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A jam submission

Balls OutView game page

​Science fiction inspired FPS.
Submitted by Tudor, lightvgm
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Balls Out's itch.io page

Results

CriteriaRankScore*Raw Score
CREATIVE#254.2504.250
VISUALS#1393.3753.375
AUDIO#1443.0003.000
THEME#1443.0003.000
FUN#1543.0003.000
OVERALL#1673.0003.000
EASY TO GET INTO#2942.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The main character is a first person controlled that can shoot projectile in the shape of laser. The goal of the game is to disentagrate 'enemy' cubes and prevent the orb from dropping to the ground.

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
Cartoon FX Remaster- Asset Store
Ultimate 10+ Shaders- Asset Store
PBR Material Bundle Vol1 (445) - Asset Store

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://austinlight.itch.io/

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Comments

(1 edit)

Interesting puzzle shooter concept, though I did have a few issues with it. More help on how to play outside of the game description would be useful, because I was initially confused why I kept falling through the floor after shooting some blocks (really because the ball kept hitting the floor). Also if you lose the tutorial level you miss the opportunity to play the level after the tutorial, skipping you instead to the next map entirely. I also frequently ran into a bug where the player’s movement controls kept either being reversed compared to what I was actually pressing or otherwise being “resisted” in some way. A faster move speed (faster than the sprint speed) and animation/sound/feedback on the gun (including being able to shoot it faster and have its projectiles move faster) and blocks being destroyed would feel a lot better.

Submitted

I really did not understand much of this game sadly.

I got some sense of the controls of the game as specified, but didn't quite understand how to play it, shot at the red button nothing happened, shot at the red ball and nothing happened as well. I passed the first level by shooting at the boxes and an alert sounded off (?) but at the next level I didn't manage to pass using that same technique. I saw that you put some effort at making some interesting puzzles, but I wish there was more clarity for us to master it. Also, the background feels a little dizzy at times.

Submitted

The game has a really cool idea and I would love to see expanded forward but sadly the game is currently very unintuitive. For the first 10 minutes, I did not know how to play and was wondering why the game just kept killing me, it was only when I looked at the description for rating that I figured out what to do. It would be great if it had some kind of tutorial to tell me how to play. The difficulty curve is also very high, after the first level I got stuck and was left confused. I recommend having the first few levels be simple and have some text going over the mechanics just to let players get used to things and learn how to play. None of this is to say the game is bad but instead to say that it has great potential to be an amazing game. I'm excited to see it in the future.

Submitted

Missing a clear tutorial of what I am supposed to do in the beginning. Once it clicked it aaaaaal made more sense and felt so good solving stuff.

Your Controlls unfortunately are broken after a slowdown - maybe a easy bug to fix but a little furstrating.