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A jam submission

The Real BunkerView game page

Submitted by MohibDev
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The Real Bunker's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Visuals#2451.6182.400
Sound/Music#2601.0791.600
Overall#2721.1121.650
Gameplay/Fun#2730.9441.400
Theme Interpretation#2750.8091.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
By challenging players to unlock one room after another, pushing through obstacles to uncover the truth and ultimately escape the bunker. Each puzzle solved and door opened brings them closer to their goal, reinforcing the idea that progress is the only way to survive. No matter the dangers ahead, the only choice is to keep moving forward.

What premade assets did you use if any?
Walls & Research props

What are the Discord usernames of everyone on your team?
mohib.khan, tobias.kl, devinsmith_va

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

Eerie atmosphere, cool voice acting, it was interesting to explore the rooms! It was a bit uncomfortable to play due to the high mouse sensitivity (I already have high sensitivity set, but in the game, it somehow doubled).

Developer

Thank you so much for your feedback! I'm glad you enjoyed the atmosphere and voice acting. I appreciate you pointing out the high mouse sensitivity; it wasn’t a common issue reported by others, so I did not know about it. However, I’ll definitely add a settings menu to allow players to adjust it. Thanks again for your input!

Submitted

I liked the atmosphere of everything, but there were a few glitches and it was a little confusing. The exposition in the beginning doesn't really make sense and I, as the player, never figured out why there was blood flashing on my screen or what was happening. I ran into the generator room and the door locked behind me which I thought was odd? None of the interact keys seemed to be working either. I would see the items and they would highlight and prompt to interact, but nothing would happen if I tried and I ended up getting soft locked in that room. The idea's pretty good though

Developer(+1)

Thanks for the review! If you’ve read the game description, the opening cutscene might make more sense. It sets up that you’re trapped in the bunker and need to escape. Each room has its own challenge, and the doors lock behind you to keep the tension high. The blood on the screen is meant to signal urgency, encouraging players to move quickly and solve the puzzle before time runs out.

For the interaction issue, you need to be close and looking directly at the object, but I’ll definitely double-check for any bugs that might have caused the soft lock. Really appreciate your feedback, and thanks for playing!

Submitted

Why does file say Brackeys GameJam?

Developer

Thanks for pointing that out! My PC was slow creating a new project, so I used a previous jam project as a base with an fresh empty map and forgot to rename it. Appreciate you checking out the game!

Submitted

it looks god but it's very confusing. And why it's 1.2GB for a game jam!

Developer

Thanks for playing the game! It’s designed to encourage exploration and challenge solving, which might make it feel a bit open ended. As for the file size, since it’s made in Unreal Engine, we didn’t have much time during the jam to fully optimize it, but I appreciate the feedback and will work on improving that in the future. Thanks again for your response!