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DevJosep

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A member registered Jan 27, 2016 · View creator page →

Creator of

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Thanks for playing! I appreciate the feedback. The intended ghost AI is that upon seeing you in the same room and that you are within a certain range, it will start chasing you for 10 seconds before leaving. Using the violet flashlight would slow the ghosts speed by 60% and leave after 3 seconds instead of 10. The ghost's sprite would be changed to a darker version to indicate that it's patrolling the rooms, while it's white variant would indicate that it's chasing you. The only problem is that it glitches out about like10% of the time and I didn't have enough time to figure out why ahaha. I'm so sorry that bugged out for you! I'll definitely try to fix it after the jam ends, thanks again for playing :)

I really enjoyed the mechanics of your game! It was executed really well :)

Really good concept and very well executed! The atmosphere was done well, the graphics and audio just drive it further. I really had a lot of fun with the mechanics, it reminded me of Five Nights at Freddy's mixed with I'm on Observation Duty. I'm quite surprised that there aren't many ratings on this, I thought you did a fantastic job!

Addicting game! Although the theme was a bit loosely connected in my opinion, it was still fun nevertheless. :)

Great concept! Although it does take a bit to learn the mechanics but once you do, it gets pretty addicting. the graphics are quite nice and the audio fits well with the game. Nice job! :)

My game, Doorway Dynamo, is centered around puzzles with a hint of horror survival mechanics :)
https://itch.io/jam/brackeys-11/rate/2535489

Really liked the story and message of your game! I've left a comment on it :)

Loved the message that the game was trying to send, the different stories behind each character really gave the game more depth. Unfortunately I did run into a few issues, like what the others have said, it was pretty easy to lose the correct items by either having a full inventory and having to throw it away or having the room disappear with items still in them. Personally, the rooms felt a bit too far apart but that might've been intentional. The pixel graphics were nice and the music choice was a nice touch. Overall, you did a great job, well done! :)

Thanks for playing my game! I appreciate it :) Your game was exceptional! It reminded me of my favourite game Antichamber and I love it!

Incredible! Loved the puzzle design, it was so much fun. It reminded me a lot of Antichamber which is one my favourite games. The graphics were stunning and the ending was very unexpected. One of the best games I've played so far, well done! :)

Really liked the concept of your game! I've left a review in the comments :D

Love the concept! Definitely has some potential to be further developed into a full game. I did run into a few issues, like I'm not sure how to make the killer go away or determine if the person behind the door is actually the killer. For one of my runs, the plumber wasn't seen yet but the first plumber turned out to be the killer, not sure if that was intentional or not or if there's something I'm missing that I can do to check for the actual plumber. Overall, it was really nice game with great visuals and audio. Well done! :)

Very stressful game you made! I honestly didn't have much to say about it besides the fact that it was really well executed, really sorry about the simple feedback!

Very very stressful game! Loved the concept and you executed it well. Short and scary, well done :) 

Your game was executed really well, and you even did it in two days! Amazing :)

Simple idea but a very polished and well executed one!  The mechanics are designed very well, the graphics work very nicely with the concept, and the audio is well tuned to aid the player. It's a short but fun experience, I really don't have anything else to say!

I liked the idea of your game :) I left some feedback in the comments!

I liked the idea of the game, however it's pretty much completely RNG based, some suggestions would be using your money to gain an advantage like being able to get a glimpse of what's behind each door. Maybe items would be good too, like buying armor or health to protect yourself from getting damaged; that way you have to think about whether or not you want to focus on getting the highest amount of money possible by nothing buying anything or focusing on the length of the run. These are just suggestions though, if you wanted the game this way then that's completely fine!  Overall, it's a really interesting and unique idea, the graphics are nice and you executed it nicely for what time you had :)

Loved the unique levels of your game! I've rated and commented some feedback :D

Unique idea! I really liked how each level was special in its own way. Loved that the maze was disjointed, usually people don't really put much thought into the maze but you did, really shows that you put effort into the game design. The graphics were a little bit bland but the leaderboard was a great touch, made me feel more competitive and strive to get the fastest time possible. My favourite level was the gym level, though it was super funny.  :)

