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TAIL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Visuals | #159 | 2.652 | 2.652 |
Sound/Music | #161 | 2.304 | 2.304 |
Overall | #181 | 2.337 | 2.337 |
Theme Interpretation | #183 | 2.435 | 2.435 |
Gameplay/Fun | #203 | 1.957 | 1.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
Tail's Tale is a game where the protagonist Tail's is faced with hardships that he must overcome. He must fight to overcome his Denial, Depression, Guilt, Anger, and finally accept his fate.
What premade assets did you use if any?
All assets were made from scratch
What are the Discord usernames of everyone on your team?
@doble.pinta, @gxdavid_, @robatroba, @aespon
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
I liked the soundtrack and the idea. Had similar thoughts about the game during the planning stage. Good job!
The character art is very cute! Good job putting together all those animations within the jam window!
I understand the idea behind the movement gimmick where Tail is constantly moving in one direction, but it does make it very difficult to deal with the boss enemies on their small platforms. I also found myself wishing I could change direction in midair, I kept getting stuck under platforms. Also I think I must've bugged the Anger boss, nothing seemed to happen when its health reached 0, so unfortunately I don't think I saw the very end of the game if there was anything after that. In all, I think you have an interesting concept here, combining platforming with grapple mechanics and combat, and I think with some more time to tune these mechanics it could really be worth revisiting!
Spider cat! That's all I want to say.
😂😂😂
Momentum she s a dog 😂😂😂
Interesting idea of fighting your mental problems. We have similar ideas, btw :)
Good art and music. But what about gameplay.The controls feel bad, they feel clumsy. And the battle system, you get damage without seeing the enemy, it's not very convenient to shoot. In general, the game really needs work on the technical part.
I also think that the battle system can be improved, maybe using a sword instead of a gun.
Glad u like it I think that thats are good problems to overcome :D
The way it auto moves was an interesting choice. I would have preferred to control the character. I really liked the swinging mechanic though! That was fun.
Glad u like it The swinging mechanics was a collab with Dee .
I liked the idea of the game but I wasn't a fan of the movement, maybe a personal/skill issue. Audio was good
maybe we should improve the movement Thnks to Roba for the audio and sfx.
Fun game, I liked moving around with the grappling
Thnks glad u like it
The rope swinging was pretty neat!
Thanks for playing the game👍
This was a bold approach of the theme, I really liked the music and the overall gameplay, though it felt kinda hard to move around sometimes haha. Congrats to you guys !
Thanks, the music was very nice, it was made by (https://robarsegh.itch.io/). Tho the movement was kinda hard ngl😅😅🥲.
Glad u like it
I really loved the graphics, the Itch.io icon is super nice, and the animal is so cute! The gameplay is fun, but a bit more clarity at the beginning would have helped (maybe adding the controls in the Itch.io description?).
Thank you so much for this experience!
😂😂😂 Thanks for playing the game. The nice art was made by (https://methiart.itch.io/), the controls……. Was meant for u guys to figure out, I guess🥲😅.
Thnks to @blonde!! Aespon for the graphcs. Glad u like it
I like the hanging and climbing mechanics and the narrative that the game has, but the truth is that some things need polishing, like the hitboxes of the enemies and bosses, since they are a bit unfair. I was able to get to the Anger.
Great job :D!
@thnks to @daadee (https://david-udebu.itch.io/) for the grappling system
@mrwalkman anger not quite easy thnks for play it
Loved the feel of the game, grapple looked and felt good. I would've liked some acceleration when changing directions tho. But other than that, it was so satisfying grappling around somehow.
Thnks the grapple developer was @daadee Glad u like it.