Hi, I'm hedge one of your judges! Played at https://twitch.tv/hedge_in at 1:22:00 <3
Play game
Rouge Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #2 | 4.182 | 4.182 |
Overall | #4 | 4.000 | 4.000 |
Sound/Music | #6 | 3.909 | 3.909 |
Gameplay/Fun | #11 | 4.000 | 4.000 |
Graphics/Visuals | #33 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I wish there was a mechanic to control and alter the timing of the jump so that you're not forced into dying when you run into an enemy if that makes sense.
- Wow, the music and art style for this game are really well done. And the gameplay feels really good and polished. There are some times where the game can feel unfair depending on the number of bullets you have and the position of the enemies, but those moments are outweighed by how good the rest of the game feels to play. Nice work!
- I loved the visual aesthetic and the mechanics! Simple to learn, hard to master which is perfect. I love that there are checkpoints which makes replayability so much better. I do think that ammo & score coins should be more visually distinct but other than that great game!
How does the game fit into the theme?
In Rouge Revenge, the player will automatically keep moving forward, all you can do is jump and shoot.
What premade assets did you use if any?
Bunch of sound fx and music as I have no skill in this area. Also 2 systems of code as devolping thos on my own from scratch would have taken longer than the jam. See description of project page for more details.
What are the Discord usernames of everyone on your team?
archmeister94
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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