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MAD_qxXp

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A member registered Oct 27, 2023 · View creator page →

Creator of

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Hey! Thanks for playing, and I’m glad you enjoyed the game :)

I commissioned the song about two years ago. Originally it was meant for a different game, but I thought it would work well for this one too. It’s by a woman named Emma. Here’s her OpenGameArt profile: https://opengameart.org/users/emmama — a very talented artist, in my opinion.

hey :) checked my discord but have not received a message the last one was 'connecting 4th place' any other message from you?

Very cool concept. It strongly reminds me of Undertale but with a different visual style. The atmosphere is great, and the sounds are nicely eerie. The dodging during the combat (the Undertale-style screen) feels a bit loose and therefore not quite as satisfying as in the original inspiration, but those are small details that can be adjusted fairly easily. The keybindings were a bit inconvenient for my keyboard layout (Z/Y swapped), so I had some trouble with the controls — but overall, a great jam entry with a lot of potential.

Thank you so much for playing and for the kind words! 😊
Really appreciate you giving it a try even with technical hiccups — sorry about the wall-climbing bug, that’s super helpful to know! Normally climbing should work! I’m glad you still had fun with it. Your feedback really means a lot!

I don’t know how I kept overlooking this game, but I’m really glad I finally stumbled upon it. The gameplay is excellent — the weapon feels powerful and satisfying to use. Cool mechanics too (reviving teammates, etc.). The house has a great atmosphere, and I love the short breaks between waves. Really solid game… in that sense, resto in pesto :D

Cool game with very unique, though somewhat unusual, movement. But once you get the hang of it, it feels great (at least for me) — a solid jam entry.

Short but sweet ;) really interesting game with cool audio design — the chewing and the laughter are definitely creepy. A few twists to spice things up even more would’ve been nice. There’s a lot of potential in this game.

Wow, this is really something different — and I’m always up for games that break the fourth wall. The gameplay is very arcadey and a lot of fun, kind of gives me Sonic vibes with the gears. I would’ve loved a button to drop down (though maybe I just missed it). Really awesome experience with tons of potential. The character design is super unique :D but fits the setting perfectly, and that spin animation is wild. Cool little game with a nice twist at the end!

Charming game and very nice to look at. The music is cool and fits the setting perfectly! As mentioned before, I also had some trouble with the clock puzzle for the same reasons others have mentioned — but luckily, I came across the helpful comment :) A lovely entry that definitely deserves more attention.

One of my favorites — it picks up pace really quickly and is genuinely exciting. I love the spray bottle :D. The ending was unexpected (a cool twist). The mix of cozy and horror elements works really well for me! A great jam entry overall.

A really well-written story overall — I got the Humanity ending :). I also don’t quite understand the low number of ratings; it definitely deserves more attention. The hand-drawn art is beautiful to look at, especially combined with the pixel sprites — I’ve never seen that mix done quite like this before. The voice loudness slider didn’t seem to work, though. I found the voice sound effect a bit unfitting and somewhat tiring while reading the text. A subtler, less prominent tone or sound effect might have been a better choice here. It distracted me a little while reading, to the point where I had to lower the master volume just to focus on the story. That’s really my only criticism, though. I’m usually not a fan of visual novels, but this one really drew me in — I genuinely wanted to see how it would end. A very nice jam entry that, in my opinion, deserves a lot more recognition.

The presentation, main theme, and visuals really appeal to me — I like them a lot. I had to go back to the game’s page to check what the actual goal was, but I still couldn’t quite figure out how it works. Maybe that’s on me... The sounds and the fast-moving chess pieces (like the ravens, etc.) genuinely create a sense of fear, and I actually flinched a few times when one of those ravens darted across the board. The accompanying sounds fit perfectly, too. A tutorial would definitely help — as already mentioned. I’m sure the game has a lot of potential, since I really love the combination of horror and chess.

Visually very pleasing to look at. The house, the greenhouse inside it, and the color palette of the plants, together with the overall scenery, create a wonderful setting with a lot of potential. The footstep sounds on different surfaces are a small but great detail that, in my opinion, really adds to the immersion — something that’s often overlooked. The hiding mechanics work solidly, even if a bit abrupt at times. The only thing that slightly threw me off was the door-opening mechanic — it felt a bit odd at first. But after a few doors, you get the hang of it and it’s fine. All in all, a solid game and, considering the time frame, a really beautiful one too.

