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MAD_qxXp

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A member registered Oct 27, 2023 · View creator page →

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Thanks! I looking forward to hear what you think about mine and I’m definitely looking forward to constructive feedback as well!

Oh yes, I did read most of it — including the part about needing to collect 200 cubes to finish the game. I just got a bit too greedy at some point 😄

It’s hard for me to rate this game. On the one hand, I’d really like to enjoy it. On the other hand, when I look at when it was published (shortly after the jam started) and how many jams it has been submitted to, it leaves a bit of a bitter aftertaste.

Unfortunately, it’s noticeable that the game doesn’t really fit the theme. It feels more cozy and, in my opinion, doesn’t connect to the jam’s theme in any meaningful way. I can understand that some people might use jams to bring attention to their work — but at the end of the day, a jam has rules and a specific theme, and for me personally, this entry just doesn’t meet that.

As I said, I’d like to enjoy it, because I do like the visuals and think the idea itself is nice — it just doesn’t fit this particular jam at all.

I honestly felt a bit overwhelmed by the constantly switching inputs. The game looks really cool, though — I like the atmosphere and the idea behind it. Integrating the “constant chaos” theme is definitely not easy.

Personally, I would have preferred keeping the controls more standard and creating the chaos through the scenario itself — for example, something like a volcanic eruption in the background shooting falling rocks to reinforce that chaotic mood. Along with that, a precise combat system (even just one attack button plus a dodge) and maybe a parry to deflect particles or projectiles could have kept the chaos feeling intense but still controlled.

Maybe even a rolling lava wave in the background to subtly integrate the “against the time” theme — even if it’s optional and doesn’t affect the rating here.

That said, it’s a very well-made jam entry. I had fun with it 🙂

Thank you so much — and thanks again for the kind words 🙂

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And with this amount of polish I see a bright future ;)

What an adorable game 😄 I really didn’t expect to find such a gem! So simple, yet so good. I had a lot of fun with it — the animations, the gameplay, everything feels top-notch.

The only thing I noticed is that the bats seem to spawn a bit too frequently. You get overwhelmed pretty quickly and end up constantly repairing, to the point where shoveling coal almost becomes impossible — at least that’s how it felt to me.

Still, I definitely see this ranking high in the jam!

Cool little game! I did run into a bug, though — after the first or second round, I couldn’t use the fire wall/explosion anymore. Reloading the game fixed it, and everything worked fine again.

Still, it’s a nice little time killer. I had fun with it, and somehow it even felt calming to me. I think the sound design plays a big part in that — even though the game is chaotic, it still manages to create a surprisingly relaxing atmosphere.

Cool game! I think the animations are very well done. The wall jump feels a bit strange at first, but you get used to it fairly quickly and then it flows nicely.

The flip mechanic is cool, but when the effect triggered for the first time, I felt a bit overwhelmed and couldn’t react in time — so I immediately fell to my death 😄 Maybe a subtle warning beforehand would help, so the player can mentally prepare for it. Though I’m not entirely sure what that would look like either.

All in all, a good, nicely made game and a solid jam entry.

Thanks for the feedback — I’ll definitely take a look at it later 🙂 And thanks for testing it!

Cool little game, and the demotivating voice lines are awesome 😄

The controls take a bit of getting used to, but after 4–5 tries you get the hang of it. It’s still a pretty challenging game — even the more beginner-friendly levels at the start aren’t exactly easy.

Despite that, it really motivated me and I had a lot of fun with it. Some background music would have been a nice addition. Aside from that, the sound design — especially the voice lines — is very well done 😉 Nothing standing in the way of a voice acting career there!

Finally someone who actually says something about it. This jam spamming is really disgusting. 😅

I read that you ran out of time to fully finish the game or bring it into a more polished state. What I can definitely say, though, is that the gameplay is very good — the dash, the attacks, everything feels well executed and fun to use.

In my opinion, the knockback enemies cause when they hit you is a bit too strong, but it’s still very playable overall. I had a lot of fun and really hope you get a good rating — you deserve it.

One small thing I noticed: when dashing, it seems like a collider might be getting disabled, because in some spots you can dash through parts of the environment. Just a minor bug I came across.

Other than that, I’m excited to see where this project goes in the future 😉

Phew, this game is tough to rate… the chaos is definitely there. I found the sudden camera flips and the character’s size changes a bit difficult to handle. The theme is definitely nailed, but the playability suffers a little because of it. In my opinion, slightly less extreme changes might have worked better here.

What really stands out in a positive way, though, are the visuals! The assets look great, the environment is well done, and somehow I still had fun — probably because I’ve never seen anything quite like it before 😄

Aaah, it finally works 😄 I had already played it before the jam ended, but back then the UI wouldn’t disappear! 😄Cool little game with nice sound design!

