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A jam submission

Super Color Assault Squad TeamView game page

An entry for Code For A Cause 2025 Game Jam
Submitted by tracfacsam — 1 day, 9 hours before the deadline
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Super Color Assault Squad Team's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#243.7003.700
Theme Interpretation#343.7003.700
Overall#523.3883.388
Sound/Music#713.1003.100
Graphics/Visuals#1183.0503.050

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It feels a bit too slow for me. Idk if its the movement or having to wait to deactivate each tower, but switching between squad members made it far more interesting for me.
  • I love this idea!! It felt very easy to fall behind just because of the character speed (though maybe I just suck). Maybe a bit slower of a pan would be nice so there's more time to apply strategy, I found myself sending my guys in a bit randomly! Super cute art and music though and the idea is very unique!
  • Overall a really fun game with a very unique take on theme, I could definetely see this as a fun local co-op game! I do feel that the game starts with too many towers harms the pacing a bit.
  • This is a really interesting entry, I love the premise and the control scheme works REALLY well. I would like to see a little bit more polish, I felt like my guys moved a bit too slowly, there could be a little bit more animation and pizazz to the whole thing. I understand that it's a jam game, though, so that's only a minor gripe! My biggest issue is *SCORING*. You've got a very flat 1 tower = 1 point scoring system, which is a little bit too basic. For a game like this to really work, you want to use the scoring system as an incentive to play in interesting ways. IMO you could speed the guys up 2x, but make it take 2x as long to deconstruct a tower, then give players a little stacking bonus for doing multiple towers at the same time - in my head, you'd maybe have a "teamwork" state that triggers for say 3 seconds when two engineers are deconstructing a tower at the same time. While this state is active, deconstructing a tower gives TWO points - well, actually I think you should multiply all the numbers by 100 ;) 100 points for a tower feels better. Also, a survival bonus would be pretty nice - a multiplier that slowly ticks up the longer you're alive. Maybe it starts at 1x, and that multiplier slowly increases, maybe one every three seconds or so. So if you've been alive for a full minute, you've got a survival bonus of 20x and your basic tower is worth 2,000. This is just illustrative! One way of doing it, I just think that to make this game really stand out you've got to put some work into the scoring system :) good job though, this is a well-implemented game - no bugs, it's really clear what you have to do which is a major bonus (though instead of tutorial text I'd perhaps just let the player figure it out on their own, it's pretty easy to grok).
  • The main gameplay is really engaging. It feels challenging but also kind of thrilling. The game can sometimes feel a little too RNG based, would love to see some more mechanics added to give the player more choice. Overall, awesome submission!

How does the game fit into the theme?
You control an elite squad of soldiers who must continually move forward and clear a path into enemy territory.

What premade assets did you use if any?
I used Tiny Battle kit made by Kenney for most of the visual assets. I used assorted sound effects from freesound.org, and a music track posted by nene to OpenGameArt. All premade assets were listed under a CC0 license.

What are the Discord usernames of everyone on your team?
Shawnaroo

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Jam Judge(+1)

Hi, I'm hedge one of your judges! Played at https://twitch.tv/hedge_in at 9:09:30 <3 (Part 2)

Developer(+1)

Thanks for playing and thanks for judging!

Interesting mechanics, but it would be more fun to have a goal for this action.

Collecting points in such a game is not so exciting, it was more interesting to escape from the edge of the world, but then the question arises, why?

Submitted

Really cool game, with a unique take on the theme.   Would love to see a post jam polish update, well done

Submitted

The real-time strategy involved is enjoyable. I also appreciate having the WASD and arrows keys available for movement, so I can use 1 hand for movement and another for engineer-switching. Great work.

Submitted

This was really fun. The increasing stress of trying to switch your soldiers and move them forward just a little bit before the next one is about to fall of the screen. Nice work!

Submitted

Interesting idea! Simple yet challenging, it forces you to plan and manage your soldiers accordingly. Well done :)

Submitted

Really clever idea and extremely challenging! I like it a lot!

great idea I like playing it soo much

Submitted

The game required planning and managing multiple soldiers, really loved the game mechanism.

Submitted

Great game unique concept, id like to have a toggle button to switch characters cause moving my hand off wasd to switch characters just doesn't feel fluid enough to me. just a suggestion. 

Developer (1 edit)

I actually  considered that, but I also kinda of liked the challenge of having to press the correct key to activate the soldier you wanted when things started getting chaotic. But also, if your keyboard has a numpad, the 123 keys there will also switch soldiers so you can use your other hand for that. Thanks for playing and commenting!

Submitted

managing each of the soldiers, and thinking ahead to plan out your next move is really fun and engaging. i really like the game loop you created with this! good job!

Submitted

hey, the art is really vibrant and the rts elements look great in this style. Some notes, maybe more of a tutorial or a how to immediately available when you open the game. Great work!

Submitted

It is hard and fun i like it!! reminds me of rts

Submitted

This was actually quite fun, nice game!