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A jam submission

VoidView game page

The game is a liar
Submitted by Stephcraft (@Stephcraft64) — 27 minutes, 21 seconds before the deadline
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Void's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#483.5883.588
Game Design#493.7263.726
Fun#633.5893.589
Innovation#653.4633.463
Audio#713.6323.632
Graphics#1113.8003.800
Theme#2043.3163.316

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 43 to 24 of 63 · Next page · Previous page · First page · Last page
Submitted(+1)

I really enjoyed the music and the art in this game.   I think the character design was the most unique I have seen in this Jam.  I loved the turret guns, but was really bummed out when they were destroyed by the enemies:( Hope you'll check out our game as well!  https://itch.io/jam/cgj/rate/476728

Submitted(+1)

I love your pixel style and the game itself is super cool.

The character animations are awesome! This point is always super hard for me.

Submitted(+1)

This was a really fun game, I really enjoyed the gameplay! At points I found it a little awkward placing towers (sometimes it felt like it was unclear where the towers were allowed to be placed or I would click back on the shop menu and that would place a tower as well) but you had a week to make it and you have done such a good job with the art and themeing. 

Admittedly I have a lot of questions on how you built stuff, like how did you make your map? if you don't mind me asking.  And how are the AI set up so they teleport around obstacles off screen??

I also had an issue at the end, nothing seemed to be doing any damage to the end fight... but overall I loved the game!

Developer

Thank you! Your comment on the tower placement gave me good ideas to improve it. Probably a tile outline on the ground for each towers and obstacles would make it cleaner. With a small drop animation of the tower on the ground with white dust particles.

I made the map with the Tilemap and the Grid by using the Tile Palette and the Rule tiles. For the ai, its simple: (oversimplified) 

direction * speed 

where the direction is heading over a chosen target. This is what is behind the offscreen magic:

void OnBecameVisible() {    
    collider.enabled = true;
}
void OnBecameInvisible() {    
    collider.enabled = false;
}

The problem? I did not check exacly when these functions are called, but by unchecking the collider on each enemies (3) it should fix the issue.

For the end fight, I heard about it yesterday for the first time. You are the first one to point it out here. I will add it to the bug list

Submitted

That would work really well!

hahaha nice, it's amazing how sometimes the simplest solutions can be the best. I would recommend adding some basic obstacle avoidence to stop them getting caught on things though cleaver move just turning off their colliders.

Sorry about stumbling across it, It can be so fustrating knowing about the bug but being unable to fix it. 

Submitted(+1)

Wow. This is a good game. I really enjoyed playing this game. You should continue making this one. Gameplay was fun. The environment and music went well together. The control was smooth. Overall a very good and polished game.

Submitted(+1)

Good job with that game! :)

Submitted (1 edit) (+1)

The game is good but I didn't get to the end, I think I was at the last stage but I died and because of the bug of the enemies stuck in trees I didn't feel like doing all over again.

The story is cool and I liked the programming references you put in there.

Besides the known bugs the game feels great and works well. I enjoyed that you added the mechanics of the game step by step. 

The graphics are really cool.

The music is nice and also the sound fx.

I think this is a good entry, good luck for the jam!

Can you check out our game and give us a rate/review? 

https://itch.io/jam/cgj/rate/477069

Submitted (1 edit) (+1)

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ornare blandit dolor quis mollis. Praesent gravida, purus ac accumsan accumsan, lectus lorem fringilla nulla, id sagittis lacus tellus vitae velit. Mauris sollicitudin neque eu nisl mollis, in volutpat neque rhoncus. Nulla sed leo sapien. Nunc elementum, eros ut condimentum luctus, justo enim lacinia nisi, at tincidunt tortor felis id sapien. In nec metus pulvinar orci gravida suscipit non vitae ex. Sed urna urna, finibus ac fermentum id, sagittis quis enim. Donec interdum, ex et aliquam congue, nisl tortor luctus mauris, eget sodales mi enim ut leo. In aliquet et est ac pretium. Duis nec diam at enim tempor sodales. Phasellus at lectus tortor. Duis dapibus mattis nisl et ultrices.(Overall great game)


it will be nice if you check out my game too

Submitted(+1)

The game is fun I got really hooked up playing lol The only thing I found is that when the Wave 11 comes the enemies are not following the main character they're following the weapons! i don't know if it's supposed to be like that, But that's the only thing I found, Overall I really like the game :) Great work :D

Developer

Glad you enjoyed it!! I agree, the ai of the enemies is not the best, its kind of like black ops 2 zombies, each enemies will focus on one target at the time, some do target the player but only a few portion. By the way the waves are represented as roman numbers: I, II, III, IV & V :D

Submitted(+1)

Great job! The game is really polished, and the 'game' (in the game) is quite funny. The music's quite nice too, though the sound effects leave a little to be desired. The only real complaint I have is how enemies can get caught on the trees and completely mess up the wave. Wouldn't it be better to simply let them be able to run through them?

Developer

Thanks! Yes unfortunitly there is a bug, and its 3 checkbox to check in Unity to fix it, but I can't update it because the jam is still open.  

Deleted post
Submitted(+1)

Good job. It was fun and well designed.

Submitted(+1)

Awesome! I really enjoyed this one; lots of fun. It was also very visually appealing, to boot!

Submitted(+1)

Well that was actually really fun. Great work producing this during the jam. I personally found the music quite good and went well with the game play and art style. Real pity about the bug, also no pausing while shopping is a little rough :) I enjoyed the barrier tower, nice addition.


I think you  did a really awesome job here!

Submitted(+1)

Very impressive, it is a shame about that spawning bug though.

I still very much enjoyed it, good work! :D

Submitted(+1)

GOOD JOB... really addictive game ... Enjoyed it :) Rated!!

Check and rate mine tooo ..

(+1)

Well done. Enemies get stuck in that tree right above your starting point and it could have used some QoL UI features like deselect with right mouse. But who cares about QoL in a game jam, right?

Innovative Tower Defense concept, I liked it very much.

Developer

Hope the bug did not affect gameplay! There is a red text on the itch.io page explaining how to avoid it.

I'm interested by QoL, what is it and what does it mean?

Thanks!

(+1)

e.g. When in buy mode the select tower keeps being select until you open the shop and press cancel. Right mouse click to loose the selected tower would have been nice. Just little things

Submitted(+1)

It is fun kiting enemies, around the towers!  Great job~ Really cool style as well.  My only suggests would be more particles when enemies die and the tower placement outline a different color (kinda hard to see).  However, still a really awesome game!  Please check out mine if you have time.  

Developer

Totally agree for the particles and the contrast between the green and blue. Thanks!

Submitted(+1)

I love it! Amazing art, music, and game design! Really enjoyed it!

I would love if you can check my game, perhaps give a few advice on pixel art, since this game was my first time using pixel art!

Submitted(+1)

Very impressed that you solo developed this! Feels very complete and looks great! I got into that problem you mention on the page, where an enemy gets stuck somewhere, but after quite some time of looking for him I gave up. Was looking forward to meeting new and stronger enemies, so I'll definitely have another play through later. Great game!

Submitted(+1)

Great game!  Nice unique feel for a tower defence game.
Had a lot of fun while playing ~ Good gob!

Viewing comments 43 to 24 of 63 · Next page · Previous page · First page · Last page