Cool little cozy game with a relaxing mechanic. It’s nice that you can choose the difficulty level. The visuals are simple but still feel cohesive.The gameplay isn’t particularly intuitive, but you immediately understand what to do without many explanations. Maybe a bit more creativity would have been nice here.Nevertheless, it runs very smoothly without any bugs or issues — a solid jam entry.

I love the janitor 😄 — great animation! The navigation using arrows is handled really well; I found every objective right away 🙂Is it just me, or do the arrows fade depending on the distance to the objective? That was the impression I got. Either way, it’s a really nice little feature 😄Good job!

Wow, I can honestly say this game is in my top three. I really like the short, compact story. Even though the gameplay feels a bit clunky at times and, personally, the camera sits a little too close to the character when idle — which makes it harder to keep an overview — it’s still a great experience overall.

Cool story, pleasant sound design, and a well-rounded, complete package. Good job!

So far, this is the most polished game I’ve played here. Really well done, and the mechanic feels unique — keep it up!

Muy divertido juego y una agradable contribución al jam. La idea de poder agarrar todo es bastante graciosa. También me gusta el estilo artístico. A veces el gameplay se siente un poco torpe, pero encaja bien con el tema del caos constante.

I already played it before the jam ended and really liked it… unfortunately, I couldn’t get past 21. No idea how you managed to reach 30 😄

I’m assuming the two bars running in parallel are what reset the towers, right?

Thanks so much for the really kind comment — especially since I put a lot of time into this project. It genuinely means a lot to hear something like that 😉

Fun game! The physics are pretty hilarious. Every now and then, enemies clip through the wall — which honestly added to my amusement 😄

It’s a bit of a shame that the basic Unreal mannequins are used; a different character model might have added more to the immersion. The sound design fits well, though — the hits and animations feel very impactful and satisfying. The only issue is that the sound doesn’t loop and eventually just stops.

Still, a very strong jam entry — I had a lot of fun with it!

Based on the title screen, I was honestly expecting a completely different kind of game 😄. It’s definitely chaotic, though. The constant switching of direction is actually pretty funny to watch.

At some point, my anchor ended up being completely flooded with sprites, so I couldn’t collect it anymore. Also, some of the text is a bit hard to read at times.

Really solid entry! Unique mechanic and really cool artstyle. Fits the jam theme in its own unique way - both 'on the clock ' and 'constant chaos' - Keep it up!

I reloaded it multiple times, but unfortunately it’s basically impossible — the cat spawns right in front of the wall, so there’s no real chance to react. - very sad :(

It’s definitely a success! So far, it’s my favorite — especially in terms of how well it captures the jam theme.

A classic runner game. Nice visuals and fitting, pleasant sound design. It’s cool that the game is accompanied by text and text boxes — that really helps to break things up a bit and keeps it from feeling too monotonous.

It’s pretty hard to evaluate the game in its current state. At the moment, can I only move using the movement keys? What does the control layout look like? Is there any way to interact with things or attack the boss?

I already played the game once before the jam ended and, up to that point, I thought it was one of the best (those damn wizard chickens! 😄). It’s insanely fun, even though I find it pretty hard to keep the balance between human, tree, and chicken without everything instantly descending into complete chaos 😄

A fun little game for in between sessions. The movement felt a bit unusual at first, but after one or two rounds you quickly got used to it. There’s definitely plenty of chaos going on. A solid jam entry.

thats mine of course I give rate and feedback back! Sadly I have only 11 rates :( 

https://itch.io/jam/brainless-mini-game-jam/rate/4188513

“Cool game, but for me it’s definitely too hard. However, I really like the transitions between stages and the art style! The music kept me going, and it’s nice that there’s a bit of a grind element. The camera angle bothered me a bit at first, but after a few runs you get used to it :)

unexpected good entry!  from the cover I thought: ok maybe a nice little shooter - but the mechanic is really polished and I liked it alot! fantastic entry!

for me this was the perfect fit to the theme! well done! would have played longer if there where more levels - great job!!!!

Cool little shooter—it somehow reminds me of Terminator (back in the Game Boy days). Things I’d improve or noticed: I think you always have at most two more bullets than enemies spawn. Waves with the same number of bullets as enemies would be cool—this would make the player focus more on the core mechanic (precision). Different hitboxes and a score system that maybe scales with the speed of spawned enemies would also be nice. And lastly, endless waves :) that would make the game a perfect time killer for me. Cool entry!

Nice clicker! Does the game have an ending? A timer? Or does it go on forever? The only factor I noticed is that when the dummies despawn, it either subtracts points or does so after a certain amount of time? A score system would definitely make the game a lot better!
The music and presentation are nice and really underline the simple times theme. Unfortunately, the mouse movement felt a bit delayed for me. Still, cool game—I definitely had fun