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Huginn Hrafn

73
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1
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10
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7
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A member registered May 20, 2023 · View creator page →

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I went into battle without reading the game description, and I actually liked it even more that way. I wandered around the map and noticed a group of orcs heading somewhere, so I decided to check it out. I followed them closely, occasionally fighting back when they noticed me. Eventually, I managed to catch a glimpse of the gates. I tried to enter them, but quickly realized I wasn’t welcome there—hordes of orcs mercilessly attacked me. I fought back as best as I could, but in the end, I fell a heroic death. It was such a fun adventure!

I've checked out everyone's games, wrote a review, thank you!

Eerie atmosphere, cool voice acting, it was interesting to explore the rooms! It was a bit uncomfortable to play due to the high mouse sensitivity (I already have high sensitivity set, but in the game, it somehow doubled).

addictive game, pleasant music, and lovely characters :) I wish there were a bit more mechanics for interacting with my apartment

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Cats everywhere, cute little cats. A very charming, authentic game with an interesting setting! I also liked the character movement it's unusual but pleasant. It was interesting to play this game :)

Cool render and visual style!

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Привет! Спасибо большое, да, геймплей страдает, не успели сделать все что хотели

Thank you! I'll reply to everyone in the evening and play your games :)

https://itch.io/jam/code-for-a-cause/rate/3380585

Just adventure with a small story

https://itch.io/jam/code-for-a-cause/rate/3380585

Our game :)

https://huginn-hrafn.itch.io/domohodets

our game too pls :3

Nice art style and very juicy effects :) 

Thank you! I rated your game too :)

Great art style, interesting puzzles. I really liked how the character interacts with what seems to be a static background, but one that actually plays a role in the gameplay. Cool visual limitation—the character is a shadow, and when picking up items, it feels like the hero is actually holding them, even though the items are just attached. A very cool limitation that only adds to the strengths of this game

https://itch.io/jam/code-for-a-cause/rate/3380585

We would be very happy if you rate our game!  ^_^

A very memorable game character, an interesting setting, in the spirit of retro games

cool destructibility of the world, interesting mechanics!

thanks :)

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Yes, these are Micro Machines from SEGA!!!! A cool game with a nostalgic childhood vibe
was the voiceover for the game done by ai?

Nice art style and good mechanics!

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So funny, I like it!

An atmospheric game in the spirit of Inscryption with pleasant visuals and interesting theme interpretation :)

It was funny and almost absurd, I liked it :)

*caw-caw* 
I really liked the character design and the explosions of enemies, it was a pleasure to play
In this game, I really want to see more upgrades for the character

An interesting and memorable game character, great music! Its a shame the game is unfinished, I would have loved to play more

The addition of Cyrillic in the interface for English words was a bit confusing, as a native speaker, it was very difficult for me to read without pronouncing the Russian letters :)

Yes, definitely, but we were so captivated by the idea of a pig with dynamite tied to it that we couldn’t resist it, even if it meant putting less emphasis on the plant. :)

It was interesting to play! A funny character, enjoyable mechanics—I had a great time playing!
I would recommend not using RigidBody2D for character control, but rather using CharacterBody—it will make the controls even more precise!

I liked the puzzles, they were interesting!

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Haha, glad you enjoyed playing! Due to the fact that the game was made for a game jam in a limited time frame, I would hardly be able to create enough content to make raising the turtle any more interesting. But I'm definitely thinking about adding more content :)

I really liked the art of space in the game, the planets look cool, for some reason I remembered Dune 2 (Sega Megadrive). The character is also very funny, and the different gravity on the planets is a good move :)

Advice from an interface developer - if something looks like a button, then it needs to behave like a button :)
It would also be nice to add a coyote jump for the character, you can use plugins in Godot, for example PlatformerController2D (good for prototypes, or you can just look at the implementation and repeat it)

And thanks for supporting the controller in your game, I connected it and enjoyed it!

It was fun to play! Despite the abstract art, it is very easy to understand how to play it and what is happening in the game :)

It would be great if the controls were more responsive, now it behaves quite strangely, sometimes the square sticks to the walls or, on the contrary, behaves as if gravity has decreased, but these are all minor things. Also, I would like to advise making a web version of the game, many people do not like to download games at jams

Thanks for finding bugs, I'll try to fix it after the jam :) 

Thank you! Yes, your suggestion is really useful, if I return to the game after the jam, I will definitely add it :)

If you go through the game again, you can try a peaceful passage without using military towers. I almost succeeded, maybe you can do it :)

A pleasant, addictive game :) I like this visual style

Thanks for playing! The towers shoot once every certain number of seconds, which is probably why they sometimes don't have time to shoot at the enemy. I should have indicated this in the description :)

Thank you!

Thanks! I forgot to hide the growth button, the maximum length of the turtle is the width of the screen. You've reached the maximum :)

The visuals are just awesome, the frog looks really cute :)

I downloaded it and started playing, but unfortunately the game freezes on the first level and I have to force close it :(

If you fix it, let me know, I'll definitely try again.

Good idea for the game!

I think the game lacks smooth controls and a proper difficulty curve. It also sometimes felt like it was easier to just stand near the thieves' exit to catch them more easily. At the beginning, the controls felt too fast and abrupt, and I often misclicked.

As ideas for improvement, you could introduce different tools for catching thieves and also thieves with interesting stealing mechanics.