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Adelaide, take the bomb!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #181 | 2.111 | 2.333 |
Theme Interpretation | #206 | 2.111 | 2.333 |
Overall | #212 | 1.935 | 2.139 |
Gameplay/Fun | #231 | 1.709 | 1.889 |
Graphics/Visuals | #233 | 1.809 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
In this short game you cannot go back the way you came, be careful, you might get stuck.
What premade assets did you use if any?
Sounds, music and sprites.
What are the Discord usernames of everyone on your team?
drvenomonas
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
I didn't really get the mechanics im afraid, but I love platformers so If you keep working on this I will check in again :D
The original idea was it to be a run and gun, like Metal Slug or Cup Head, with an infinite bomb, to change things up a bit, but because of the time frame I needed to downscope.
So you throw the bomb at enemies or shoot them, that's basically it. But I had problems to make the bomb work properly.
Game has its issues, but the infinite bomb is actually very creative, good job.
Thanks for the feedback.
I had some issues with the bomb launching. It seemed to have an effect on the first countdown, but after that I wasn’t able to get it work reliably.
I was able to kill the final boss though! The platforms were nicely placed to make it obvious for me to jump over his attack, then jump back down to shoot at him.
Nice work!
Thanks, I had a problem fixing the bomb before the deadline, but I'm glad you liked the game.
Issue-wise, left mouse click didn't work for me, like I guess it is supposed to launch a bomb, but it was just spawning some black arrow. Also I would remove camera drag I think, because couldn't really clearly see the right side of the screen, because camera was offsetted to the left. Also you can skip the boss and go straight to the end.
Thanks for the report. About the bomb, the black arrow shows the direction and intensity of the launch, the bomb needs to be collected and launched, but I had some problems getting it to work properly before the deadline.