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Mimico 🃏

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A member registered Feb 20, 2023 · View creator page →

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Copy from the review on the game page :

Hello! Congrats for creating this game in such a short time. I really enjoyed the animations overall, and honestly, doing all that in Ren’Py, that’s impressive! I also love the mechanic of seeing what’s behind the spirits; there’s so much potential with that, and it really feels like you’re decoding a story each time.

As for improvements, it’s always tricky to mention since it’s a jam, and you probably already know this, but when moving the character, maybe a small up-and-down motion could make it feel more natural. Compared to the rest of the game’s quality, my eye caught that right away.

Once again, good work, and thank you for the experience!

Hello! Congrats for creating this game in such a short time. I really enjoyed the animations overall, and honestly, doing all that in Ren’Py, that’s impressive! I also love the mechanic of seeing what’s behind the spirits; there’s so much potential with that, and it really feels like you’re decoding a story each time.

As for improvements, it’s always tricky to mention since it’s a jam, and you probably already know this, but when moving the character, maybe a small up-and-down motion could make it feel more natural. Compared to the rest of the game’s quality, my eye caught that right away.

Once again, good work, and thank you for the experience!

C'est fait, ;) j'espÚre que ça va marcher de ton cÎté ! Merci encore !

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Hello Komehara ! Yes tu as raison je vais rajouter le lien sur la page, voir pour le dl directement via SoundCloud. Concernant le trailer, il est normalement encore accessible sur la page, en tout cas quand moi je l’ouvre sur le cĂŽtĂ©. Il ne l’est pas pour toi ? Je vais rajouter le lien YouTube aussi alors.

Yes c'est clair, on va voir ce qu'on peut faire !

Hello ! Merci pour tes retours, content que tu aies pu passer un bon moment ! Je te rejoins, l'impact des dĂ©cisions n'est pas clair, on est en train de le corriger / l'intĂ©grer en espĂ©rant que ça aide. En tout cas, ce sera nĂ©cessaire si on veut qu'il soit utilisĂ© en classe ! Oui, pour les icĂŽnes d'event, on n'explique pas, c'est volontaire, mais peut-ĂȘtre si on voulait encore polish, on pourrait ajouter plus de feedback pour qu'on comprenne ce que ça fait en effet. Merci pour ton partage de bug Ă©galement, pareil, c'est quelque chose qu'on avait vu, le fait que l'input des choix sur les variables des joueurs n'Ă©tait pas assez visible. Merci pour tes autres retours/bugs , c'est super cool d'avoir pris le temps d'Ă©crire tout ça, ça va nous ĂȘtre utile :) !!

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Merci beaucoup pour ton retour ! 😊

On est ravis que le jeu t’ait plu et que tu aies remarquĂ© la variĂ©tĂ© des Ă©vĂ©nements !!

Oui parfois, on peut mourir vite, ça mériterait encore un peu d'équilibrage.

I really liked the character sprites and this cowboy country universe that I personally don’t see very often. And the fact that it’s also reflected in the characters’ voices makes it even more immersive and enjoyable!

I really liked the pretty unique art direction with this country theme that feels refreshing, and you can even feel it in the voice acting, thanks for the experience.

Merci beaucoup ! Ok je comprends mieux maintenant ce que tu entendais par le rĂ©sultat des choix, je comprends ton ressenti. Je suis d'accord avec ta solution, c'est vrai qu'en plus on peut prĂ©voir oĂč les joueurs cliquent.

Hello :) Merci d’avoir pris le temps de tester et pour ton retour.
C’est clair qu’il y a plein de choses Ă  amĂ©liorer ahah, mĂȘme si on est quand mĂȘme contents du rĂ©sultat :

  • Pour la musique, c’est un oubli de notre part / un bug (sorry !)

  • Pour le bouton, c’était un choix : comme on est sur un clicker, on avait peur que des personnes qui cliquent trop vite zappent les choix et misscliquent sur le bouton, d’oĂč le dĂ©lai ! (AprĂšs coup, il y avait sĂ»rement de meilleures solutions, en effet)

  • Pour les bonus/malus, on les affiche normalement aprĂšs les choix dans la textbox, mais peut-ĂȘtre entends-tu plutĂŽt le fait de les afficher via une icĂŽne animĂ©e ou autre ?

  • Oui, j’avoue, on aurait pu mieux faire pour les fins ! On va voir ce qu’on peut faire pour amĂ©liorer ça.

  • Pour le message derriĂšre le jeu, l’idĂ©e Ă©tait de montrer la difficultĂ© de la vie paysanne et la domination de l’Église et de la seigneurie sur le peuple (les bĂątiments du seigneur et de l’église grandissent grĂące Ă  notre labeur, mais nous, on ne gagne rien). Mais c’est peut-ĂȘtre trop subtil, et le cĂŽtĂ© pĂ©dagogique ne se ressent pas assez !

