to one of the many goals scattered around the map. If you follow the flags you will find that there are many routes in the map and it is up to the player to find which one is the fastest for them.
On the visual feedback for hitting something you are 100% right and with more time we could have and should have implemented something like that. As for music, our musician dropped out half way trough the jam and somehow the music that we put in did not make it in the final build so yeah. Fair criticism thanks for playing
unique and fun game! i definitely got the feel of the movement after a bit, it was fun to get the player to move fast. i think rotating the board with your movement would really help the feel of this.
Hi, the board does align to the rotation and it also keeps in account the angle of the floor your are on top of :) we tried using more angles to orient around but it looked and felt really awkward.
Thanks for the feedback and thanks for playing our game.