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Thanks for the review! If you’ve read the game description, the opening cutscene might make more sense. It sets up that you’re trapped in the bunker and need to escape. Each room has its own challenge, and the doors lock behind you to keep the tension high. The blood on the screen is meant to signal urgency, encouraging players to move quickly and solve the puzzle before time runs out.

For the interaction issue, you need to be close and looking directly at the object, but I’ll definitely double-check for any bugs that might have caused the soft lock. Really appreciate your feedback, and thanks for playing!