The game has a really nice visual aesthetic and artsyle paired with nice worldbuilding and colorful creatures.
Though it felt a bit unfair at times with the movement not being too smooth so it was hard to get used to and the enemies moving quickly and consistently.
Good job!
Play game
Canvas Intruder: Keep it Moving!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #47 | 3.289 | 3.289 |
| Graphics/Visuals | #64 | 3.489 | 3.489 |
| Overall | #73 | 3.222 | 3.222 |
| Gameplay/Fun | #93 | 2.933 | 2.933 |
| Theme Interpretation | #94 | 3.178 | 3.178 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You're supposed to skip the first spring in the 3rd area and go straight to the second one!!!!!!!!!!! anyways-
the games about always moving and you can't stand still for a moment to sniff the flowers as you are being constantly chased across all the levels, no matter what you have to keep moving!
What premade assets did you use if any?
the music and tilesets, and player sprite was premade ( made them myself) while everything else surrounding it was made specifically for this jam! this is a side project from a much bigger project so some assets from it are reused, but the game itself at its core is new and falls in line with it being made within game jam time
What are the Discord usernames of everyone on your team?
M3tabble and Beetledope
Did you use MiniScript for your entry?
Did you use Playroom for your entry?




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