Encore merci d'avoir testé !

Helloo !!! Merci pour ton retour. On avait pas vu ces bugs ahah. Si ça peut rendre le jeu plus facile tant mieux, sauf la paysanne. Dans tous les cas on est content si tu as pu ressentir un petit peu de plaisir malgré cette vie de paysan en effet trop laborieuse ahah !

Merci beaucoup pour ce retour, on est vraiment content si tu as pu apprécier !!!

Hello !! Bravo pour cette rĂ©alisation. Les animations sont magnifiques, tout comme l’immersion et les explications pĂ©dagogiques, Ă§a marche vraiment bien. En 48h, c’est vraiment top ! Comme axe d’amĂ©lioration, je dirais qu’ajouter un cĂŽtĂ© challenge/stratĂ©gie aurait pu ĂȘtre intĂ©ressant mais je sais tout comme vous les contraintes de la jam !
Encore Bravo et merci de l'expérience !

Hello Pol !!

Merci pour ton retour super dĂ©taillĂ©. Je suis ravi que tu aies pu prendre du plaisir, que ce soit au niveau des mĂ©caniques, de l’ambiance ou des animations. Avec l’équipe, on a tout donnĂ©, mais c’est vrai qu’il y a plein de choses amĂ©liorables.

Je te rejoins sur le systĂšme de boutons que tu proposes, qui est clairement plus comprĂ©hensible pour le joueur et plus esthĂ©tique aussi (je n’y avais pas du tout pensĂ©). Oui, le jeu est super dur et c’est assez humoristique vu le titre, mais c’est vrai qu’il y a du boulot d'Ă©quilibrage.

J’en prends note avec attention, avec toutes tes idĂ©es qui vont avec ! Encore merci d’avoir pris le temps d’écrire ces retours. 

Hello !!!! Merci d’avoir testĂ©, je suis ravi que tu aies pu y prendre du plaisir !! Normalement, si tu survis Ă  la fin chrono, tu as une fin diffĂ©rente. Ça se joue dans le texte, mais c’est peut-ĂȘtre trop subtil… ou juste un bug en effet. Merci pour le feedback, on va regarder ça !! 

Merci beaucoup, ravi que ça te plaise !! 

Hello, oui c’est sĂ»r que lĂ  le joueur a un rĂ©el dur labeur. Content que tu aies pu prendre du plaisir, et que l’environnement t’ait plu. La team art y a mis tout son cƓur ! 

Merci Ă  toi, je suis content que le trailer t’ait plu ! NavrĂ© pour la difficultĂ©, on va travailler lĂ -dessus. J’espĂšre que tu as pu quand mĂȘme ressentir la vibe de l’époque ;).

FĂ©licitation pour avoir rĂ©ussi Ă  faire ça en 48h. C'est super immersif on ressent vraiment les messages durs que vous voulez nous faire ressentir. MalgrĂ© le fait qu’en effet le contrĂŽleur soit complexe Ă  gĂ©rer ça ne m'a pas empĂȘchĂ© de ressentir l'ADN du jeu et de voir surtout le potentiel de celui-ci ! Merci de l'expĂ©rience.

Hello! Thank you for this experience, well done for the work.

The main menu is surprising, I like the idea that we don’t have the possibility to save or load a game.
We have time to get attached to the characters, and the flashbacks from the past are touching and relevant, I think.
I really liked the endings as well, which break away from the usual perfect hero cliché. I like the idea that he becomes aware of his flaws, accepts them, and builds his own philosophy of life from that.
The narration is short and straight to the point, while still taking the time to develop the character’s emotions (I should take note of that haha, I now understand better what you were trying to tell me in your review).

In terms of areas for improvement, I would say:

- Create more of a horror atmosphere,  creepy ambient sound design that stresses us out. Creaking sounds (more than just the knock door you added). I also think you could have added echo sounds, and at the end, sounds that match the action you’re describing. Sound really has more impact than we think!

- For your backgrounds, I think using darker colors would have been more interesting , sometimes it feels like it’s broad daylight, which can contradict the story where we’re in a strange and abandoned place.


Congrats on your efforts, for now this one is my favorite. I really like this short novel format and this fast-paced storytelling (that’s a personal opinion in this case!).
See you soon!

Hello ! Hope you are well ! The idea of the story is nice with quite a few links that we can find in our own world. I think using fantasy to discuss these topics is a wonderful idea.
I don’t know what kind of feedback to give since it’s still in progress, so maybe what I’m saying are things already planned!
For the intro, I would have added a few visuals, even simple ones, to present the universe, the Shepherd’s fortress, for example, a map of the empire, etc.
The music is well-chosen to present the concept, I think.
The idea of the flowchart is good, I hope you’ll keep it for the rest of the game.
For the raven character, I would have added some onomatopoeia to characterize him more.
Good luck with the rest of the development!

