Wahoo 17/20 dinner guests!
I really enjoyed your interpretation of the theme. It was really original :)
Would have loved a little music and sound effects :)
Well that was actually really fun. Great work producing this during the jam. I personally found the music quite good and went well with the game play and art style. Real pity about the bug, also no pausing while shopping is a little rough :) I enjoyed the barrier tower, nice addition.
I think you did a really awesome job here!
Interesting use of the theme. The graphics were cute. I noticed that sometimes your projects wouldn't kill things when they were close by, it always seemed to work when they were further away. Overall I liked this one. Great job with the game jam!
This is an impressive amount of content for a 1 week game jam. I appreciated the simple art style of the characters an enemies. I think it is an interesting take on the theme. I got quite far before the enemies started spawning. Watchtowers were good until the dogs came out.
I grasped the concept quite easily, but an RTS is risky business for a game jam :) I really like that its not another platformer. You could make the UI more minimalistic without sacrificing any information and maybe show the tutorials with pictures of the buildings.
I enjoyed your game :) I got stuck at the level in the screenshot, I was trying to not get any of the coins or kill any enemies but I couldn't figure out how to not get that 1 coin (the one when you're at the bottom and need to jump towards the red enemy) :O
The art style as really cool. How did you implement it? Some sort of edge detection algorithm maybe? Very cool. The music at the start is very soft, so I turned it up and that coin sound was soooo loud! The controls for the camera are very slow.
I made it to the end and got all 3 keys! :)
Entering text seemed super glitchy, I had to press escape for my curser to appear and then I could click on the box and type :)
Thanks for making this game! It was a huge laugh, enjoyed your jokes during the narration.
Nice work! I didn't get tooo far as every time I died it took me a while to get back to where I last died. I think the theme was embraced quite nicely, I really liked how the underwire of the game looked through the search mechanic, like an editor of some sort.
I didn't realize the search had a cooldown until trying to figure out why there was this bar at the top of the screen. If you hold the mouse button it ignores the cooldown :)
I really loved your game! The ambiance is awesome, the music is on point and the loud and sharp sounds are jarring. Lighting was really nice as well! I haven't gotten to the end yet. I will have another bash tomorrow :)
I fell through the game world twice ^_^
One was when I walked towards the doll house and the other was when I transitioned to the third level, had the gun but was outside the level.
Very interesting and unique art style!
I didn't realize you could fight until I got to the boss, Kinda just ran past all the enemies :D
Though I destroyed that boss while he attempted to eat the wall!
Oooh I like it! You guys did an awesome job. There's something to be learnt here about producing a short polished game. I like the play on words in the name, very clever! I like all the little tricks. I must say I fell for the bridge one but none of the others :) Music is well done. Art is lovely, the faces in the trees are cute. Following you guys, excited to see what you produce in the future! :)
Haha thanks for playing! Glad you found the shirt, it can get pretty cold out there :O
I hadn't really tested the webplayer build much and have noticed the camera can be a bit finicky. I wish you luck in getting past day 1 :) As a small hint, once the timer reaches zero you can enter the house, it's the only way to get the spiders off of you (The "shake it off" feature got discontinued)