It looks super interesting, but it was a surprise to discover all these objects, since there was just enough time.
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For Days Must End's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #14 | 3.625 | 3.625 |
Graphics/Visuals | #31 | 3.925 | 3.925 |
Overall | #55 | 3.381 | 3.381 |
Gameplay/Fun | #79 | 3.050 | 3.050 |
Theme Interpretation | #124 | 2.925 | 2.925 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
This game is about making sure that days end and that tomorrows can start. You are the one thing that make the world keep moving forward.
You embark on a journey of solving small puzzles to make sure that at midnight, all clocks are ready to run. Otherwise, tomorrow can not start.
What premade assets did you use if any?
Some sound effects and music from pixabay (all remixed and edited for the game)
What are the Discord usernames of everyone on your team?
SupG
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
Comments
Really like the idea and the ambiance. Really good job on that.
Took me a little while to understand I could pick up stuff, would have been nice to have an interaction indicator of some sort. Couldn't complete all the puzzles because one of the items I was suppose just disapeared xD.
Other then that, great idea, great ambiance, nice visual!
Good job!
Thank you so much! This feedback is immensely helpful! Could you tell me which one disappeared? And did the background show up black for you (it does on some devices apparently), there should be bell towers in the background?
In case they were to hidden, there are some hints in the description of the game page. They should help with the more difficult puzzles :)
Really nice vibe, and I had fun finding out what I could but it didnt seem difficult it seemed unfair, I dont know what marks some of the lanters to be able to be picked up and grabbing a clock hand out of thin air at the top (not the one top left but on the platform leading to it) seems wild to me (couldnt figure out how to use it :( ). But im a very inpacient person so maybe its me. Game looks super cool and I really like the "put stuff in the background" idea!
thanks for the feedback! Yeah, i think i dis make it a bit too hard. There was a plan to make the lanterns flicker… just ran out of time xD. I put some tips in the Description of the game, maybe they could help. As for the clock hand appearing out of thin air: maybe you were still in the hitbox of one of the drop areas (you can un-place items again).
hope you still had fun!
Really nice vibe, and I had fun finding out what I could but it didnt seem difficult it seemed unfair, I dont know what marks some of the lanters to be able to be picked up and grabbing a clock hand out of thin air at the top (not the one top left but on the platform leading to it) seems wild to me (couldnt figure out how to use it :( ). But im a very inpacient person so maybe its me. Game looks super cool and I really like the "put stuff in the background" idea!
Great art style, interesting puzzles. I really liked how the character interacts with what seems to be a static background, but one that actually plays a role in the gameplay. Cool visual limitation—the character is a shadow, and when picking up items, it feels like the hero is actually holding them, even though the items are just attached. A very cool limitation that only adds to the strengths of this game
Cool interpretation of the theme where you have to fix the clocks and make time keep moving forward. The atmosphere, music and visuals was very good and I enjoyed it quite a lot.
Gameplay wise though, the puzzles were quite difficult and not very intuitive and I kinda got stuck trying to figure out where the exit was.
Took me a while to figure things out but still a cool game! Great job!
apart from spending a while trying to figure out how to get the lanterns to attach to the spikes, I enjoyed the game. The art and music are beautiful, overall a great game.
Love the vibes of this game, really atmospheric. The clues are great for directing you without being too obvious, making it a nice challenge.
Very pretty game and I love the vibe! I saw it in one of the DeanDoesDev Streams, so really cool to see how it turned out.
really cool puzzle, the art and music give the game a really cool atmosphere, i really like the theme of time as well
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