Wow, I don’t even know what to say :D Thank you so much for this awesome comment! Thanks for playing and testing :) I really appreciate any feedback — if it’s too difficult or if something doesn’t feel right, I’ll do my best to take everything into account!

This sounds like such a fascinating concept — both haunting and thought-provoking. Even if the project didn’t reach completion, it’s clear that a lot of heart and creativity went into it.

Simple but entertaining... everything’s very straightforward, but I definitely had fun. :) Keep it up!

Played it again, and what can I say — the scary ending is so much better in my opinion! Great game!

thank you glad you liked it :)

Right back at you — your game is amazing! I’ll definitely be keeping an eye on it!

So simple yet so good... the pacing is spot on! It’s a bit pixelated and hard to read at times, but it worked somehow. Really interesting concept. The movement is incredibly well done and feels super smooth — like you’re gliding through the world. Really cool game — but I don’t want to spoil anything :)

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bounce height and double  jump are a bit overpowered ;) glad you enjoyed it !

As mentioned before, very cool game and great audio design! Keep it up! I also think the ratings will turn out really well!

It has its rough edges, but I found it quite charming overall :)

Definitely one of my favorites! Well done! 

Could you send me an email on madmakesgames(at)gmail.com? I‘ll answer as quickly as I can

thx I'll try it :)

One of my favorites so far – just the way the cat looks at you while eating. Had a lot of fun with the game – great job :)

I got ending 3 the first time. Really beautiful art style! Cozy gameplay with an interesting story and a bit of variety thanks to cutting fish ;) Great jam entry.

I've send you the game via googledrive ;) got your mail from your itch page ;)

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hey can you tell me what the exact problem is? its an unzipped exe file - maybe its blocked by the browser or windows firewall (if ur on windows) If you want to I can send the game over otherwise :) - And what a coincidence—I just came across Fishmarket and was about to start it :D ... awesome art btw!

Awesome Doom-like gameplay! The pixel style is great, and the music really drives the action. Had a ton of fun. Somehow I got stuck in a corner once and couldn’t move, but I just restarted and kept playing! Really solid jam entry, keep it up :)

No problem :) always here to help ;)

I played it yesterday and forgot to leave feedback. A very interesting turn-based system! I didn’t expect that, but I was really impressed! Great game and a solid jam entry! The perspective and the self-operation mechanic were fantastic!

Thank you alot! Glad you enjoyed it :)

Nice short game. The UI is simple but stylish and really supports the environmental setting. I like that a lot, since that’s something often overlooked in jams, but it can really take away from immersion when done poorly. The game has good pacing — it’s simple and immediately clear what to do. The sound design fits the setting well and creates a sense of unease. The priest evokes a certain fear through the Latin voice acting and the overall soundscape, but since the player moves through the church at hyperspeed, some of that tension is lost. I’d suggest slowing the movement speed down a bit. In my case, I tried to follow the priest, but I was moving so fast that he barely seemed to move at all, and I ended up running a full lap around the church in that time. Overall nice game and well done!

Thank you for the detailed feedback and your honest words. Yes, I agree — it’s not a typical horror game in the sense of splatter movies, blood, or brutal jump scares. I wanted to focus more on atmospheric horror — mysterious characters and an unfamiliar environment. The terror comes from being chased by the rising liquid and the danger from above, combined with a subtle soundscape that enhances the atmosphere without too much distraction. It’s more in the vein of games like Inside or one of my all-time favorites, Limbo. That’s the kind of eerie experience I was aiming for. 

I’ll make sure to check yours out as well — it looks really interesting!

Here :D you can stand in the hallway and just keep kicking and punching nonstop without really taking much damage.

I played it together with my girlfriend on a private stream :D we had a lot of fun! It was more funny than scary, but it really entertained us — and that’s what matters in the end :)

Hey, no worries – we all start small! For a first game, the infection mechanic already works really well. You could theoretically expand the gameplay by adding obstacles or similar elements. A damage indicator or health bar, a timer, or something along those lines could make it feel more arcade-like. Some audio design would also really help — it would make the whole experience more immersive. Great first game! Keep it up!

Thx! Glad you enjoyed it :)