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Arctic Ascent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Visuals | #201 | 2.176 | 2.176 |
Theme Interpretation | #204 | 2.118 | 2.118 |
Overall | #218 | 1.882 | 1.882 |
Sound/Music | #224 | 1.529 | 1.529 |
Gameplay/Fun | #233 | 1.706 | 1.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
"No matter how many times you fall down, you have to KEEP MOVING FORWARD"
What premade assets did you use if any?
No
What are the Discord usernames of everyone on your team?
Icebound811, fiiiiin, its.james.
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
The visual and mechanical aspects require further development.
thanks for the kind comment :) Would like to hear how the mechanics could be improved? (we had no artists or modellers in the group so that's fair enough)
Interesting concept, I climbed pretty high up and then I fell down, was unable to latch onto the far most right cliff. Keep it up!
The mechanics was a bit unclear. Although I understand that the game was meant to be difficult, to make it more interesting, there could be some check points or power boosts for the avatar just in case the avatar fails at some point. I like the visuals! :)
Nice!
The mechanics could be improve but i like the art and the robotic concept
Thank you! Would love to hear any ideas for improving the mechanics.
The mechanic was very unclear to me, took me a while before I could figure what I had to do. Was also a little hard to control. But I like the visuals!
Good job!
Thank you! There are some instructions for the controls in the description, but maybe we should have put them in the game.
I love foddian games! Good challenge and always satisfying when you get it.
Quite nicely done! A bit fiddly on the controls for me, though that could have been more of a skill issue. Hahaha I like how its subtle in informing the player which side our climber is going to jump towards.
Might want to put a volume slider, the voice gave me a jumpscare for a second. xD
The game was made to be mega difficult, similar to other foddian games such as getting over it or jump knight. For the volume issue we added keys (O and P) to control the volume. Many thanks for playing the game and hoped you enjoyed
I really liked the concept and the mechanics, it's fun to play and the art is also very good. But I think a little music could have improved the experience, despite that, it's very good.
Nice work! :D
I agree, music would have been a nice touch. The entire team was software developers so we are not that skilled in terms of creativity, lol. Thank you for playing the game and hope you enjoyed
Nice game! I love the desing of the character and the cristals on the ravine. A little explanation of what you have to do will be helpful. Great game tho!
Thanks for that, we are a team of all programmers and I took the role of modelling and texturing with very little/no experience so it wasn't easy. Thanks for the feedback, we probably should add an explanation tbf!
Nice game! Though, it could've benefited from a soundtrack and more sfx, it was still very well done for a week-long jam. Great Job!
Thanks! Yeah we agree with the sound comment. We're 3 programmers at the end of the day. One of us took up some modelling (which is why everything looks like it does), another took up level design as well as creating the sounds you hear, and I took the majority of the programming. But thanks for playing!