Whoops! Looks like I've already played your game haha, really liked the voxel graphics :)

Heya! I rated your game and commented the feedback on it :)

Really liked the cutscenes and the story you added to it. The music choice was nice, it didn't get too taxing to hear after it loops, and the creepy balloon character is a good reoccuring character to see. My only suggestion is for the graphics, make sure you use assets that are the same sizes (pixels per unit) or downsize them to a universal size otherwise it makes the game feel a bit less complete. Overall, nice little game :)

What a wholesome game! Really liked how you added cutscenes, it made the game feel more complete. Unfortunate that there was only one level, would've been awesome to play some more >:)

I'm putting some time aside tomorrow night to go through and give feedback to any games you link here! I'd love it if you'd also give some feedback to my first game jam game, Doorway Dynamo:

https://itch.io/jam/brackeys-11/rate/2535489

Thank you so much for the feedback! I really do appreciate it! My biggest blunder of the game jam was focusing too much on the mechanics and dedicated little time to level design, I spent the most time on "An Actual Puzzle?!" which is why it's probably the most polished one out of all of them. Thank you for playing, I'll definitely adjust the levels after the jam ends :)

Really liked the concept of your game!
Try out my game, Doorway Dynamo, and leave some feedback if you can :)
https://itch.io/jam/brackeys-11/rate/2535489

Loved the concept and its execution! Really put me on edge, especially with the shaking door noises (I was playing at 5am). I really got stressed out with the amount of anomalies slowly increasing after each package. Well done!

Heya! Really liked the voxel graphics of your game, definitely one of the more stunning looking games out there.

Here's my game, hope you enjoy it and leave some feedback if you can :)
https://itch.io/jam/brackeys-11/rate/2535489

Love the voxel style graphics, very satisfying to look at. The roguelike mechanics integrated with the doors were nicely done. Like the others have said, it does get repetitive after awhile, having a variety of enemies would have been a nice touch but time constraints definitely makes it difficult. I would suggest randomizing the stats of the zombies like size, speed, damage, etc. to give them a bit of variety. Overall, amazing job:)

Gorgeous art on your game! Really liked the idea of it.

Here's Door Dynamo, a game about picking up and placing doors :)
https://itch.io/jam/brackeys-11/rate/2535489

I love the idea of the game, it really works well with the theme, and the art looks gorgeous. However, the combat portion is a bit rough but it definitely has a lot of potential. With a bit of polishing, it could really push the game even further. Overall, great job :)  

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Quite a unique concept! Haven't seen any game like this before, simple yet works so well with the theme, Love the bidding system. This would be cool to see further developed, well done :)

Incredible graphics and fun puzzles! Really liked the door art gallery level, gave a very liminal vibe. Overall, great job :) 

Really like how it changes from 2D platformer to 3D doom style shooter. Love the vibe and pixel visuals. My only suggestion is to have some checkpoints at the platforming parts, having to restart from scratch was a bit inconvenient but that might just be me. Overall, well done!

Thank you so much! I really appreciate it. Most of the levels were pretty gimmicky so unfortunately I only had time to do one actual puzzle :/

Fun AND funny game! Quite a unique idea yet a literal take of the theme haha. Definitely has some potential, hope to see it more developed! :)

Love the messages each puzzle had, and the underlying lore and setting behind the scenes. A very unique experience in both the gameplay and the way you took the theme. I understand that rather than the use of actual doors like most games have done, you used the concept of the unknown and ambiguity of what's behind the door; That's exactly the concept I played around in my game, except way more literal about it haha. Overall, great experience :) 

Really like the unique concept! Very different from what I've played so far yet it works so well with the theme. Loved the dialogue and visuals, feels very polished and complete. Well done! :)

Well done on your first game jam! Classic game design but works well with the theme. >:)