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hyphesus

98
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1
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4
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3
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A member registered May 02, 2023 · View creator page →

Creator of

Recent community posts

Thank you :) That's actually a great idea, never thought of that

Pretty enjoyable!

maybe i should check if the behaviour of the numbers is acting correct or not, thanks for the feedback.

I like the level designs& introducing new cubes to keep gameplay fresh. simple and enjoyable :)

Hey thanks for trying out! Yes numbers work like the classic minesweeper's, it detects the mine+the detonators close to it, so the gameplay is simply following the 1's since that indicates only the mine on the player :)  

I'm so pissed that you've pulled off this in only 1 day while i cant even make a polished snake game in a week man. this is so awesome it pisses me off.

Thank you for your kind message! I plan on getting rid of the bugs and making the game playable since there are major issues as u've stated. Story is almost done except the ending for now, and after we complete/polish the product we plan on updating a devlog and updating the game to its final state.

I like the vibes here! gameplay is decent as well, but i also ran into the bugs not doing any damage bug so i got my full screen filled with bugs. 

Wow. I'm really impressed that you guys pulled this off with the time limit. Simple yet fun mechanics, the game is not that hard and not that easy either, and everything feels responsive with nice SFX going on. It feels so polished that i actually wouldnt mind paying for 5 bucks to play the game if there were to be like a campaign mode with decent story&more mechanics to keep the gameplay fresh. Really good job, 5/5 for me!

Fun game! I love the base design and the overall game idea here. The current state of the game also looks incredibly polished which feels pretty nice! I'd say that if you were to;

- Make the death of the player more impactful&punishing

- Add a decent lore/storytelling

- Add more music to boost the vibes

I think it'd be a game I'd spend a bunch of bucks on! Keep dev'ing!

i didnt know i need to become a brave white blood cell up till now, nice game and story.

Tralalero tralala fishing is my new best feeding frenzy game.

The base idea works fine and i enjoyed it! There are some bugs but i think it has a room for growth. Good job!

I'm sorry to hear that, those are actually known issues and we are working on fixing them. We will update the game after the jam ends. Thanks for giving it another chance!

That was a cozy simple fun game, takes me back to the idle clicker games i used to play on my old phone. Thanks!

Hey thanks for trying out! We'll try to figure out why you encounter those issues and we're sorry to hear that, but we might not be able to fix those before the review period. The path should lead you into an elevator right behind the building, but we will also consider adding more indicators to show that off , thanks for the feedback!

I loved the game man, it felt like im back to playing those old turn based flash rpgs and it was a lot of fun. 

And i also cant believe a plushie told me that i dont have the money :(((((( 

Alright thanks for your response, hopefully i will fix it and update the game files.

Im sorry to hear that, did you get any errors?

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Both builds work now but there are some progression bugs, we are trying to fix the issue at the moment. As in the description of the game, if you get stuck anywhere, close the game, go to appdata and find hypeSoft folder; proceed to delete playerData file and then turn the game on again OR you can hit ESC button to unlock the movement and then try looking with a different angle to get unstuck.

I like the visuals so much, simple idea executed in a nice way. 

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I like the Dredge's chill vibes you managed to get here. And im sad to inform, that i didnt realize you can use claws while ur at the helm, until i was at 96/100 trash. (completely my fault)

Hey! Tried your game, it was fun :) here's mine:https://itch.io/jam/code-for-a-cause/rate/3380567#post-12401848

I liked the game and the way this game is represented. I'd love to see the melee attacks executing faster but the arrow hits are so satisfying.

Hey, check out my game:https://itch.io/jam/code-for-a-cause/rate/3380567#post-12401848

Thank youu

Im in love with the visuals, the goofiness of the game is top-notch with the soundtrack that suits it.

I like the setting for the game lol '' Escape from government pursuit as a stranded alien racing across Earth to reclaim your freedom and reach a hidden spaceship in a high-stakes dash for survival'' is wild. Game is simple and fun. I'd love to see a health indicator and have some more animation/sfx for a satisfying game feeling. Overall great job!

Hey, i checked your game, i had fun! here's mine: https://itch.io/jam/code-for-a-cause/rate/3380567

I can definitely see myself playing this game non-stop via my phone whenever im on bullet train, i loved it so much. Let us know if you create an android version pls. Also a small bug-ish thing i encountered: after killing the eye , the walls both werent meat so my chainsaw just constantly bounced until the constant up movement get me to the meat walls. 

I'll give ur game a try now, hope you dont mind if my game isnt a platformer:) : CatSpree

I like the art, the gameplay itself is simple but i can see the potential of it being addictive with 1 or 2 more added mechanics. Also a voice acting for the dialogues would be soo good! i hope you'll add more stuff after the jam :)

I'll check it out now, here's mine: CatSpree

Here's my game, enjoy: CatSpree

I loved the ambiance you've set up soo much, such a nice work. 

Thank you! Yeah maybe i should make the hitbox of player a little smaller. I'll take notes.

Thank you! Yeah i didnt do any of art and all of them just belong to random assets so even though the assets are good they are not suitable to each other. 

Thanks i'll keep in mind

Thank you for the feedback! It's actually fine that the game might not make sense for now, i actually couldn't get to the point where i aimed to. I was only able to implement the base system with some bugs for now. After the jam ends i'm planning to make the upgrade system in a random and scalable way, and also add some boss fights every 5th floor and then, with some really simple enemies spawning on every room. So even though i uploaded CatSpree as an 'Alpha' , it's still so far from being in alpha version. Hope you'll be looking forward to the updates after jam!