nah, it doesn't matter how the objects end up in the train, they're just randomly arranged for the explosion. Launching the items took a little bit of tweaking just to get the angles right (the first attempts launched most object way over the buildings and/or way to the sides, but I was able to dial that in with just a little testing.
tracfacsam
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The tractor beam goes down directly below the UFO. It's a bit hard to see when it's turned off, but it's still there.
The cows do count! All of the objects you've collected get pushed out in the explosion. It's hard to tell what they are because the camera is a distance away, but I promise you they're there. I even used the exact same game objects that were collected.
When the train 'crashes', all of those objects are moved a bit in front of the crash center, with slight randomized offsets in each direction, and then they have an force applied to them to simulate the explosion. So it's randomized, but within some pretty tight limits so most of them should be aimed towards the buildings.
The 'secret' with the batteries is that for each one you collected, the game increases the simulated mass of the launched objects, so they're more likely to actually knock over the buildings when they hit them. If you collected all of the cows and trees but none of the batteries, the explosion would launch a ton of objects at the buildings, but they'd all just bounce off because their mass would be so low compared to the buildings' masses.
Really fun little game, very well presented. The sound effects are spot on. My only suggestion is that I wish I could've seen a little further ahead while going up so I could try to plan my pushes a bit more strategically, as it is now I mostly felt like I was just guessing where ore/explosives were because I didn't know what was coming.
If ever a game was prime for a vertical screen (like a phone), this is it.
There's some very cool ideas going on in this game, and I love the visual aesthetic, it works so well. While playing it, I did often wish that the field of view was larger so that I could try to plan ahead more, rather than mostly just having to react to things as they appeared on the screen so close to my ship. But overall I really enjoyed it, played all the way through Act 1. Great Job!
Pretty fun game, I kept replaying it. If you decide to develop it further, one idea that I think could be nice would be the ability to look a little bit further ahead so that you can try to plan your route a bit more. I often felt like I as just taking blind guesses as to what the best path might be, rather than having enough information to try to make good decisions.
I actually considered that, but I also kinda of liked the challenge of having to press the correct key to activate the soldier you wanted when things started getting chaotic. But also, if your keyboard has a numpad, the 123 keys there will also switch soldiers so you can use your other hand for that. Thanks for playing and commenting!
I played this a few times, made it to the third or 4th level the last try, but am struggling to understand exactly what's going on. My guess is that your character moves randomly and triggers different runes by walking over them, and so by placing runes you can try to influence what gets triggered? But I couldn't really figure out any patterns about what the different runes would trigger, so it all felt really random to me. I do like the character art and the music choice is nice.
I like a lot about this game, the visual style is really nice and the music is great, and the controls are pretty good for a quick jam platformer. My biggest complaint is that often it was difficult to tell what parts of the environment were platforms and what parts were just background art. But it was still fun.