I went into battle without reading the game description, and I actually liked it even more that way. I wandered around the map and noticed a group of orcs heading somewhere, so I decided to check it out. I followed them closely, occasionally fighting back when they noticed me. Eventually, I managed to catch a glimpse of the gates. I tried to enter them, but quickly realized I wasn’t welcome there—hordes of orcs mercilessly attacked me. I fought back as best as I could, but in the end, I fell a heroic death. It was such a fun adventure!
Huginn Hrafn
Creator of
Recent community posts
https://itch.io/jam/code-for-a-cause/rate/3380585
Just adventure with a small story
Great art style, interesting puzzles. I really liked how the character interacts with what seems to be a static background, but one that actually plays a role in the gameplay. Cool visual limitation—the character is a shadow, and when picking up items, it feels like the hero is actually holding them, even though the items are just attached. A very cool limitation that only adds to the strengths of this game
https://itch.io/jam/code-for-a-cause/rate/3380585
We would be very happy if you rate our game! ^_^
An interesting and memorable game character, great music! Its a shame the game is unfinished, I would have loved to play more
The addition of Cyrillic in the interface for English words was a bit confusing, as a native speaker, it was very difficult for me to read without pronouncing the Russian letters :)
I really liked the art of space in the game, the planets look cool, for some reason I remembered Dune 2 (Sega Megadrive). The character is also very funny, and the different gravity on the planets is a good move :)
Advice from an interface developer - if something looks like a button, then it needs to behave like a button :)
It would also be nice to add a coyote jump for the character, you can use plugins in Godot, for example PlatformerController2D (good for prototypes, or you can just look at the implementation and repeat it)
And thanks for supporting the controller in your game, I connected it and enjoyed it!
It was fun to play! Despite the abstract art, it is very easy to understand how to play it and what is happening in the game :)
It would be great if the controls were more responsive, now it behaves quite strangely, sometimes the square sticks to the walls or, on the contrary, behaves as if gravity has decreased, but these are all minor things. Also, I would like to advise making a web version of the game, many people do not like to download games at jams
Good idea for the game!
I think the game lacks smooth controls and a proper difficulty curve. It also sometimes felt like it was easier to just stand near the thieves' exit to catch them more easily. At the beginning, the controls felt too fast and abrupt, and I often misclicked.
As ideas for improvement, you could introduce different tools for catching thieves and also thieves with interesting stealing mechanics.