Commentaire de ma review : 

Je viens de tester, fĂ©licitations pour ce travail en 48h ! Je trouve la qualitĂ© vraiment super. Les graphismes 3D fonctionnent trĂšs bien et nous mettent directement dans l'ambiance fast-food… mais pour des cellules souches ! En 48h, c’est vraiment impressionnant (l'UI du dĂ©but est aussi sympa). Le tuto est bien rĂ©alisĂ© (mĂȘme s’il y a un peu trop de texte, mais on est en jam donc je comprends Ă  100%).

Je ne connais pas l’objectif pĂ©dagogique, mais en jouant, dans tous les cas, j'ai appris des Ă©lĂ©ments sur les cellules souches et leur fonctionnement ! La mĂ©canique de jeu sert bien le propos scientifique.

En termes de design, le gameplay est vraiment comprĂ©hensible. Je me suis bien amusĂ© Ă  m’emmĂȘler les pinceaux avec les va-et-vient dans le menu !

En axe d'amĂ©lioration (bien sĂ»r, je sais que vous n'aviez que 48h), je dirais que la difficultĂ© monte trop vite, ce qui peut parfois ĂȘtre frustrant. Et aussi peut-ĂȘtre baisser les cooldowns des cellules afin d'avoir un gameplay plus dynamique, mais pour le coup ça, c'est subjectif !
Je crois aussi que j'ai eu un bug quand les commandes s'enchaĂźnent et s'empilent ; Ă  un moment, je ne comprenais plus rien, j'avais ma commande de terminĂ©e mais ça ne voulait pas s'envoyer. Peut-ĂȘtre clarifier dans quel ordre il faut les traiter.

Encore félicitations pour ce travail, c'est génial en 48h !

Je viens de tester, fĂ©licitations pour ce travail en 48h ! Je trouve la qualitĂ© vraiment super. Les graphismes 3D fonctionnent trĂšs bien et nous mettent directement dans l'ambiance fast-food… mais pour des cellules souches ! En 48h, c’est vraiment impressionnant (l'UI du dĂ©but est aussi sympa). Le tuto est bien rĂ©alisĂ© (mĂȘme s’il y a un peu trop de texte, mais on est en jam donc je comprends Ă  100%).

Je ne connais pas l’objectif pĂ©dagogique, mais en jouant, dans tous les cas, j'ai appris des Ă©lĂ©ments sur les cellules souches et leur fonctionnement ! La mĂ©canique de jeu sert bien le propos scientifique.

En termes de design, le gameplay est vraiment comprĂ©hensible. Je me suis bien amusĂ© Ă  m’emmĂȘler les pinceaux avec les va-et-vient dans le menu !

En axe d'amĂ©lioration (bien sĂ»r, je sais que vous n'aviez que 48h), je dirais que la difficultĂ© monte trop vite, ce qui peut parfois ĂȘtre frustrant. Et aussi peut-ĂȘtre baisser les cooldowns des cellules afin d'avoir un gameplay plus dynamique, mais pour le coup ça, c'est subjectif !
Je crois aussi que j'ai eu un bug quand les commandes s'enchaĂźnent et s'empilent ; Ă  un moment, je ne comprenais plus rien, j'avais ma commande de terminĂ©e mais ça ne voulait pas s'envoyer. Peut-ĂȘtre clarifier dans quel ordre il faut les traiter.

Encore félicitations pour ce travail, c'est génial en 48h !

Thank you very much for this feedback, especially since without your work this game would not have had the same flavor!

Thanks a lot! Glad you enjoyed it! The absurd moments were definitely intentional to add some contrast, so it’s great to hear they worked for you. Appreciate the kind words! 

Wow, thanks so much for the awesome feedback! 😊

Glad the third ending resonated with you, it was meant to be tragic yet poetic, so it’s cool to hear your take on it. And yeah, the idea of losing yourself to grief and vengeance was a big theme!

Really happy you enjoyed the timed minigame too! We wanted to break the usual VN structure and make things more dynamic, so it’s great to hear it worked.

A Danganronpa-style game with devil deals sounds insanely fun, definitely an idea worth exploring! 😆 Thanks again for playing!

I found the UI and graphics really nice, and the concept fits the theme perfectly! As for improvements, I’d suggest making the gameplay a bit simpler,maybe it’s just me, but in WebGL, it felt a bit tricky to handle. Thanks for this work !

Glad you liked it! ❀  Thanks for playing!

Yes, in the case of Nanoreno, I think we’ll be less afraid to take the time to explain certain elements in more detail while still keeping a dynamic pace!

