Interesting puzzle shooter concept, though I did have a few issues with it. More help on how to play outside of the game description would be useful, because I was initially confused why I kept falling through the floor after shooting some blocks (really because the ball kept hitting the floor). Also if you lose the tutorial level you miss the opportunity to play the level after the tutorial, skipping you instead to the next map entirely. I also frequently ran into a bug where the player’s movement controls kept either being reversed compared to what I was actually pressing or otherwise being “resisted” in some way. A faster move speed (faster than the sprint speed) and animation/sound/feedback on the gun (including being able to shoot it faster and have its projectiles move faster) and blocks being destroyed would feel a lot better.
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Balls Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #25 | 4.250 | 4.250 |
VISUALS | #139 | 3.375 | 3.375 |
AUDIO | #144 | 3.000 | 3.000 |
THEME | #144 | 3.000 | 3.000 |
FUN | #154 | 3.000 | 3.000 |
OVERALL | #167 | 3.000 | 3.000 |
EASY TO GET INTO | #294 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The main character is a first person controlled that can shoot projectile in the shape of laser. The goal of the game is to disentagrate 'enemy' cubes and prevent the orb from dropping to the ground.
What was the size of your team?
2
Please credit the resources that you used during the jam (if you used any)
Cartoon FX Remaster- Asset Store
Ultimate 10+ Shaders- Asset Store
PBR Material Bundle Vol1 (445) - Asset Store
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://austinlight.itch.io/
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