Really good game. I thought I was playing a fully published game.
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Temple of Doom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #44 | 4.161 | 4.161 |
AUDIO | #57 | 3.677 | 3.677 |
CREATIVE | #76 | 3.645 | 3.645 |
OVERALL | #85 | 3.548 | 3.548 |
THEME | #96 | 3.419 | 3.419 |
FUN | #129 | 3.258 | 3.258 |
EASY TO GET INTO | #151 | 3.452 | 3.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
In the game you have to go through several rooms, the doors which are closed, you must activate a combination of glyphs to open it, the door will remain open for 10 seconds before closing again, the objective is to go through the door before this time to reach the next room.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
All the content of the game was created by us in the course of the jam.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://motionsorcery.itch.io/
https://alecxs-sunders.itch.io/
Comments
This was fun! Definitely a different approach to bullet hell -i liked it! Having to get the tiles in order was fun. Some things needed polished up -like a warning when the bees spawn so they don't instantly spawn on top of the player -but it's understandable especially considering the short amount of time to jam! Awesome work!! :D
I'm not the biggest fan of games like these. It's one of those games where you die so often that you stop trying and just end up brute forcing your way to victory. Not really my idea of fun.
I think my biggest problem is that I don't know where the hit boxes begin and end. When I am playing I'm trying to pay attention to where my feet are at but I just keep getting hit. The window for not getting hit feels very narrow a lot of the time.
It's a shame because the game is very juicy and very satisfying to look and hear at. Maybe it is the best out of every game in the jam. Although I do think the audio is glitched because the boulder sound keeps looping and looping again.
The theme is actually pretty clever and I don't think has been done before, so I have to give it credit for that.
Yup there was a problem with the sound of the rock as it was playing in a continuous loop, thanks for warning, I have already solved it. The character hitboxes have been revised and should work fine, the area is inside the sprite, it shouldn't be hit from the outside. Thank you very much for the feedback.
Didn't have the patience to try and beat it.
The death animations are easily the #1 reason to play this.
Most fun game to lose so far!
Very masochistic and frustrating but I managed to beat it. Pretty charming and varied art, like... the one sprite where you're cut in half and your leg is off in very graphic detail, very nice. It was fun.
Good gameplay and I like the sprites. What I do think this could have used is lighting, in my opinion it looks a bit static with uniform lightning. Sounds are great. Nice work
Great work on the theme! And the death animations are highly amusing, gj.
the game is good, but the first level is a lot hard for me, i don't know why, but i keep running straight to the arrows every time, when i finally got to the second level and discovered that i had to go all the way back, i was so frustrated, maybe with a difficulty select menu the game would be perfect for me.
That was good, maybe a little too hard but that's ok. Graphics were good, but the only problem for me is that the glyphs on the door are too small and hard to see. Good game anyways!
Due to the comments received I made some changes, I have reviewed and adjusted the hitboxes of the player and the enemies.
The death system has been changed, now when entering a new room there will be a checkpoint, so when player die they can restart from the current room.
I hope these changes help you better enjoy the game experience, thank you all.
Perhaps too difficult, but everything else was pretty good, and not bad incorporation of the theme.
I would recommend reducing the hitbox of the enemies. Adding a checkpoint system would also go a long way! Great job!
Looks really nice! Like others commented, it's kinda difficult. Good cohesive theme!
This definitely fits the theme and the visuals and sound was on point.
However I'd say it was way more difficult than it needed to be due to the large hitbox around the player. Taking just the slightest of shortcuts lead to your death. Great job!
Love the theme, the visuals, the sound all are super great!
You must, must make it so it saves my progress. Redoing the first floor is super punishing.
Also I might have said some not nice thinks about your mothers the first time I stepped on one of those cracked tiles :)
I absolutely adore the lost temple vibes, that's really great.
Damn, this is so much harder than it looks. I'm not sure though if that's because of the general puzzle difficulty or the movement that you really have to get used to. The theme integration feels a little rushed in my opinion and I think some audio-tuning could've done wonders. I like the idea, but I think this could have been a much better game if you doubled down on the puzzle aspects and ignored the theme.
Now, this comment sounds pretty negative, but overall I dont think your game is bad, just a little bit shifted in the wrong direction I suppose.
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