Cool, unlucky you didnt completly get it, tutorialization needs to be updated. Its actually a really different game if you get it right but i need to find a way to communicate this properly.
8BitKing
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Really nice vibe, and I had fun finding out what I could but it didnt seem difficult it seemed unfair, I dont know what marks some of the lanters to be able to be picked up and grabbing a clock hand out of thin air at the top (not the one top left but on the platform leading to it) seems wild to me (couldnt figure out how to use it :( ). But im a very inpacient person so maybe its me. Game looks super cool and I really like the "put stuff in the background" idea!
Really nice vibe, and I had fun finding out what I could but it didnt seem difficult it seemed unfair, I dont know what marks some of the lanters to be able to be picked up and grabbing a clock hand out of thin air at the top (not the one top left but on the platform leading to it) seems wild to me (couldnt figure out how to use it :( ). But im a very inpacient person so maybe its me. Game looks super cool and I really like the "put stuff in the background" idea!
IM FAST AS FUCK BOY....
its fun I like it! I have some feedback: Parallax is a great Idea for this, really makes you feel fast, but the foreground parralax is the wrong way around no? I think the grass closet to the cam should move fastest. Also pls dont make me hold the D button all game for no reason.
IM FAST AS FUCK BOY....
its fun I like it! I have some feedback: Parallax is a great Idea for this, really makes you feel fast, but the foreground parralax is the wrong way around no? I think the grass closet to the cam should move fastest. Also pls dont make me hold the D button all game for no reason.
It was fun! I unlocked all the planets and I enjoyed the one with the mountains the most! I think this to be a great idea but dying felt unfair (maybe im just bad, u decide) I felt like its impossible to keep track of where I have been because I couldnt see and there is no mechanic to get me out of bad situations. I was wishing for some high skill drift maneuver through the individual flame instances.
I plan to play a wave of games tomorrow so drop your submission link here and I will rate them. I have found some wonderful games so far just through random searching, cant wait to see what you people got for me :D (Send me platformers, I love platformers).
If you like you can check out my entry here: https://itch.io/jam/code-for-a-cause/rate/3363051
Really Interestirg! I completed a run in 2:59 :D
Heres mine: https://itch.io/jam/code-for-a-cause/rate/3363051
Great Idea and and i hope you keep working on it for a while. The unity web mouse thing is really unlucky tho :(
Heres mine https://itch.io/jam/code-for-a-cause/rate/3363051
Not an easy game but I like that! left a comment with my more detailed opinion. heres mine :D
https://itch.io/jam/code-for-a-cause/rate/3363051 also(not so easy)
You have style! This looks great and I love that the eyes follow the mouse. Seems a bit buggy with enemies not respapwning and me beeing stuck in a spike deathloop at the beginning of a room (easy to get out with slow down but kinda feels unclean). I really hope you work on this some more when the jam is through I would like to play it again with fixed mechanics!
Very solid game, its fun! Never played an iso platforming challenge and I think its a wonderful idea. Though ,assuming the shadow is the actual hitbox of the character, I would wish it to be a bit more lenient. Diagonal movement is something to get used to and if you mistep you die so I think making it a bit easier would be great. Also I love the eyes! Play a part in my game too lol
Its crazy that a bunch of pixels and such a short story can make me tear up :( Really good job!
heres my game :D (very different vibe) https://itch.io/jam/code-for-a-cause/rate/3363051