Yes, it’s a good idea to make two versions, even though I think the Nanoreno version will be the final one, as I prefer having a deeper story—just like you do as well.

Thank you, that’s really kind of you to offer to give feedback again! But please don’t feel obligated at all, what you’ve already done is already incredibly generous.😊

Hello! Congrats on this work! I was really impressed by the world-building / Visuals in this game, it’s really clean and smooth. The gameplay is easy to pick up, and once I figured out how to gain speed, I had a lot of fun. It fits the jam’s theme 100%.

As a minor improvement, maybe adding a line at the beginning of the game to indicate the crouch key (CTRL for me) could help players go faster more easily.

Once again, great job!

Thanks for this answer !

Hey! Just dropping another comment because I’m really curious, what game engine did you use to make this? 

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Hello! Hope you're doing well!

First of all, thank you for taking the time to test the game and write such a detailed and precise review. I know that takes time, and I really respect that—I truly appreciate it.

I'm glad you had a good time, and I totally agree with you—there's definitely room for improvement!

Regarding your points

1ïžâƒŁ Ending System_We simplified the ending for production reasons (we only had a week). Originally, we wanted a system where if the player had a medium number of coins, they could choose their ending, but if they had too many, they would automatically get the bad ending, and if they had very few, they’d get the good ending. We even considered a special ending for collecting zero coins!

2ïžâƒŁ Descriptions & Emotion_I understand your point about the lack of descriptions to deepen the character’s emotions. Since this jam’s audience isn’t used to visual novels, we intentionally kept the text minimal to avoid overwhelming players. But as a VN player myself, I also feel that more descriptions would have made the experience more immersive!

3ïžâƒŁ Choice Clarity_You're right—sometimes, it's obvious which choices will spread despair, and sometimes, it's not. I thought mixing both approaches would create some surprises while still giving the player free will to spread misery or not. But I see what you mean—it can make the system feel inconsistent.

4ïžâƒŁ Lack of Emotional Attachment_I completely agree. The problem with using multiple universes is that players don’t get attached to the characters, making the moral choices feel less impactful. This is a shame because the game is supposed to make players question their morality. I’ll definitely take this into account for future projects!

5ïžâƒŁ Comedy vs. Seriousness_This is an interesting point—it raises the question of whether comedy and serious tones can blend together. I think they can, but in this case, it might be too 50/50 instead of having a dominant tone with subtle elements of the other. (It’s something we often see in theater, where heavy messages are hidden within comedies.)

6ïžâƒŁ Linear vs. Interactive Gameplay_You're absolutely right. I was worried that VN players are rare in a generalist jam, so I feared that if the game was too linear, people would lose interest. That’s why I decided to include more coin-related situations, but it’s true that this came at the cost of quality and emotional impact. Your suggestion is really interesting, and I’ll definitely share it with the team. The idea that suffering can become so extreme that it turns absurd is a great direction to explore. (While still creating a real dilemma of "Might as well finish what we started...")

Thank you also for the bug reports—I’ll make sure to note them down and fix them!

Also, I just noticed the bug that sometimes appears at the end. There shouldn't be any timed choices at the end of the story; they only occur during the zombie event.

You're absolutely right, I need to work more on emotional attachment, whether through the art, design, or writing. In this jam, I limited the word count for my team, fearing that non-VN players would lose interest. But as a result, we probably disappointed the ones who were actually here for the story.

We might actually submit this game to the NaNoRenO jam, since we created it during that period! So, we may make some changes before then.

To wrap this up, I just want to sincerely thank you for your honesty and for taking the time to play and give such in-depth feedback. That’s incredibly valuable, and it's the only way we can improve.

Thanks again, and I hope you’ll enjoy our future games even more!

VISUAL NOVEL GANG LET'S GO! đŸ”„

Thanks! Glad you found it entertaining and liked the take on the theme!

Wow, thank you so much! That really means a lot! 😊 Glad you enjoyed it!

Comment from my review : 

Hello!

Congrats on this work! I had a great time playing. The difficulty is well-balanced, with levels getting progressively harder.

A big highlight for me is the UI and overall atmosphere, which are really well executed. I also really liked the narrative aspect at the beginning, as it gives context to what we're doing, always a great addition!

The level design is top-notch, and I love how the level names provide just enough information to guide us toward a solution without giving it away. Well done! 

Hello!

Congrats on this work! I had a great time playing. The difficulty is well-balanced, with levels getting progressively harder.

A big highlight for me is the UI and overall atmosphere, which are really well executed. I also really liked the narrative aspect at the beginning, as it gives context to what we're doing, always a great addition!

The level design is top-notch, and I love how the level names provide just enough information to guide us toward a solution without giving it away. Well done! 

That's awesome!  Really glad you had fun, especially as it's your first visual novel! And getting all three endings? That's Impressive!  Thanks for playing!